Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - IIKM-enotsneknarF

Pages: 1 [2] 3 4 ... 9
21
Suggestions / Re: make AoP version of fonline battleground
« on: January 28, 2017, 02:49:04 AM »
sneak should only be able to use traps.

And siman not allowed to deving stuff.

Spoiler for Hiden:

22
General Discussions / Re: I'm back
« on: January 28, 2017, 02:47:46 AM »
Which faction still alive?

Nobody plays

Still waiting for rollback

23
Suggestions / Re: make AoP version of fonline battleground
« on: January 24, 2017, 07:53:57 PM »
thred cleosd

Scumbag sunders >:(

I just want AoP PvP again, back when it was fun and siman not a Dev :(

24
Suggestions / Re: make AoP version of fonline battleground
« on: January 23, 2017, 11:11:36 PM »
Hey yeah Matthew. Not interested. P.I.S.S.O.F.F

25
Suggestions / make AoP version of fonline battleground
« on: January 23, 2017, 12:49:40 AM »
http://forum.fonline-reloaded.net/index.php?topic=11904.0

Please for all of us players suffering from AoP withdraws. With late session 1 perks and weapons. Hell even sneak from session 1 which is million times better than what it is ATM (still prefer Sneak scout only)

Starting level should be 50 :D

26
Technical Center / Re: Download links are dead. (FIXED)
« on: January 19, 2017, 12:57:06 AM »
Hahahahahahahahaha
]
fucking nigger

I propose we ban this person (pewpew) from the forum.

All in favour, say AYE

All in favor of sending Piggy to the gulag say I

I


27
Technical Center / Re: Download links are dead. (FIXED)
« on: January 17, 2017, 09:38:10 PM »
OMFG

Troll debs be trolling

28
Technical Center / Re: Download links are dead. (FIXED)
« on: January 17, 2017, 01:54:35 AM »
R.O.L.L.B.A.C.K. P.L.E.A.S.E

29
Technical Center / Re: Download links are dead. (FIXED)
« on: January 16, 2017, 10:32:35 PM »
Most up to date client hot from dev's computer as of posting date.
http://fonline-aop.net/cirnstuff/client.7z

you wouldn't happen to have season 1 of AoP on that computer?  :-\

30
Technical Center / Re: Download links are dead. (FIXED)
« on: January 15, 2017, 03:36:11 AM »
Don't bother, nobody is playing and devs still in lala benis land doing their own shit benis.

31
News & Announcements / Re: Still alive and dead!
« on: January 06, 2017, 05:20:43 AM »
At least I'm good in Siege :^)
I'm sure youre doing just fine with all those rank 20's youre being queued with

EZ PZ LEMON SQUEEZY

So fun being like rank 115 on xbox one and then come to PC low level where it's much easier to aim n shit and people think you're some noob but really know almost everything about the game  ;D

Then you get 2 aces in a row and they think you're some fuggen hacker. xD

God damn so easy to shotgun people with Mute or sledge. Shame I don't have all operators on PC tho :(

@redrum

Movie name? Seems interesting seeing a girl get swatted

32
News & Announcements / Re: Still alive and dead!
« on: January 05, 2017, 03:00:12 PM »
Look at you plebs and your disgusting memes
say the guy with anime avatarLOL

At least I'm good in Siege :^)

Spoiler for Hiden:

33
News & Announcements / Re: Still alive and dead!
« on: January 05, 2017, 05:48:37 AM »
Look at you plebs and your disgusting memes

34
Suggestions / Re: Rollback to late session 1
« on: January 05, 2017, 05:47:05 AM »
If the playercount makes great games then why arent you playing cod and minecraft?

Cause they are not isometric team based tactical shooters with Fallout theme fueled by butthurt ?

LMAO I just saw this xD

However I still stand by this suggestion.

35
General Discussions / Re: A letter to potential developer
« on: December 24, 2016, 10:55:48 PM »
I feel your pain suff. I will miss ya bro...
Wish you good luck in the future projects. ;)

Edit: I think it was not smart exchange - suff for stalker ;D

I can be like suff though, just let me block every enemy of mine from every type of communication, get butthurt x100 and have a douchebag haircut from the 00's.

