Author Topic: Reimpliment combat timer  (Read 3990 times)

Feervich

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Reimpliment combat timer
« on: September 16, 2014, 01:12:10 PM »

When there is no combat timer the guy who loads fastest has a clear advantage. He can freely hop out and back in zones, dodging his pursuers with ease, not even having to use walls or cover to help his escape. While ten seconds seems lengthy, half that may be ideal. My friends and I have lost several kills due to the prey loading faster. I can respect a man who escapes with skill, but not this zone hopping lameness.
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Myakot

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Re: Reimpliment combat timer
« Reply #1 on: September 16, 2014, 01:15:51 PM »

You can't blame someone for being lame because their pc is better ^^. I see your point, and we've discussed similar matter on this forum quite a few times. Don't think that those arguments will be taken into consideration by "the team"
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Feervich

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Re: Reimpliment combat timer
« Reply #2 on: September 16, 2014, 01:20:58 PM »

That's odd because people were hardly complaining about the combat timer the first few days, and they changed it. I wouldn't say we have a bad dev team. Here is just another guy who wants it changed.
Definition of Lame - not smart or impressive
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Myakot

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Re: Reimpliment combat timer
« Reply #3 on: September 16, 2014, 01:22:59 PM »

Where did I say that they are "bad"? Oo. Had no intention of doing so, I apologize.
I'm not talking about CT change, but rather those 8 seconds cooldown for constant zone hopping.
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I think it's time we blow this scene, get everybody and the stuff together...
Okay, 3, 2, 1, let's jam!

Feervich

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Re: Reimpliment combat timer
« Reply #4 on: September 16, 2014, 01:54:33 PM »

Yea whatever they feel would balance out the zone hopping thing, I am on board with. Having no CT in the core is nice for fleeing from those bounty hunters you didn't see around the corner, but I'd sacrifice it to balance the zone hop.
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