Here is my sneak suggestion: I will note that I firmly believe that sneaking was fine when it has its wartime mode activation. It was definitely an issue with the weapons for sneakers and their stats.
I also believe firmly with the idea that sneakers should never have been able to kill people one vs one because why were people going to the core by themselves?
Finally, if there is another season. Sneak should be available around tier 5 tech progression. So people cant complain it killed the server in the first week.
Nerf every single weapon that makes sneak viable for combat.
This ensures that the sneak never can ever win in a 1v1 fight. (Unless it's other sneaks).
Introduce more support items. This already includes soflam, but maybe include more things like a light smoke nade pistol, dart gun, crossbow, even trip wire traps!
Keep sneak fun. But completely remove it as a combat character.
Well said. At least another player that same ideal as me.
Sneak was fine with Wartime Engage and having to put SB in inventory. All devs needed to do is change what weapons sneaks can use. why I suggested to add this trait called "concealment" which are weapons sneakers
CAN sneak with. I'm not sure how a crossbow or dart gun can be a support item....but having sneak utilitys would probably be nice....like I've said before, they should use traps since John even told me they have no idea what to do with traps.
Instead Snowcrash and now simman wants to make sneaking into some complicated shit which is like
fuck you guys on nigga. As ramon said, these changes they've suggested is just keeping sneakers into they're annoying, backstabbing nuisance status which is what ruins PvP.
Here's how I wish sneakers were...but of course devs will only listen to s1man
- Bring back wartime engage and old sneaking mechanics (SB perks unneeded)
- Add new trait called Concealment, weapons you can sneak with. Anything else you immediately desneak. Having in 2nd hand = desneak
- Makes traps craftable, buyable, armable from inventory. If player attempts to place 2 on 1 hex, he'll blow up or cripple himself.
- VS-50 Mine : A small, anti-personnel mine that is lightweight, and use to cripple enemies. This way if a sneak can predict enemy movement, he can place mines to prevent their escape while your team catches up to him. These are just mean't to severely cripple, not do 200 dmg. Inventory Picture
- How can players avoid traps? High perception and traps skill. just this alone makes traps visible from 3-6 hexes. Rework Evil Scientist so that Perception no longer can help players spot traps and now need high traps skill. Also 50% chance to activate the trap if someone attempts to disarm
- Door Charge & Door Glue, reduce weight of these items so sneakers can use them. I belive they're currently too heavy and no one ever uses these
- Gravitron Mine - Knocksbacks and KO's whoever steps on it from the direction they're coming from. Does no damage.
- To prevent total mine spam, traps need a 1 hex space to be able to place another one.
- Door Reincorcement - Locks the door and increases HP by 2000. Can be shot down or blown up with door charge.
- What weapons can sneaks use? - Soflam to spot enemies, Throwing knives for sneak vs. sneak battles. Of course this won't immediately kill sneaks so no more whoever gets the first shot off wins.
Now sneaking will serve as a reconnaissance role for PvP teams will attempts to disrupt enemy's in battle. Imagine this scenario. V-Tec is camping the infamous south building in Enterprise and I spot them while scouting. Family enters and engages them. I go around and reinforce and lock both south doors while I go trap the exit to global electrics. Family is winning the engagement so V-Tec attempts to fall back. They get greeted with both locked doors so they move to the right, causing more of them to die. They hit my VS-50 Mines which they are now crippled while family rushes them. V-tec attempts to due a last stand, killing a few family members but lost that battle. Now this doesn't overhaul the entire sneaking shit.