Author Topic: New Weapon Trait  (Read 3594 times)

nailbrain

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New Weapon Trait
« on: February 01, 2015, 09:07:42 AM »

Head Striker all unaimed fist weapon to be by default aimed to the head (it is te natural aim of the human punch)
since the crit rework it wont give raw dmg advantage, it will use Head crit table in case of crits and this is te proper way this kind of weps should work
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Myakot

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Re: New Weapon Trait
« Reply #1 on: February 01, 2015, 11:52:01 AM »

Does this mean that AP cost will be that of a head-hit or not? Coz it should be, it's a trait after all.
And you also probably shouldn't even be able to aim at any other body part. (this with unamied ap cost)
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S.T.A.L.K.E.R

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Re: New Weapon Trait
« Reply #2 on: February 01, 2015, 02:54:41 PM »

Maybe a trait that when weapon is doing an unaimed shot, it has random % to hit a body part (like arms, legs, groin, head/eyes)
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nailbrain

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Re: New Weapon Trait
« Reply #3 on: February 01, 2015, 04:30:57 PM »

means any unaimed hit is headhit , it uses ap as unaimed atack, it uses the crit effects table for head , dmg multiplayer of now is equal to all body parts
crit chance stays the normal unaimrd critchance (if it uses aimed it will be too strong )

shortly the whole idea is all rolls to be made vs head
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