Without going too far into reasoning and explanation and creating a textwall, I feel this mechanic in it's current state makes sneak management frustratingly annoying, even with the assistance of a compliant packmule holding all of your spare weapons, meds, ammo, traps and SB energy, if you can find one.
Being unable to spam loot while invisible is a good nerf, but picking up a few extra kilos shouldn't cut your sneak time in half several times over.
9.9 kilos as a threshold cuts down the capabilities of even a short ranged or melee sneaker substantially, and lets face it carrying huge amounts of SECs to counter SEC drain rate is backwards and not a smart tactic in practice.
My opinion; the threshold could start at 15 or even 20 kgs to open up more options for starting sneak item builds, but also I think that a lot of the smaller misc items and lighter equipment need a bit of a weight overhaul, not just for realism sake (like the 2 kg springs
) but also for gameplay (mines and beartraps for example are far to heavy to ever attempt sneaking with).
What are your thoughts, positive or negative, on the sneak weight restrictions specifically?