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Messages - Ananas rape

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1
Suggestions / Re: Outdoorsman revamp
« on: February 22, 2015, 11:04:59 AM »
the only way is to add dogs and deathclaws as playable toons. maybe mutants too!

gear for dogs
implants for mutants
mutations for gouls
...

how is that even related to outdoorsman, my only focus was revamping it

2
Suggestions / Re: Outdoorsman revamp
« on: February 17, 2015, 09:03:01 AM »

Outdoorsman is useless in this game at the moment lets be honest and there is an easy solution it has a bio that states

'Practical knowledge of the outdoors, and the ability to live off the land. The knowledge of plants and animals.'

So i think, you could make this skill have a negative correlational increase with the chance of mobs attacking you and over a certain percentage it will make them want to fight for you, anyone that has dealt damage to you, smelling your blood they will attack them, this could lead onto many more possibilities like animal taming to have a follower for a short while (a molerat following your footsteps and licking your ass; all the way up to a deathclaw hunting by your side. this skill would coincide with charisma and the leadership skill but only have this available with around 250% skill and up with a maybe a perk.

Lastly it could increase the chance you have to have secret encounters whilst scavenging in the core by 0.33% for every 10% outdoorsman skill.

We can decide which of these should or should not be affected by the skill or maybe could have all. THOUGHTS

Hell. No. About the NPCs fighting on your side part. The chance to not get attacked is great, but I stand by what I said here:


Specialised traits after blah blah blah wallllll of text

And taming is a great idea. If u do a taming char, mean u dont want a Battle-character in that sense of the concept. U can use others skills like science to define how much animals tame. And cmon... if u make the deathclaws taming enough difficult, it will whort the time invested, and yes, i think u must have the possibility of tame more than 2 deathsclaws.

blah blah


All of that sounds incredibly overpowered and unnecessary.   Having ANY SORT OF NPC on your side to fight I think is gamebreaking. We all saw what happened to 2238 and Mercs. This doesn't need to be repeated.

Taming Deathclaws? Yeah right.



edit:formatting
Are you serious? Don't be retarded and THINK about what you write. Honestly taming 1 death laws and having close to no combat traits isn't just underpowered. It is VOLATILE. The chance your death laws won't follow+the time it would take to tame+the skill needed is not equal to someone that can destroy that deathclaws using a flames in 3 hits. Lul

3
Changelogs / Re: 13-02-2015 Changelog
« on: February 13, 2015, 02:26:59 PM »
nooooooooo traitors who reported my trowing skill f traitors
anywey i will newer reroll i have 200 trowing and 177 traps you know cirn0 youd could postpone changlog 2-3 more days so i get 200 traps too
and wher is my barbed spear buff

i listend to ramon and added ## isted spaces no error but i think tesla armor still looks same, but combat jackets are ulgy

Y u want traps u bttr not be dos g wat I think ur doing

dude i know i write englis poor but you OP on sucking at it

You say that; and yet im your inspiration for a traps thrower, stop being a bitch.

4
Suggestions / Re: Outdoorsman revamp
« on: February 13, 2015, 11:02:07 AM »
I know, it makes complete sense to have it. It corresponds with the original skill from the game, and it would be fkn cool to have animals fighting for you, for strategical reasons also.

5
Changelogs / Re: 13-02-2015 Changelog
« on: February 13, 2015, 11:00:23 AM »
nooooooooo traitors who reported my trowing skill f traitors
anywey i will newer reroll i have 200 trowing and 177 traps you know cirn0 youd could postpone changlog 2-3 more days so i get 200 traps too
and wher is my barbed spear buff

i listend to ramon and added ## isted spaces no error but i think tesla armor still looks same, but combat jackets are ulgy

Y u want traps u bttr not be dos g wat I think ur doing

6
Suggestions / Re: Fun box
« on: February 13, 2015, 10:55:49 AM »
How the hell you go from this

stfu pesants

S hrapnal raket, Dr modifier +20% dt +20% dmg 8/10
Tihs raket hs big AOe and has 100% chans 2 knockdown 150% 2 case blod nd 80% chans 2 knok owt an faget in aOE.

THIS WOould bE a suPOrt amo typ as it wil rendar teh raket lancher useles 4 dmg nd as it taks so mach ap u cant ran over 2 ur an fagets taht u shot.

It wold asole be gd 4 crating range betwen u adn anamy !!!!

To perfect English?

Dnt cry

7
Suggestions / Outdoorsman revamp
« on: February 12, 2015, 04:35:40 PM »
Outdoorsman is useless in this game at the moment lets be honest and there is an easy solution it has a bio that states

'Practical knowledge of the outdoors, and the ability to live off the land. The knowledge of plants and animals.'

So i think, you could make this skill have a negative correlational increase with the chance of mobs attacking you and over a certain percentage it will make them want to fight for you, anyone that has dealt damage to you, smelling your blood they will attack them, this could lead onto many more possibilities like animal taming to have a follower for a short while (a molerat following your footsteps and licking your ass; all the way up to a deathclaw hunting by your side. this skill would coincide with charisma and the leadership skill but only have this available with around 250% skill and up with a maybe a perk.

