wakibuilds best allah akbar builds in AoP , u can trade waki and leathercoat equipment plus your life which is hella cheap in comparison to anything else ( i believe even sandrobe is more worth ) for anything else , you can even trade your allah akbar build for spa build etc. its like true dschijhad gameplay ... just go piss people off and respawn with loosing nuthing not even with loot enabled ... nothing which im seeking for from aop gameplay , even old waki wasnt that hard with its meta but its feeling very similar and i got already some strange feelings that all this stuff which was already fixed sometimes after 2014 get a straight revert back to the state like it was at 2014 , i duno why but i can clearly see it ... maybe devs want to hide all changes and revert as much possible stuff ... another example is the lazerrifle , i remember this thing from the start of the season and many people used it becoz of huge dmg and kos ( back then we had other critmechanics but the damage and criteffects kinda similar like to the 2014 state atm only that ko is replaced with blinding the enemy ) , so gg i dunno what the secret plans are but i can clearly see some things feel alot like in beginning of 2014 recently ...
i mean its all ok , i like the lazerrifle ... but some things are strange becoz sneak detecting formula changed and from behind its really good game if u got a achar with average PE ... never calculate around maximum , calculate around average and give those 2 hex sneak detection from back to 1 PE chars kurva not 5 ... its like u cant even spot it before enemy got his eff wepaon range which is 3 hexes on waki atm LOL.
lazerwaffle is ok , still feeling alot like 2014 but dont touch it becoz otherwise people will say again pls give ew senpai so it a never ending circle , just look on sneak detection stuff all dis sneakstuff feels like hella broken wip atm with all dem weapon range changes in addition.
its really hard to balance anyway , the allmighty sneak situation becasue what u wanna do ...u moved the wepaon category alrdy away from sneak , so theres no real declaration of whats being a sneak weapon it could be anything and if u go the same route in the other direction and ask what is a waki balde for ah melee skill sou go through melee gameplay and see that theres better stuff available for visible chars like ripper etc not need to behind the enemy , nobody wud even try use waki on a visible char so its all a mess and not a clear declaration of what sneak shud be ... because from mechanics u dont see what it should be ... so someone should enlighten us
-praise the sun
sneak is everything and nuthing in the same time , doomed to play with waki or needler which arent even sneak guns ... i wud rather see snipersneaks back in game instead of this annyoing allah akbar stuff which u cant put anything back atm becoz of awesome detection formula ...
i remember even not having so much troubles with old wakisneaks becoz u cud spot them way easier and it was ez to kill them one on one with a shotty but those times are gone ... some new player alrdy adressing this is a perfect example of "that theres soemthing wrong"
ok now i will type what i would do if i wud be in charge ...
1. i would revert the to the old sneak detetction calculations ...
why ?
because they were developed around the other current mechanics and making sense , like a char with far sightrange can easier spot a sneak than a char without far sightrange ( snipers > sneakers ) , you can also clearly see that moving the detection just to PE doesnt work becoz its like changing just one cog of many cogwheels and this doenst work without adjuting for example PE in a whole ( atm it is crystal clear that PE doenst play such a big role in gaining sightrange , so this would have need bo be tweaked first before changing any other mechanic relating to it)
2. revert only sneakskill related weapons
why?
becasue it is a bad idea to give the sneak all wepaons in theory but in praxis you got also horrible weightlimits which on the other hand leading directly to the opposite and forcing the sneak to take the doomed shit ala low carryweight ( aka needler , machete , waki ). if you would give the sneak deidcated wepaons it would be crystal clear.
on the other hand if you dont wanna stick to this than u have to rework it completely , like deleting the weightlimits and balance the sneakpenalties around armors (e.g. if u want to prevent bg sneaks in ca mk3s you would have to give this armors some huge sneak penalty somewhere in the mechanics [ could be added with visible armor traits also ]) i mean it would still be possible to take an avneger with a leather jacket coat w.e. but its not as much harming as someone in ca mk3 etc ( you could also add these sneakpenalty traits in theory on guns etc.) , so in first place you would really have to make your mind made up about what role sneaks should play ... like limiting them to just a few weapons or give them freedom aka no sneakskill related wepaons , armors etc.
3. remove this fucken sneak contesting a zone
why?
sneaks are meant to be sneaky and not to contest a whole fuggen army just for lolz