Oh, and play with swarm, so looks like I gotta join hounds...if only server were alive :D

36
Changelogs / Re: 24-11-2016 Changelog
« on: December 22, 2016, 04:32:49 PM »
I got what needed from this. :-)

Have a lovely Christmas/Holiday everyone x
die

^^^^^^^^^^

37
General Discussions / Re: A letter to potential developer
« on: December 21, 2016, 05:52:18 PM »
How bad is it that I'm just now seeing this thread
Also, I've always been a fan of paid (ingame) rerolls. Not a ridiculous amount, 100 caps or so, for the sole purpose of draining caps. Scarcity of currency makes it more valuable, and these games have always been about the struggle for me. When I have a base full of everything I could ever want, I get lazy and lose a reason to play. I'm still amazed a small respec fee was ever such a debate, what other huge in-game services come free? It costs money to even switch rooms and buy bases.

So bad there's not even those skirmishes between V-Tecs and Family had last session....it's just D.E.D

38
Changelogs / Re: 24-11-2016 Changelog
« on: December 21, 2016, 05:49:34 PM »
Damn thats some really cute PTSD you have there.
Do I need to get the butthurt doll out to help you find the place where the evil Family touched you ?

Savage


39
General Discussions / Re: brbrbbr ;.(
« on: December 19, 2016, 04:00:09 AM »
Maybe people want a wipe again with decent changes or a rollback?

40
Developer Corner / Re: Perk system changes
« on: December 08, 2016, 09:59:25 AM »
HWOD ARE YOUA KAE DIFRRENT SOR SO FPERKS WT FIS GOIGN ONWTIHR FUXCKGIN SHITCVEDCVS
Spoiler for Hiden:
S1man and me discussed this yesterday when I brought up Gas' comment and we liked his idea with focussing on accuracy, however it has to be said that what both Gas and Stalker are implying here is actually how it already is working with ST affecting your maxrange with grenades and skill the eff range aka accuracy within that range.

And stalker, you are implying theres noone who wouldnt run a 10IN build to get 200 throwing in the end, which is retarded considering the variety of playstyles. Just because you really like throwing doesnt mean everyone else has to as well, there definitely is a room for a grenade perk for non-grenadiers.

Do you really think adding a character perk, would make people use frags, concussions, or whatever other grenade there is? nigga please, you should damn well know no one takes grenades unless they tag throw other than those I listed before. Even with this shit fuse, low radius, and high risk of missing, you still think that people are gonna use it?  :o

Lol ;D Did u read my post, Mr. No? There will stimul for investing SP to throwing skill for grenadiers - ability to pick Grenadier perk and good accuracy on maximum range. But if u are just fighter with 6-8 str u can use nades succesfully with Have-ho perk on mid range. For example:
1. I'm grenadier, have 10 str+buffout, 200 throwing skill and grenadier perk, i can throwing nades on 40+hexes with 100% accuracy without delays for put it into the slot.
2. I'm commando with assault rifle. I have 6 str and Have-ho perk. I can throw one grenade fast from util slot on 20 hexes before attack.
3. I'm machinegunner with 8 str, without throwing skill and without Have-ho perk. I can throw nade on 30 hexes, but with big chance to miss with terrible consequences for my team.
Just imagine it ::)

Sorry I cannot read on a forum's only form of communication is reading and writing.  ::)

1 - Elaborate on no delay. Grenades have no fuse timer, no travel time? What do you mean
2 - For it to only be easily dodged? Easily seen from miles away cause this guy has no throw skill and still thinks throwing a grenade with a character perk would actually be useful?
3 - Why would you throw a grenade in a first place, only grenade you should have is smoke, you'd be an idiot to use anything other than smoke.

But theory proven! Only takes 1 guy and devs go ahead with a shit perk no one is gonna bother to use. Just like sneaks and now look at the server!  Also nice gif of V-Tec in action, it's got the blue tags and what not.

Better fucken idea, don't make it a character perk and make it a perk you can get from completely a small assignment just like silent running. There you fucken go, now everyone can be throwing shit grenades with no perks but since you change all perks to traits, looks like I won't have to tag throw anymore.

Pages: 1 [2] 3 4 ... 9


SMF 2.0.2 | SMF © 2011, Simple Machines
Simple Audio Video Embedder - Theme by Crip