FOnline: Ashes of Phoenix
General section => General Discussions => Topic started by: John Porno on February 25, 2013, 06:55:43 PM
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Normal Perks:
- Man of Steel
You gain +2 Luck for the purposes of resisting critical strikes.
- Toughness
When you are tough, you take less damage. This Perk adds +5% Damage resistance and +2 Damage Threshold against all damage types.
- Improved Hemostasis
Your body has adapted to better prevent hemmorrhaging. With +20% bleed resistance, you accumulate less bleed than normal.
- Critical Strength
When it comes to resisting nasty critical effects, you are exceptionally strong. You are 25% more likely to pass critical rolls vs Strength.
- Critical Perception
When it comes to resisting nasty critical effects, you are exceptionally perceptive. You are 25% more likely to pass critical rolls vs Perception.
- Critical Endurance
When it comes to resisting nasty critical effects, your Endurance is exceptional. You are 25% more likely to pass critical rolls vs Endurance.
- Critical Agility
When it comes to resisting nasty critical effects, you are exceptionally agile. You are 25% more likely to pass critical rolls vs Agility.
- Lifegiver
You get a one time bonus of 20 Hit Points.
- Quick Recovery
You are quick at recovering from being knocked out or knocked down.
- Quick Recovery II
You recover 20% faster than normal from temporary ailments such as disorientation, suppressive fire and being winded.
- Armor Efficiency
You know the weak spots of your armor by heart and you have learned to overcome them. A partial armor bypass is 15% less severe for you.
- Dodger
You are less likely to be hit by single shots in combat if you have this Perk. You get +25 to your Armor Class.
- Action Boy
Each level of Action Boy (insert Girl if you wish) gives you +2 in Agility for the purpose of Action Point regeneration. This allows you to perform tasks faster.
- Bonus Rate of Fire
This Perk allows you to pull the trigger a little faster and still remain as accurate as before. Each ranged weapon attack costs 10% less action points to perform.
- Fast Reload
Years of practice has finally paid off. You can reload any weapon 10% faster than before.
- Psychopath
You don't care about people dying; you care about striking the final blow yourself! Whenever you kill another player, you instantly regenerate 15 action points.
- Hawk Eyes
Your eye sight is phenomenal. You get +2 Perception for the purposes of determining sight range.
- Sharpshooter
You have a talent for hitting things at longer distances. You get a +2 bonus to Perception for the purposes of determining range modifiers. It's easier than ever to kill at long range!
- Weapon Handling
You can wield weapons much larger than normally allowed. You gain a +2 to your strength for the purposes of Strength checks when trying to wield weaponry.
- Educated
Adds +2 skill points when you gain a new experience level. Skill points are given retro-actively for previous level-ups.
- Gain SPECIAL
+1 to the selected stat
- Fearless
Your awareness on the battlefield have made you less afraid of stray bullets. You are 30% less likely to suffer from suppressive fire.
- Autonomous Regeneration
Every time your body regenerates hit points, there's a 40% chance that one of your crippled limbs will spontaneously heal itself. You also gain +2 to your healing rate.
- Adrenaline Rush
Physical pain makes the adrenaline flow. The lower your HP get, the more DR and DT you get (up to +10/4).
- Nerves of Steel
You have nerves of steel! You get +10 DR and +10 CR (instead of -10 CR) whenever you are disoriented, winded or suppressed.
- Do or Die
Like Rocky, you get better after taking a beating. Your AP regen increases up to 2/s as your HP drops.
- Silent Hill Death
Your brutality has reached mountainous proportions. The weaker your enemies are, the more damage you inflict (up to 30%). When using melee, you might actually cleave someone in half!
- Living Anatomy
You get +3% crit chance, and you can see exactly how much Bleed damage any patient (or target) has, as well as the bandage level.
Skill related perks:
(these are still normal perks, but they require 100 in the corresponding skill in order to appear on the list.)
