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Author Topic: TRIGGERED: FONLINE  (Read 8142 times)

TKs-Mantis

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TRIGGERED: FONLINE
« on: May 22, 2016, 09:39:03 AM »

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ProfessorYanick

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Re: TRIGGERED: FONLINE
« Reply #1 on: May 22, 2016, 10:26:21 AM »

Russians and learning curve killed AoP. Again.

P.S. Reloaded was never good and will never be.
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John Porno

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Re: TRIGGERED: FONLINE
« Reply #2 on: May 22, 2016, 11:00:58 AM »

The core AoP community are the 30 people who kept playing throughout 2015. Everyone else is literally too casual and cant cope with the game. The reason people cant cope with the game however is entirely due to us devs not designing and developing the game properly.

Still, it's quite funny to see all those people I've never seen ingame in 2015 claim how they love aop, only coming on irc to shitpost about ded server.

We fucked up and we know it, but I dont see how "DED SERVER!!!11" is helping the cause, especially if it's posted by people outside of the core community.
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faopcurious

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Re: TRIGGERED: FONLINE
« Reply #3 on: May 22, 2016, 11:44:17 AM »

The core AoP community are the 30 people who kept playing throughout 2015. Everyone else is literally too casual and cant cope with the game. The reason people cant cope with the game however is entirely due to us devs not designing and developing the game properly.

Still, it's quite funny to see all those people I've never seen ingame in 2015 claim how they love aop, only coming on irc to shitpost about ded server.

We fucked up and we know it, but I dont see how "DED SERVER!!!11" is helping the cause, especially if it's posted by people outside of the core community.

I don't see how they can be too casual, they all come from other fonlines too don't they?

Also, he uses the no wall mod, disgusting.
« Last Edit: May 22, 2016, 12:01:21 PM by faopcurious »
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Mad Matt

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Re: TRIGGERED: FONLINE
« Reply #4 on: May 22, 2016, 12:01:31 PM »

Maybe I'm not core player, but I would never hurt papa Cirn0 or uncle John by saying deadserver. Dead server is only than, when you can not connect to it...cause it's really over. Fuck the haters Porno :v
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Count Matthew

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Re: TRIGGERED: FONLINE
« Reply #5 on: May 22, 2016, 12:24:54 PM »

The core AoP community are the 30 people who kept playing throughout 2015. Everyone else is literally too casual and cant cope with the game. The reason people cant cope with the game however is entirely due to us devs not designing and developing the game properly.

Still, it's quite funny to see all those people I've never seen ingame in 2015 claim how they love aop, only coming on irc to shitpost about ded server.

We fucked up and we know it, but I dont see how "DED SERVER!!!11" is helping the cause, especially if it's posted by people outside of the core community.

Completely agree. A lot of people want to be carried, thats why they move to factions where the core players are.

A wise man once said "git gud noob" and I would say that people need to stop being c*nts and ungrateful sack of sh*ts.

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Weasel

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Re: TRIGGERED: FONLINE
« Reply #6 on: May 22, 2016, 01:03:57 PM »

The core AoP community are the 30 people who kept playing throughout 2015. Everyone else is literally too casual and cant cope with the game. The reason people cant cope with the game however is entirely due to us devs not designing and developing the game properly.

Still, it's quite funny to see all those people I've never seen ingame in 2015 claim how they love aop, only coming on irc to shitpost about ded server.

We fucked up and we know it, but I dont see how "DED SERVER!!!11" is helping the cause, especially if it's posted by people outside of the core community.

While it's true you did mess-up on some stuff, to be fair you still have the most innovative Fonline server with so much custom stuff above the others. I believe the main problem is how feedback was taken......as in: It was mostly ignored even if it  came from one of your 30 ''core players''.

There were lots of early complains about sneakers being OP.......then came the npc's to lvl 24 to counter people who lvled to 45 using exploits....then the super rushed tech progression to counter people who exploited gear...Oh, and people also exploited the free rerolls a lot....A whole lot of people felt the wipe lost it's apocalyptic taste rather too soon.

Removing the faction assignments also denied 'bonding opportunities' for those not part of existing gangs, it used to be a great way to meet and get to know your faction mates. Loner players most likely had a hard time having to go scavenge the core on their own.

