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Suggestions / BURNING STATE, PVP POINTS AND EXPLODING ON BACK GRENADES
« on: December 10, 2014, 10:25:04 AM »
Hello everyone!
Here again, to suggest some ideas:
I think fire based weapons (molotov, Incinerators ... and all those others) should be able to generate the state "burning" (like winded, blind, supressed), further harming progressively (as poisoned) should deteriorate faster armor.
OTHER IDEAS
For catches of areas:
We could use the points bounty for each player in battle by zones, as follows:
At the end of the fight the bounty points are added to the points of capture area (ie, accelerate the conquest). And it would be very interesting if for every death occurring during the "contested" the conquest was accelerated (adding it to the bounty points)
ANOTHER IDEA:
I think the grenades should have a chance (albeit minimal) explode if whoever is carrying is under fire.
pd:
Devs: the hospital is bugged
Here again, to suggest some ideas:
I think fire based weapons (molotov, Incinerators ... and all those others) should be able to generate the state "burning" (like winded, blind, supressed), further harming progressively (as poisoned) should deteriorate faster armor.
OTHER IDEAS
For catches of areas:
We could use the points bounty for each player in battle by zones, as follows:
At the end of the fight the bounty points are added to the points of capture area (ie, accelerate the conquest). And it would be very interesting if for every death occurring during the "contested" the conquest was accelerated (adding it to the bounty points)
ANOTHER IDEA:
I think the grenades should have a chance (albeit minimal) explode if whoever is carrying is under fire.
pd:
Devs: the hospital is bugged