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Messages - wojciech

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121
Suggestions / Re: 1 hex weapons
« on: September 10, 2014, 08:44:59 PM »
"hey, you've added shit ton of awesome mechanics and actually thought your game out? Delete all this shit, I'm uncomfortable with it!"
The heck is wrong with you people! All of those mechanics need to stay, and more of them thought out and added later! (Doubt that devs planned it, but 'd be awesome).
Sucker up and be a player, not a sissy kid who calls anything he doesn't understand stupid, but a Player.


Well I can tell You re just insulting me. I know that there is some good mechanic like deploying weapons or puting traps etc. I know how to use it, but FOR ME playing sniper AND JUST CLICKING A on enemy is boring, You understand dude?

Now You re just forcing people to play on long range.

122
Suggestions / Re: 1 hex weapons
« on: September 10, 2014, 07:17:27 PM »
Quote
In AoP you have 0 chances to win 10 vs 20, in other fo2 You could( dont need super items for it).

This statement sounds like the absolutely perfect opposite of the reality.

There were fights already involving more than 80 characters, and the big groups didn't always win. As soon as you'll figure out how to be efficient as a small group and use every asset available to you, you'll know that you are in fact much more able to do amazing actions in AoP than in every other server out there (at least imho).

Then please remove that feature with regaining action points during runing, its prety lame.

And last question why CC chars are not able to run faster than bg or sg chars? Armed char can easily shoot and escape from CC char.

123
Make a new faction, the Mercenaries, this factions will be called upon to help the current weakest faction in the game.
For example:
There are 30 Vtec taking a zone, and 10 lawyers came and died, or the score is something insane like Vtec: 900  Lawyers: 80.
All players in the Mercenary faction would temporarily become Lawyers ( to prevent team killing)
and they would be called to help fight for the lawyers.
This will help against any extreme team unbalances during the game.
It seems pvp is just factions taking turns swarming other factions when they have the most players on in their faction.  I have yet to see a fair fight, I am either in a faction mopping people up 30-5 or vise versa.
But a mercenary faction could be like extra backup for whoever the current weakest faction is in the game.
or maybe instead of switching everyone in mercenary faction ( because that might make more unbalance) it would select the number needed, so if it is 30-10, 20 people in the mercenary guild could be switched over to the weak faction.

I am just brainstorming stuff here, nothing is concrete.
But until then we are just going to take turns being the bigger swarm.



Well Famlily people got less than other factions. That game is made for smarm battles, so You need to invite all friends from other games :D

124
Suggestions / Re: 1 hex weapons
« on: September 10, 2014, 03:37:50 PM »
Me and one other person managed to kill three people wearing armor and shotgun while we only had knives so... its really not hard.

I managed to kill people with normal shotgun(I was alone), but I think they were random without any voice communication. If You re fighting with normal faction you have no chances. -.-

For me pvp which depends on numbers of players is very boring. If I want swarm I am playing Zerg race in Starcraft .

125
Suggestions / Re: 1 hex weapons
« on: September 10, 2014, 03:09:14 PM »
Dude, this game is much differnt from regular ramboing.
With a sniper I was able to kill 4 people solo (they had CA) I didn't
Personaly Im using a beret 50cal sniper (AS50) build that is built for Max AP dps. Able to wipe out any guy in 2-3 shots.
For example. Better way to rambo in this server is like... Knocking a guy to -hp then planting beartraps all around his body and wait for one of his teams to come heal him and start shooting the second he hits the trap.
This game requires brains to fight many numbers. Not who has better ping (milisecond reflexs) If you like this brainless Hexing then go play fo2.
Im guessing there is only 3 people who wont play this server cuz of hexing (Marineking, Jamie, You.) xD


In AoP you have 0 chances to win 10 vs 20, in other fo2 You could( dont need super items for it).