Lastly it could increase the chance you have to have secret encounters whilst scavenging in the core by 0.33% for every 10% outdoorsman skill.

We can decide which of these should or should not be affected by the skill or maybe could have all. THOUGHTS

8
Suggestions / Fun box
« on: February 12, 2015, 04:22:46 PM »
Adds a new buyable ammunition crate to the vendor for all ammo types categories that have 2 or more different ammo types. This funbox has the same ammo count as a normal box but has a completely random amount of each ammo type, when split into a stack of whatever ammo it contains by opening it as usually, it will be a stack of 1 type of ammo, the bio of this ammo is 'looks like the engraving on it has worn away, you cant decipher the inscription. This should be fun' and the ammo will look like the type of ammo it is but have no colour. Meaning when loaded into your gun and shot, you don't know what will come out of the other end.


Also a side not: the ammo could have randomized modifiers (+ or - a certain range, different for each ammo type) so each individual random bullet will be + or minus anything between 1 and 10 DT% modifier for example.

The first part of this suggestion is my mandatory idea but the second could add more fun.

9
Platoon Embassies / Re: join me
« on: February 07, 2015, 04:45:52 PM »
what is requim?

fonline requiem watch on utube it maeks fo2 and relodad look liek pusys
but iz onli rushian



watch first 2 mins of that and tell me if the language still affects u

10
Platoon Embassies / Re: join me
« on: February 01, 2015, 06:44:15 PM »
what is requim?

fonline requiem watch on utube it maeks fo2 and relodad look liek pusys

11
Platoon Embassies / join me
« on: February 01, 2015, 04:56:29 PM »
join in requiem . i wil let u falow me arond but dnt pis me of

12
The Lobby / Re: RACKET loarncher
« on: January 30, 2015, 01:18:23 AM »
stfu pesants

S hrapnal raket, Dr modifier +20% dt +20% dmg 8/10
Tihs raket hs big AOe and has 100% chans 2 knockdown 150% 2 case blod nd 80% chans 2 knok owt an faget in aOE.

THIS WOould bE a suPOrt amo typ as it wil rendar teh raket lancher useles 4 dmg nd as it taks so mach ap u cant ran over 2 ur an fagets taht u shot.

It wold asole be gd 4 crating range betwen u adn anamy !!!!

13
Platoon Embassies / Re: V-Tec Blue Geckos
« on: January 29, 2015, 04:04:27 PM »
Public TS is dead for long time, but we are not, playing through the whole time of low player-base skirmishes.

It's pleasant to see enemy factions gathering more people. So should do we.

Only English currently, no alternatives. Requirements and expectations are the same.

nam: dolan
wat u ned 2 no: i hav 3 nefuws adn gooby alweys fucks arond
y: gooby pls

14
The Lobby / Re: RACKET loarncher
« on: January 29, 2015, 03:30:46 PM »
I think this thing needs more RANGE!!!!!!! And rocket types.

u r rihght.

not sily raket tyapes tho. no fir e rakets or plazma rakets. kep it simpel

15
The Lobby / Re: loner
« on: January 29, 2015, 03:28:39 PM »
This is suggestion rather than lobby because this isn't a small tweak but something that takes effort to change.

This is an example of what the lobby is not for.

If it isn't a 1~4 line change in a text file I won't consider it!

gooby u told me 2 fkn loby tihs idea

16
The Lobby / RACKET loarncher
« on: January 29, 2015, 03:07:47 PM »
dis wepon is tier 3 and has high damage output; yes.

However, is difficult to obtain, the ammo is increbidly difficult to get in bulk (10 pieces) and yet its only modifier is on the even harder to obtain 'AP' ammo and that only decreases modifier by 30% dr.

-The weapon has medium range (less than PKS)
-Cost ~200 ap to shoot and reload!
-Requires you to only walk (meaning no armor class or running away)
-5 ammo weighs more than the launcher itself
-last weapon perk is useless
-rare weapon

all it needs it better modifier on ammo and easier to obtain rlauncher. The ammo SHOULD be hard to obtain but the weapon itself neds sum lav

17
General Discussions / Re: Losing Rep HELP
« on: January 29, 2015, 02:55:57 PM »
Everyone will be losing rep and getting pay-checks from your faction. Your rep will be slowly drained until it is at 10k at which you will no longer be given payment.

When you are at 10k, system considers you a NON-active player. Things are coming.

Worry not.

waht abt nan faqtion playr? feel so lonaly wiht these updats

18
The Lobby / Re: loner
« on: January 29, 2015, 01:25:13 PM »
Now this is simply gibberish.
I understood it XD


Well I agree with Ananas. Since his disability prevents him from communicating with other players it should be made possible for him to play as a loner.

LOL. +1000000

+9000 gooby pls

19
The Lobby / loner
« on: January 29, 2015, 12:12:18 PM »
lobying 4 teh abiliaty 2 play alon whith adn stil crft adn mak stuf adn stor ur eqwiptent

20
Suggestions / Bear trap
« on: January 29, 2015, 09:21:15 AM »
htis itam has unusal faetur prpeties.

curently: criples limb, dos small dmg
howevar: cripple leg, keep target stationary fur X amuont of time, no damage, small accum bleed dmg

that is my suggeston

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