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Topics - nailbrain

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1
Suggestions / new perk PartyBoy(girl)
« on: April 17, 2015, 06:27:32 AM »
A life of drinking experimentations taught you how to mix and match drinks the best (or worst)
drinking 4 drinks in row will give u special bonus on top of hp regen and carry weight
basic example recepies
4 nukas 2ap regen for 1 hour
4 Boozes 30hp for 1 hour
4 Beers 4 charisma for 1 hour

now give me your best cocktails or whatever combination of drinks u thing is best

2
Suggestions / Melee cell drainers detoriation
« on: April 14, 2015, 04:30:07 AM »
melee weps dat have biger drain per hit than 1 detoriate ultra fast
MKF for example breaks at rate of 1percent per normal swing and ~3 percent per 2 heavy swing and this is on Perfect condition
same aplies for the other drainers
why only ripper has to be usable ?
and ffs put normal knockback and knockdown traits on PowerFist
 

3
The Lobby / Serated spear and wakizashi
« on: April 11, 2015, 04:56:27 AM »
Revert ap cost of serated back to 40
Remove finisher from waki add slaughtershot instead

i hope all of you outgrown  the hysteria against spearman and staber

4
Suggestions / Throwing Glavie
« on: April 04, 2015, 04:17:08 PM »
Throwing Glavie
Max range 30 hex
Projectile Speed ~ throwing knife
Fire rate 400
AP 40 (unaimable)
DMG 40-50

Traits
2x LimbShreder
Decreased DR
Chain

Perks
Bonus DMG
Bonus DMG
Bonus DMG
BROF
BROF


5
Suggestions / Tesla armor "electrified" trait
« on: March 27, 2015, 09:21:05 AM »
Completely absorbs one EW based atack X seconds cooldown .

6
Suggestions / Weapon Trait Suggestion
« on: March 27, 2015, 03:36:29 AM »
"Iron Sights"
Acquiring target for aimed shot is fast as unaimed but actualy hitting is harder.
No aim time penalty , 2x to hit chance penalty for aimed atacks maximum chance to hit is lowered by 5 (debatable)

and about the medium range "sniper" instead of scoped and jibuty
"Refelex Sight"
No aimtime penalty , but no scoped bonus 

7
Suggestions / Snek and snek gear
« on: February 26, 2015, 07:13:54 AM »
sneak to be reworked to work only with sneak gear
to be chosen several armors dat are sneak compatible in the form of Trait "camouflage" "blend" or whatever is suitable lore wise to the actual cloaking

snekers to recive limited but meanigfull weapon arsenal

close combat weapon - wakizashi is exelent just add it 2x slaughtershot so it can regain its past glory , no neeed for machete at all

pistol -needler is fine as is just allow pll to buy psn/bleed ammo

smg - snekers deserve meanigfull smg , somfing akin to 2/3 of current scorpio power (curent 2 arent worth jackshit so scrap em)

Some medium range rifle +1 for the tranquilizer rifle (but current proposition is weak)
a nasty low dmg but heavy debilating weapon can have its use (nasty poison lvls , unmitigatbale disorientation, winded...... and such)

-3 perception is fkn bullshit to be removed

uncloaking by hits to keep snekers uncloaked for some fixed amount of time so no more bullshit BUT as this is actualy cloaking it must function no mather if enemy see you so after cd is off it must be immediatly usable (additional shots to reset cd to its maximum value)

the hit debuff may be balance wise needed but somfing like minor electrical shock and some ap loose caused by the cloakfield distuption is makes a bit more sense



 

8
The Lobby / Expanded Impaler perk
« on: February 23, 2015, 04:27:43 PM »
add the abilty to pierce 2 targets from melee atack with spear
not much of expansion but will be lore consistent

