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I Have No Arm, and I Must Patchnote
Fixes:
- Fixed combatlog and hex shooting activation keys
- Minor item description string fixes
- Some map door issues fixed?
Changes:
- Negative reputation will no longer get bullied by guards.
- Negative reputation will deduct 1$ from payout per rep until positive again.
- Changed "rtsmode" hotkey to U by default (still configurable from hotkeys.ini)
Needler HN Ammo Change
20% Damage Effectiveness
430% Bleed
- Added Stimpack ammo for Needler [ needs image ]
Mustard Grenade
AP cost 80 -> 50
Duration (throwing >= 200) 60000 -> 63000
Smoke Grenade
AP cost 25 -> 55
All duration decreased by 5 (basic 18000 -> 12000, max 24000 -> 19000)
- Deploying now lowers attacker chance to hit by 10% and has +10% critical effect resistance.
- Randomized smoke dispersion pattern
- Changed the perks of M1C, DKS, MSG, Steyr AUG and .223 Pistol and increased bleed on DKS
- The electro SMG deals 80% electro and 50% normal damage, for both modes. (DT applies for both)
- The BAR has AP cost and burstcount halved, range reduced by 5 and reload reduced by 25
- Plasma Grenade damage 90-130 -> 100-150
- Winded now removes AP+ regen
- Power Armor DT 30 -> 27
- Made Plasma Rifle's stats are 1.5x of plasma pistol's except range (35) and firerate (1200).
- Added Particle Accelerator [ EW Sniper weapon ], Extreme damage, Extreme Range, Extremely hard to use. Use hex fire to try to land long distance shots!
- Sonic Cannon AOE increased by 1, made projectile invisible
Maps:
- Added Cover system to all core maps
- Changed the following 3 maps to hopefully make for a more interesting PvP experience:
(https://dl.dropbox.com/s/rs1fbncdb014jwg/mapnuka.jpg)
(https://dl.dropbox.com/s/abjdd1ietyctdx0/mappolice.jpg)
(https://dl.dropbox.com/s/abwcx75aezwess5/mappoly.jpg)
Addition:
- Added Adams school level 2 and War Mart level 2. Similar mechanics to Polymer Lab level 2, though War Mart is far from being soloable. Low chance of finding tier 3 in the bossroom, same bag used as in the PvP random Chest.
Door wars:
Skill 2 will open and enter door hex
Skill 4 will attempt to plant charges
Skill 8 will lock the door until you moved. Locked door can't be opened (surprise)
- Changed prices for door charge
- Added new Core feature, Now can see on map an ! which indicates an event has spawned
New Core Event : Funbox
Funbox is spawned randomly in core in a random spot. It will open at random time (average 15 minutes) and remain opened for 5 minutes before self destruction. Value loot can be obtained by contesting these boxes. A certain threshold of players required for spawning of box(s).
(http://fonline-aop.net/img/wwtbd.jpg)(http://fonline-aop.net/img/dtb.jpg)
Run Updater : Yes
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Very nice update!
No more STALKER shenangins it seems :/
Utility seems to be bugged now...
The locker! Seems to be bugged though, you can't loot it
(http://i.imgur.com/cufOCDz.jpg)
(http://i.imgur.com/tA7k4uD.jpg)
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nice changes , now we only need to get rid of nightime pe malus
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lockers hotfixed
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A lot of new content. :o
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really cool changes! no more three consecutive smoke grenades. a new level of door games
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throwing a plasma spear from utility slot ;D three plasma spears = 1 dead sPA
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Incredible changelog and nice intro reference.
- Negative reputation will no longer get bullied by guards.
Why removing such a needed feature ?
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big patch = big dick
now lets try that particle accelerator sneak ;^)
Edit: lets check nothing :(((
(http://i.imgur.com/lcSkrBO.png)
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This kind of patch should increase core activity.
This is brilliant. Well done devs :)
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Porneau forgot to run updater kek.
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Stimpack needles are rather underwhelming, they add same bleed as what they heal. So the only use is delaying an eventual death for a few seconds
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you have to crit with them
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no loot on adams school npcs
no loot in adams school lockers and desks
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- Added Stimpack ammo for Needler [ needs image ]
Here take what you like
(http://i.imgur.com/O08YONy.png)
(http://i.imgur.com/Vgdca9T.png)
(http://i.imgur.com/1Q19tKg.png)
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i imagined smth like that ;D
(http://i.imgur.com/7tPcX8J.png)
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edited it a bit
(http://www11.pic-upload.de/14.08.15/evrx9vqlio.png)
(http://www11.pic-upload.de/14.08.15/mhr1et739nh.png) (http://www.pic-upload.de/view-28001147/1Q19tKg3.png.html)
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you mean pee'd on it
also kurwier, the needle is already inside the case, else regular needler ammo wouldnt work
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you mean pee'd on it
also kurwier, the needle is already inside the case, else regular needler ammo wouldnt work
its anus needle which goes deeper into the butt for better healing effetc
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What is this bullshit, I heard that zones will have like 5 minute timers when 6+ people in it.
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I used Ramon's as a base...Hope I didn't butcher.
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Some nice looking suppositories.
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Thank you for this awesome patch :'(
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Some nice looking suppositories.
Makes you wanna slip 'em in.
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Funbox is bugged? It's been 1 hour and one hasn't opened...
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Hmm blame your sneaky ass.
(http://s16.postimg.org/fryej84jl/funbox_loot.jpg) (http://postimg.org/image/fryej84jl/)
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Hmm blame your sneaky ass.
(http://s16.postimg.org/fryej84jl/funbox_loot.jpg) (http://postimg.org/image/fryej84jl/)
Someone's salty over last night's defeat :D
BTW pulse rifle is one of the worst tier 3s.
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All aspects are randomised.
I've seen it come twice in an hour and not once in five.
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funboy is some nice idea designwise , but in relaity its shit ... mostly only spawns shit and on other hand if it wud only drop top tier stuff it wud be shit too becoz only the strongest faction that is currently online or team cud get the stuff while other players cant do anything , i think a better solution is to put some objectives in for that u get better score for limited timeframe or more caps , an item which u can trade for exp stuff like dat . the only thing which need to be thought out is how u wanna do this , clearly not by looting a box but maybe with standing in area x y and hold the ground etc ....
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- Deploying now lowers attacker chance to hit by 10% and has +10% critical effect resistance.
It seems to be the opposite: moving cursor over a teammate deployed show 100% hit chance (not sure about critical res), but maybe it is intended (if it is, why?)
- The BAR has AP cost and burstcount halved, range reduced by 5 and reload reduced by 25
No, still 10 shots fired for 50-56 ap (while earing the "5 shot burst") reload still at 67.