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Messages - Poker-Jack

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21
Changelogs / Re: 18.09.2012 Changelog
« on: September 17, 2014, 08:00:24 PM »
file: "Fonline.zip" not found. Please run Updater.


Update broke my game. Fixes?

22
Suggestions / Re: Melee Weapons Take Damage
« on: September 17, 2014, 07:39:20 PM »
"Yakuza blade" i guess you mean Wakizashi is a sneak weapon not hth,you cannot compare those two.....

It's damage is based upon sneak level? Not HtH skill?

23
Suggestions / [Pipboy] Changelog Screen
« on: September 17, 2014, 07:38:19 PM »
A changelog screen within the game on the pip-boy screen would be awesome. Allowing a more immersive experience without having to minimize to go to forums after every update. Will make the game a more streamlined experience for all players.

24
Suggestions / Re: Melee Weapons Take Damage
« on: September 17, 2014, 07:20:48 PM »
How about no?Firstly your weapons are already losing condition as you use them,and secondly with lot melee weapon you cannot make aimed attack in certain modes,while snipers get all the benefits.

When I made the suggestion I had thought that melee weapons were indestructible.

Quote
Not to mention,try to do ZC with melee weapons and actually manage to get some points other then for healing friendlies.....

How is that relevant? I'm not talking about making ZC easier or hearder for anyone, just talking about a layer of thought process for melee combat.

The Yakuza Blade thing has affects that make it do crazy damage from behind, so the blade itself has a gameplay changing elemenet, an element that adds a layer of thought behind the weapon itself. My suggestion is in line for the same.

25
Suggestions / Re: Melee Weapons Take Damage
« on: September 17, 2014, 03:39:14 PM »
rip hth users





ps: did you get killed by machete ?

Not rest in peace... but rather make them think a bit. Weapon users have to consider armor types, weapon in hand, and where they're aiming. Why not make melee users have some of the same considerations before they run into combat?

26
Suggestions / Melee Weapons Take Damage
« on: September 17, 2014, 03:00:24 PM »
Depending on the type of armor the opponent has, and ALSO depending on the TYPE of move used with the melee weapon, the weapon will take some damage. Requiring repairs if the damage warrants it.


Example:
A Machete "Swung" at an opponent in Combat Armor will suffer X% damage

A Machete "Thrusted" at an opponent in Combat Armor will suffer (X%-5).

This will breed the need for quick thinking as a melee character, and add a level of thought process not seen in the melee field of combat. Now HtH users will have to be quick in their assesment of the threat to determine the best course of action.

More thought process = deeper levels of combat. Which seems like it's always a good thing.

Thoughts?

27
Resolved bugs / Drug Effects Last Forever on Death?
« on: September 16, 2014, 05:25:37 PM »
Friend of mine said that he took a "blood moon"? (I've never saw this item) and he died while under it's affects and now he is constantly under the affect.

Giving him more positives than negatives.

Is this an isolated incident?

28
Suggestions / Updates Not Affect Hotkeys
« on: September 15, 2014, 04:56:07 PM »
Everytime we get an update, our hotkeys get reverted. Is there a possible fix to this?

29
Suggestions / Re: Can't See Player Names, N of Junkyard
« on: September 15, 2014, 02:57:19 PM »
would be great for south exit grids to not be blocked by UI as well.

This would also be good, HOWEVER: I think what would be even better would be to have "f4" TOGGLE through different forms of the UI.

Perhaps it would only show necessary combat info like: AP, ammo, fire-mode, HP.

Allowing more visibility of the bottom of the map without having to zoom in far, or erase our entire UI.

30
Technical Center / Re: Windows 7 Crash on Startup
« on: September 14, 2014, 10:32:30 PM »
https://fonline-aop.net/forum/index.php?topic=782.0

replacing exe w this one worked.
alternatively using the fonline reloaded exe worked, but might've worked better if id've used registration to build a character first instead of hitting play n looping back to the same screen again n again.


This is where your link sent me:

Spoiler for Hiden:

31
Suggestions / Re: fix gifted
« on: September 14, 2014, 01:45:48 PM »
Anyone with gifted and 250 of skills is bugged and should be nerfed.

