FOnline: Ashes of Phoenix

Game improvements => The Lobby => Topic started by: paragon on October 06, 2015, 10:56:38 AM

Title: Mustard Gas debuff
Post by: paragon on October 06, 2015, 10:56:38 AM
Mustard Gas debuff is a joke. Gas itself rarely reaches the target and even if it does, the effect is almost unnoticeable.
Add chance to get winded to all critters in the effected hexes. Can go with low for start so it's not used as common anti-rush, something like 15% chance per each 6 seconds being in.
Can alternate duration, dispersion and strength of effect depending on where is the hex: inside/outside.
Title: Re: Mustard Gas debuff
Post by: RazorRamon on October 06, 2015, 11:20:50 AM
yes, mustard is bad right now

either give it paragon's winded or increase the poison stacks it applies
Title: Re: Mustard Gas debuff
Post by: Stem Sunders on October 06, 2015, 11:24:06 AM
+1 to winded

Keep the poison effects as they are right now and maybe see how that goes. Although if they were buffed, antidote may get used. Right now there isn't much need to pack one.
Title: Re: Mustard Gas debuff
Post by: paragon on October 06, 2015, 11:29:55 AM
Making chance to increase depending on a duration being in the gas might work as well.
Title: Re: Mustard Gas debuff
Post by: Kurwier on October 06, 2015, 12:10:31 PM
-1 current meta is already heavily imba
Title: Re: Mustard Gas debuff
Post by: RazorRamon on October 06, 2015, 12:18:50 PM
why be against everything courier?

you are constantly losing, you should welcome changes
Title: Re: Mustard Gas debuff
Post by: Kurwier on October 06, 2015, 12:22:07 PM
no , because everything broken as fuck once u realised gamemechanics ... devs said themself they dont care about current balance so why buff even more stuff. we already have guns that do 100+ dmg noncrits in a game where most chars have around 300hp , theres many other broken stuff such as under 50ap aimed shots from ~70 range and so on...

aop currently got the most imba meta. no need for more imba stuff imo.
Title: Re: Mustard Gas debuff
Post by: paragon on October 06, 2015, 12:37:10 PM
History note: from the beginning of mustard cryier said that it's op and inta kills you and it kills the game so nobody will play it.
Please just go ahead.
Title: Re: Mustard Gas debuff
Post by: mafiapl on October 06, 2015, 12:48:05 PM
Add more ticks to poison it applies.
As for winded effects and stuff like that, you could make it into new type of gas grenade.
Title: Re: Mustard Gas debuff
Post by: cirn0 on October 06, 2015, 09:57:57 PM
Going with Hellmai
Title: Re: Mustard Gas debuff
Post by: mafiapl on October 07, 2015, 05:13:34 AM
I think it should apply 4 or 5 ticks per time. This would do what mustard was suppose to do... deal damage over long time. You could ignore this and rush enemies and it would not change much, however if you were to be exposed on mustard for longer time, you would gather 50 poison ticks in no time. This would put a very heavy toll on your stimpack supplies. As for counter... antidote. While you are at it, i also suggest to buff antidote, to heal 50 ticks instead of 25.
Title: Re: Mustard Gas debuff
Post by: Kurwier on October 07, 2015, 10:37:04 AM
first give gasask for utility same as nightvision googles for nightime pe malus , or gimme back night seeing traits  ... mustard already stronk by capping your healingrate and fucking up your crit resistance ...

but you are right people could throw more of em so we can disarm people even easier ...