That being said, knowing what you now know: If you were to wipe again, im sure we could get a lot of players interested in coming back. Just have to nerf the sneakers(recon with or without traps), remove free rerolls, set a pace for tech progession and we are set to go.
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Komrade

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Re: TRIGGERED: FONLINE
« Reply #7 on: May 22, 2016, 01:23:14 PM »

Quote
remove free rerolls

Care to explain why ?
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Simms

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Re: TRIGGERED: FONLINE
« Reply #8 on: May 22, 2016, 01:32:31 PM »

So Mantis got suka blyat kurwa'd upon in Teamspeak and that's the part where the story ends.
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RazorRamon

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Re: TRIGGERED: FONLINE
« Reply #9 on: May 22, 2016, 01:45:28 PM »

exploited
free rerolls

You keep using that word
 
I do not think it means what you think it means
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Weasel

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Re: TRIGGERED: FONLINE
« Reply #10 on: May 22, 2016, 06:35:26 PM »

Quote
remove free rerolls

Care to explain why ?

Sure thing: At the start people made melee builds to beat the shit out of everyone, then when they find a cool gun, they just rerolled accordingly. Later you would have entire teams rerolling to close range/long range/ BG or SG etc. all depending on WHERE they intended to fight.....

If you wanna beat everyone up at the start with your fists....good for you...but you should remain a melee forever, not just change whenever you feel melee is outdated. If your a sniper, your a sniper: Your friends wanna go rush inside close quarter buildings? Yeah well, deal with it. This whole changing entire builds for every situational purposes is bullshit. It was meant to allow people to test diferent perks and builds, and that was done. If we re-wipe for a ''real season'' this free rerolls feature should be removed.

Early on mellee rules, mid-term small gunners have the best selection and in the long run, big gunners and energy weapons dominate the server. Big gunners SHOULD have to go trough rough beginings since they will dominate the late game, it's only fair no?
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powerplay

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Re: TRIGGERED: FONLINE
« Reply #11 on: May 22, 2016, 06:45:36 PM »

we are a bit offtopic but @rerolls..
what if players make 2 chars, 1 melee 1 sniper, what then ? it just encourages using of alts as on other fonline servers, situation would still remain same in the end, reroll or switching alt.. i dont see much difference
its pvp server so why not to let people play pvp with whatever build they want instead of having bad feeling like "i would like to try build X or change my build but i dont want to pay Y currency or exp or make new alt" :)

edit : also keep in mind that this server is still in kinda like beta stage, alot of things are changing by every update, especially weapons, you may like weapon one day, other day it can work totally differently so you may want to reroll and you also may want to try new stuff, i think its okay that rerolls are free at least for now
« Last Edit: May 22, 2016, 07:26:38 PM by powerplay »
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RazorRamon

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Re: TRIGGERED: FONLINE
« Reply #12 on: May 22, 2016, 07:09:52 PM »

"We have no minigunner"
"No problem guys, ill just reroll and fill the gap in our teams composition"
^ current aop


"We have no minigunner"
"Fuck this, we can't compete, let's log off then"
^ Weasel aop
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Weasel

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Re: TRIGGERED: FONLINE
« Reply #13 on: May 22, 2016, 09:14:09 PM »

''teams composition"

Ain't that something you should planify when the faction starts? Who makes what and try to balance your team? If your entire faction went minigunners with 1pe and they meet a team of snipers in a field, tough luck, wasteland is harsh. Stick to maps with lots of buildings, and let more balanced teams fight in the fields.
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RazorRamon

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Re: TRIGGERED: FONLINE
« Reply #14 on: May 22, 2016, 09:45:28 PM »

Unlimited rerolls add another layer of skill. Your team can be full of big gun snipers in one fight, and in the next one where your enemies think they will be fighting a stationary enemy you bring melee weapons and cover yourself with smoke grenades.
I can take a next tier legendary weapon to one fight, the enemies see this and some will reroll to sneakers and try to kill and loot me. Now i'll think one step ahead and reroll to a build that hunts sneakers.

If you dont agree with this, there is plenty of alternatives to choose from. Servers where you can be happy with your character's build forever and grind caravans in peace.
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Wire

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Re: TRIGGERED: FONLINE
« Reply #15 on: May 23, 2016, 12:23:16 AM »

I understand that this is supposed to be an rpg, but having to make whole new character just because something was nerfed and something was buffed is just no no.
Reroll let teams with less time compete with other teams.
it also respects time you put into the game, instead of forcing you to make alts for retarded reasons.