Is this sarcasm? I'm confused. Wasn't the POINT of gifted to get higher skill values?

32
Suggestions / Re: Voting System In Order to Ruin Rep of Teamkillers
« on: September 14, 2014, 01:34:11 PM »
Is an in-game voting system used in conjunction with a sub-forum thread too complicated to manage? Would also create roleplay possibilities for those looking for something to do. (If that's something folks want to consider).

But splitting up any rep loss between different people is STILL only goign to benefit the larger squads who have the men/rep/relics/time to spare. They'll only lose a fraction of the total amount of rep, which is wrong.

33
Suggestions / Re: Can't See Player Names, N of Junkyard
« on: September 14, 2014, 01:26:58 PM »
Blockers are already there, that's why those guys cannot hide themselves more than that. I don't think that's much of a problem, they're still easily catchable imo.

A player is supposed (I imagine) to be easily visible/targetable by their names being shown, when their names are being hidden through a (seeming) exploit in which you can hide your names, that seems to be an advantage bred out of system incapabilities at the time, not due to any logic that makes sense.

So I'm just wondering, is this something that will actually be worked on (eg: adding a wall making it impossible to hide your name) Or is this part of the fonline-AoP tactics that devs want to see being used?

In my personal opinion, it just seems to be an advantage bred out of an oversight. Not an advantage bred out of any logical "tactic".

34
Suggestions / Can't See Player Names, N of Junkyard
« on: September 14, 2014, 07:01:52 AM »
I think this should be fixed? Perhaps by adding a wall north of Junkyard? Unless this is purposeful? But I can't imagine why it'd be hard to see someone whose standing right out in the open.


(Look at the entire image, top right)

35
Suggestions / Re: This Is Becoming a BIG Issue.
« on: September 13, 2014, 06:54:05 PM »
It's very possibly a language barrier that prevents me from seeing exactly what type of penalty you're suggesting that a team split amongst themselves for 2 minutes.

If anyone can make sense of this please be my guest and explain like I'm a retard:

Quote
Well for a such suggestion id say friendly PK body count.
 If you kill a certain number of faction members you have to face a punishment. But there we come to another problem, such a thing should last only a time like a month lets say, becouse of the friendly fire feature. That would be a good solution i think, but also hard to implement.

36
Suggestions / Re: This Is Becoming a BIG Issue.
« on: September 13, 2014, 06:47:42 PM »
Well for a such suggestion id say friendly PK body count.
 

This clearly helps large squads like yours kill players without getting any kill count on 99% of your men. And you know this VERY well... your team already knows to take 1 shot each.

37
Suggestions / Re: This Is Becoming a BIG Issue.
« on: September 13, 2014, 06:44:26 PM »

I'm open to suggestions for how to improve the system though, and the idea of a sort of "faction voting" against some player might be viable, though it would require certain measures to avoid mass alting and bullying as well.

I would suggest that a voting system be implemented in CONJUNCTION with a sub-forum dedicated to detailing evidence against senseless teamkilling. With enough evidence backed against a player and with enough faction support their reputation get reset to 0?

Devs could then be in charge of who gets penalized.

38
General Discussions / Question Regarding Platoons:
« on: September 13, 2014, 06:27:02 PM »
Can platoons own both base types? Or are two separate platoons required, one name per base?

Wondering because it would be mighty useful to have 2 bases to separate different ranked members.

39
Technical Center / Windows 7 Crash on Startup
« on: September 13, 2014, 05:24:44 PM »
Error report:

 Exception
Code      EXCEPTION_ACCESS_VIOLATION
Address   0x68CA804E



Anyone know what my friend can do to fix this?

40
Suggestions / Re: This Is Becoming a BIG Issue.
« on: September 13, 2014, 05:18:53 PM »
but I can't help agreeing that he shouldn't probably have been there in the first place if he just started playing the game.

Well I guess if that's the stance of the devs what more is there to say eh?

New guys be damned if curiosity gets the best of you and you run into 'teammates'.

Feel free to close thread.

---

but to clarify: the person I'm defending was hardly a "friend"... just a teammate who was gunned down for saying "hello". Figured lawyers would give a shit about something like that if they're going to attempt some "roleplay"

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