Just from the last patch, the carryweight of my usual loadout went from 14,9 kg to 38(!) kg. Thanks to cell consumption depending on current weight this has cut the time until the sneakboy runs dry into only 1/4th of the previous duration.
Regular characters dont care if you put more weight on consumables or randomly make a certain type of ammo weigh 10 times as much because even 1 Strength characters can reach 155 carryweight. While for sneakers a small increase already drastically cuts into the duration they can play.
The whole mechanic about weight increasing cell consumption adds nothing to pvp, in fact it punishes players for coming well prepared and needs to be removed/ reworked or at least hotfixed (1 cell/second per every 10 weight instead of every 5) so that i can play again.