FOnline: Ashes of Phoenix
General section => Changelogs => Topic started by: cirn0 on June 15, 2016, 10:15:53 PM
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- fixed Decreased DR weapons showing 100% crit bypass in log.
- Run for Your Life trait max effect increased from 30% to 40%.
- Hit and Run trait max effect increased from 20% to 25%.
- Armor Class now has 2 effects:
1) Hitchance reduction: Hitchance reduction is calculated as a multiplier to hitchance: (100 - AC/5)/100.
2) Chance of converting aimed shots into unaimed. Chance is AC/2 %.
- AC now has 100% efficiency when running, 66% when walking and 33% when standing.
- Changed AC of armors:
Metal/Tesla: +0
CA: +5
SCA: +10
FLA: +30
Leather mk 1-2, CLC: +35
LJ, CLJ: +40
- AC of target is reduced by your Perception + 2*Sharpshooter for tohit calculations.
- Armor Class value added to armor description.
- Dodger perk now gives +30 AC instead +25.
- Base AC formula changed to 5 + 2 * Agility.
Concussion Grenade:
- increased AP cost from 30 to 35.
Needler:
- reduced base cost from 1200 to 1000.
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One one hand, this buffs me the most
On the other hand, trying to leg cripple someone thats running away with dodger perk and a leather type armor is going to be absolute cancer now
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but we dont know the mutiplier hehe, this needs livetsting wooop woop where da players...
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return of the AC. AC affecting hit chance is a HUGE one though. Interested to see how it plays out.
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add bots to core ;X
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but we dont know the mutiplier hehe
nigga its right there
are you blind