The pros unfortunately outweight the cons in this situation.
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Komrade

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Re: TRIGGERED: FONLINE
« Reply #16 on: May 23, 2016, 01:24:02 AM »

Free rerolls is what makes the game much easier on new players or players who cant play long and make a lot of alts.

Why should someone be punished if he made a mistake with reroll ?
Why should he be punished if his team composition is bad ?
Why give the ''good'' teams another strong point vs the weaker ones ?
Why give the nolifer alts more of a chance vs more casual players ?

Free rerolls is probably best feature of AoP, makes the battles much more dynamic and more skill based than build based. Ask anyone who has played the game long enough :)
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FrankenStone-MKII

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Re: TRIGGERED: FONLINE
« Reply #17 on: May 23, 2016, 06:27:12 AM »

ok my 2 cents on free rerolls, rerolls as a standalone feature is great but its not something which would fit into an non fully arena type of game.

if some of you guys would have understand the design from last season aop then you would understand that alts or rerolls not really needed.

why, somebody will ask...

well , gaining more levels in fonline aop character design gives u the ability to make some a , b , c , d build more versatile in terms of using other weapon classes without much differences than just some special stats and specialised perks (for example maxing all weaponskills out) so in the long run somebody who would just level one char would have a much better versatile build in comparison to e.g. some softcapped char, even if he plays a sniper or whatever else he or she is dedicated in ... and the game , atleast in last season, provided alot of weapons from each classes that could be used even with some non dedicated S.P.E.C.I.A.L. stats, perks character (for example a ripper can be used by any build efficiently if u have unlocked all weapon perks, ofc some dedicated build will do better but thats becasue of its dedication, furthermore it wont be that much better from what i have experienced, the biggest gaps were probably just between big gun sniper and regular fighting character and sneak and regular fighting character ... the regular fighting character could use anything propperly except this big gun snipe builds and sneak ones theres even a third one which is known as the all support skills 200 but only 1 weapon skill maxed out. i mean i know what im talking about i had like 5 alts but my main combat char remained mostly all the time the same except from swapping minor things here and there like later added level24 perks and so on for a more dedication depending on weapon buffs and nerfs). in the long run it was the most enjoyable thing  i was getting out of this fonline because it wasnt exactly like on other servers where you cant go with anything else than just 100% dedicated builds.

from my perspective the best solution would be to keep rerolls in but make them cost something aka you need to play a bit before you can reroll ( could be done with caps [ which is meh but weeeh ] or through scavenging and rare loot or some rare dungeon loot and so on, there are many ways to make this interesting ... imo the goal should be to keep people occupied and gaining levels while searching for some reroll item or the caps whatever to get a more versatile build isnt a bad idea either, but thats just my opinion ... i could be wrong, i mean im just a human and maybe i didnt understand aop design before but this is my honest impression on how it was working, peace )

the goal should be something like making rerolls not super rare but on other hand not similar boring like grinding for implants on reloaded and over this should always stand the goal that leveling a char higher gives you more options than rerolling a level 24 character. thats why i curse on trollfeatures like npc melee 2 hex attack radius and food not giving carryweight anymore without rebalancing the carryweight you gain from your primary stats ... really the gamedesign it had was okey but now its meh one way ticket, before it was more versatile ... you could do some minor dungeons alone etc. pve needs to be reverted to last season state with all this trollfeatures removed and then u can think about adding more small dungeons and other stuff on top of rebalancing rerolls ...

or eitherway go fully arenamod and keep all the shit in without worryin.
« Last Edit: May 23, 2016, 06:40:34 AM by FrankenStone-MKII »
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Caboose

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Re: TRIGGERED: FONLINE
« Reply #18 on: May 23, 2016, 06:48:00 AM »

Community 2toxic.
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Weasel

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Re: TRIGGERED: FONLINE
« Reply #19 on: May 23, 2016, 12:02:53 PM »

Free rerolls is probably best feature of AoP

I almost puked as i read that.....
The reason there was free rerolls in the first place was because many perks and requirements had been changed, and was made so everyone could get used to it all. Im pretty sure the devs never intended for it to remain implemented forever, nor did they tought the players would overuse it so much.

Heck, the way you seem to think....why do we even have to pick skills? why dont we just all have 10 in all stats and 300 in every skills? That way everyone is the same and can do anything they want whenever they want! ::)
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