9
Suggestions / New Perk or Support item
« on: February 09, 2015, 02:43:25 AM »
Reconnaissance expert - while sneaked everyone in the squad see what you see

or alternativley

Live feed camera- support slot item dat runs on cells the same way sneakwatch does
same feature as abovementioned
extra flavor may be the need of recieving unit(dat sinks cells) to be caried by squad members thou cheapboy qualifies for dat function yet some cell drain can be added to switch it on

10
Suggestions / New Weapon Trait
« on: February 01, 2015, 09:07:42 AM »
Head Striker all unaimed fist weapon to be by default aimed to the head (it is te natural aim of the human punch)
since the crit rework it wont give raw dmg advantage, it will use Head crit table in case of crits and this is te proper way this kind of weps should work

11
The Lobby / Punch Gun Buff
« on: February 01, 2015, 08:23:25 AM »
increasing the punchgun ammo capacity to 3 (as the original in F:Tactics)
add Single reload Trait
perk x2 Faster Reload X2Bonus DMG x1 HtG in dat order

12
Bug reports / MECH tag
« on: January 27, 2015, 08:47:25 AM »
using ALT untag upon someone tagged untags the person but it seem to stays permanet even
if person tries after while to tag it is auto kicked
am not sure is this bug or that person is in somekind of autokick list any suggestions ?

13
Suggestions / new weapon POWER FOOT
« on: January 26, 2015, 08:11:40 PM »
idiotic bare bone idea POWER FOOT nuf said
but ppl if someone has some ideas about effects , perks , traits, dmg ...etc or anything funny
pls share it after all we have good but rarely used kick animation :D
NUT BREAKER

it has been posted as idea from me cant remembe in what sever but as usual constipation levels were concrete hard there
 
have fun
 

14
Suggestions / new camouflage item
« on: January 24, 2015, 07:59:48 PM »
Corpse Paint
when used drops the character on the ground as if he/she is dead coverd in blood and without name displayed (looks just like dead npc with the coresponding gear) only hovering the mouse specificaly over the fainter will reveal the trickery
User of the camouflage recieves malus of 3 per and is taxed AP to stand up as if he/she was knocked  , does not count toward ZC, disconect at core does NOT cancel the effect,any movemet or invenory browse , reloads , shoots. throws.... etc stops the cammo

duno how it will interact with npc , i mean u can fool human observer but dog or animal maybe will hear sniff past the cammo

15
General Discussions / gate patrols
« on: January 23, 2015, 04:52:07 PM »
dudes  why tek gate guards seems to be more numerous better armed and with better weapons then other gate patrols ???
or am too biased ?


16
General Discussions / fonline icon
« on: January 22, 2015, 10:04:26 AM »
who is the dude on most fonline .exe icons ???

17
General Discussions / HELP ???
« on: January 18, 2015, 03:03:35 AM »
can somebdoy explain to me why my serated spear now does with crit and 30 bypass ~80
it was uses to do ~120
perk traits and dmg seems unchanged ????
there was some nerf dat i cant understand ?????????

18
General Discussions / The Xmas AOP song
« on: December 24, 2014, 10:01:09 AM »
Walking tru the mines, sneaker from behind
sniper shot from mile away now ya fkn blind
Ya  take a super stim , ya think ya could survive
but bloody milkor blast arrived and now ya fkn fly

Jinxed bells , jinxed bells , jinxing all around
now is time to break ya arm and drop ya weapon DAMN
 

19
General Discussions / Dear Satan
« on: December 24, 2014, 08:18:06 AM »
uhh santa
iv been very bad boy this season but my trolls got outdated so i need rerolls
i have prepared 3 chikens 1 pig a big fish and handfull of maidens to be sacrificed for keepin ya fat red garment RED
Yar allways hatefull K.

20
Suggestions / Consumable BP for T3 gear
« on: December 17, 2014, 09:34:33 AM »
so can be made the relic merchant to supply single use schematic for T3 stuff
in exchange for X amount of the corresponding relics
i hope this will bring back some value to this items , promote scavenging and trade

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