Currently, i am not quite sure if i will play factionless or stop AOP, but i'll make my stand pretty soon.
Although, it would be interesting to add a few things on the mix :
- A roleplay : Being crazy monks, a new groups of gangsters, squatters, something to define our indentity. Established factions already have an identity. It could be interesting to find our own.
- A purpose : Once we levelled our characters, we might end up at a loss of things to do. I was thinking about protecting/claiming the whole hospital, both on surface and underground. We can't start ZC there, but we can protect the loot. We can, for instance, stop everyone that try to scavenge in those maps, and ask them to pay a fee if they want to scavenge. If they don't want to pay or if they don't pay enough (or if they attack) we kill them. It would be our HQ, like the four factions already have HQ.
- If we have enough players/levels/gear, we might also try to ZC in other zones, by attacking everyone, or supporting a team that defend their zone (family at Eastern, Lawyers at adams, BBoys at central, for instance). Of course, supporting a faction, then another, is assuming that they respect those rules too.