126
Game Tips & Guides / Re: Sniper build = OP ?
« on: September 10, 2014, 01:47:50 PM »
Sniper rifles with 60 range welcome :D

127
Suggestions / Re: 1 hex weapons
« on: September 10, 2014, 06:16:24 AM »
Well Dont let it as arguing, but few people told me that there will be no that feature cuz developers vere bad hexers on 2238 and they didnt like it :D

128
Suggestions / Re: 1 hex weapons
« on: September 09, 2014, 10:25:12 PM »
Running up close and spamming A requires lots of skill I'm sure. Sniper has to actually cripple you, and aim in the corresponding zones. His shots require lots of AP, so each and every of them counts.

Every experienced player from old 2238 would tell You than it require skill, but i wont argue with You. Seems now games are made for easy, undemanding people, 

Remeber also that people started playing AoP, cuz waiting for wipe on other servers.


AoP is very good server and with that feature it would only encourage players from other servers to play here. 

129
Suggestions / Re: 1 hex weapons
« on: September 09, 2014, 10:08:53 PM »
Use cover and obstacles, attack from behind / flan, aim faster, hide and get from surprise position, use better tactic for your weapon (get in environment it fits better), use grenades, suse mobs, use friends.
All this is skill related and implemented much more detailed than on other servers, you don't need usual 1hex mechanic in here
NO UR STOOPID, me smart.

Going 1 hex to that player and 1 shotting him is obviously much more fun you silly.


Its more fun and more you need skill since sniper got auto aim and can only spam clicking A. Pure skill....

130
Suggestions / Re: 1 hex weapons
« on: September 09, 2014, 08:37:11 PM »
Use cover and obstacles, attack from behind / flan, aim faster, hide and get from surprise position, use better tactic for your weapon (get in environment it fits better), use grenades, suse mobs, use friends.
All this is skill related and implemented much more detailed than on other servers, you don't need usual 1hex mechanic in here


Ye in Counter Strike 1.6 (game).

131
Suggestions / Re: 1 hex weapons
« on: September 09, 2014, 07:23:22 PM »
Use melee :P seriously, if guns did serious one hex damage, it would be useless to be melee again, you have to consider the balance.  We need to keep the balance in the universe ;)
Also I haven't tested it but some guns one bex better than others.

What weapon did you test one hexing with?

Almost all weapons with burst. Ye but melee dont need to  catch enemy and 1 hex him, You just simply click A and then click on enemy, thats all, also melee makes a lot of kickdowns, so i would not say that melee would be useless.


I just want to You ask for one issue. We got 2 persons with burst weapons: X and Y.

How person X (lower lvl and worse items) could probably manage to kill or just defend against person Y (highter lvl than X and better eq)? I think 1hex could be only the one solution for showing skill in that duel.

132
Suggestions / Re: 1 hex weapons
« on: September 09, 2014, 07:12:41 PM »
You actually do more damage at 1hex with a burst weapon than at range already.

Ye I tested it and to be honest it is too weak, so its no worth.

133
Suggestions / Re: 1 hex weapons
« on: September 09, 2014, 07:07:10 PM »
Explain to me how doing 3x damage at 1hex but at 2 hex it does less is fair and good design.

Well it needs a lot of skill to go to and shoot from 1 hex  enemy (I think thats why HTH is so dangerous). He can easily avoid it. I am not talking about instakill with 1 hex, but maybe extra 20-30 dmg should be nice.

Its very easy just to spam clicking A on enemy. That feature makes game only more dynamic.

134
Suggestions / 1 hex weapons
« on: September 09, 2014, 06:47:47 PM »
Well I tried to play a bit AoP and I cant see most ever funniest feature from all fallouts. Its 1 hex feature. You re losing a lot of potential players, cuz there is no place for solo rambo action.
I talked with a lot of people and they prefer other servers cuz there is not that feature.

I think just improving a bit dmg from hex for serveral weapons should only improve pvp. If we got ap regen during running it will be harder to use that feature and it will not make disbalance.

Whats Your opinion ?


135
Challenges & Accomplishments / Re: Best PVP
« on: September 06, 2014, 07:27:25 PM »
Topic moved. That's the beginning!


ooo my first dead in pvp :D. I think that pure blind burster deosnt work now. With 7 ST You will drop Your weapon very often. Next game with op snipers. Thats only my subjective opinion.

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