Fixes:- Chat fixes
- Deploy bonus now properly gives 10% to-hit cover
- Hex shooting things through walls
- Instant molotovs
- No more FA/Doc tables
- Optimized hexburst cone display
- Cant use defib on live targets
- Partially fixed the issue with bugging equipped weapons when dying and being defibbed. Still not 100% reliable though.
- Fixed a bug with bandaged% not being added properly
Changes:- The free headshots from Mozambique now come at a -2 critical roll.
- Crit table changed, notably removed blind from headshot
- Funbox now 600% more fun
- Eye crippling levels have been reduce to reduce accuracy by 25% per level
- Arm crippling penalties have been increased to 2 strength per level
- Changed sound of M1 Garand (It's easy to switch back to the old sound in sound/fmod folder)
- Changed all machinegun sounds to extra dakkadakkadakka (m240, m60, ukm, pks, negev)
- Changed Door Charge damage to 100-120
- Instead of having 4 times the ap cost, undeployed weapons simply cant shoot (still only applies to first firemode)
- Camouflage is squad specific instead of faction specific
- Lowered DT of Voodoo to 5
- Heartbeat detector now usable from active slot, showes charge in the inventory
- Door Wedge Jammer now usable form utility slot
Additions:- Added Squad logging in/logging out notifications
- Added Info about Util slot: "Item Name: amount" is displayed in the timeout zone
- You can attack doors with CTRL+Attack
- EMP weapon trait added to Pulse weapon family
- While under EMP target's HUD is disrupted
- Added Grav grenade, super knock-back harmless grenade
- Added Stoner 63 LMG to the ZC Conditional bags of Police Department, Gun Runners and Whorehouse. Holding these zones will spawn the weapon on the t3 Merchant (15% per respawn per map)
Settingsmid_click_turn_to_cursor =1/0 - turn on/off (Makes your char look in that direction with Middle mouse click)
free_hex_shoot - free shoot for hexfire
display_distance = 0 - off / 1 - with ctrl / 2 - always
display_lack_ap = 0/1 - indication for lack of AP required to use the weapon in active slot
rts_alternative_controls=true - hold to use / less changing of cursor / no message
Hotkeysturn_to_cursor=key (just like the setting above)
show_dead doesn't show KO and -HP
rtsmode default button is T
Door charges and glue can be used by "A" or utility hotkey
Holding shift shows distance between chosen and pointed hex