- Faith Healer
You're able to stimulate a divine presence and power toward correcting disease and disability. Your patients get bandaged only half as fast as normal. You also consume basic med kits slower.
- Field Medic
"Medic! FA! Stich meh!" - That's you they're calling for. You're able to able to heal others with first aid and doctor skill 25% faster than before.
- Dr. Strangelove
You have learned to stop worrying and love the bomb. You get a 5% bonus resistance to explosive damage. You also heal 50 additional damage whenever you use the first aid or doctor skill.
- Medicinae Doctor
The skill bleed over between Doctor and First Aid is increased to 100%, and you unlock all item perks with the skill that you specialized in (your highest skill).
- Light Step
You are agile, lucky, and always careful. This perk gives you a 50% chance to avoid setting off a trap that you stepped on. You are also less likely to detonate a trap that you try to disarm.
- Evil Scientist
If anybody except you tampers with your armed traps, they are in for a shocking surprise. Literally. You also get +5% electric resistance.
- Watchtower
If there was an antonym for tunnel vision, that would describe you. You detect other sneakers to your front sides just as well as if they were standing in front of you.
- Bloodthirst
When you thirst for blood, it's easier to get away with murder. When sneaking, if you kill another player, you get a 30% run speed bonus for 10 seconds.
Post lvl-24 perks
Perks that you can only get after level 24. These shouldn't significantly affect PvP, rather they ought to be convenience perks. Nice to have, but not crucial.
- Strong Back
AKA Mule. You can carry an additional 25 kg of equipment.
- Rad Resistance
You are better able to avoid radiation and the bad effects radiation causes. Each level of this Perk improves your Radiation Resistance by 20%.
- Snakeater
Yum! Tastes like chicken. For each level of this Perk, you gain +20% to your Poison Resistance.
- Mr. Fixit
A little late night cramming never hurt anybody, especially you. For each level of this perk, you get +50% to your engineering skill, for the purposes of repairing items (not capped at 200).
- Dismantler
With this perk you are able to retrieve more materials when sciencing items. For the purposes of disassembling weapons, you get +50% science with each level of this perk (not capped at 200).
- Pathfinder
The Pathfinder is better able to find the shortest route. With this Perk, your travel time on the World Map is reduced by 25% for each level
- Hoarder
Your hoarding has officially broken the laws of physics. While in the safety of your headquarter, there seem to be no limit to how much stuff you can carry. You probably should see a psychiatrist.
- Competitive Eater
With each level of this perk, you come one step closer to mastering the art of mind over matter. You can eat one more food item before getting full. Bon appétit!
Free perks
Perks that you get for "free", either by completing some quest or simply through dialogue.
- Awareness
With Awareness, you are given detailed information about any critter you examine. You see their exact hit points and information about any weapon they are equipped with.
- Silent Running
With this Perk, you now have the ability to move quickly and still remain quiet. You can Sneak and run at the same time. Without this Perk, you would automatically stop Sneaking if you ran.
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What about the number of perks.
I mean if we can take 2 lifegivers and 2 Action boys or just 1 for all ?
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should have spcified that but yes, each perk only available once.
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Do bonus agility from Action boy will work if character have already 10?
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yes it should.
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I don't know if its good idea to leave possibility to gain medic perks after 24 lvl they are just too good. Faster i would swap it with other
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I don't know if its good idea to leave possibility to gain medic perks after 24 lvl they are just too good. Faster i would swap it with other
None of the above perks will be available after level 25.
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Wow so many perks, really fun. Good job !
Need to read this one more time :D
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So to be sure : i can choose one of previous perks at 18 and 24 ?
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of course
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does crit perception can put your perception above 10 ?
I guess sharpshooter or hawk eye dont affect Perception for resisting critical effects (disorient, blind)
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all perks should work as intented. The only perks that are limited by Speicla stats are the gain stat perks.
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does Man of stell +2 luck to resist crit roll work if i have 10luck?
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Yes.
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Can we get an updated list of perks please? I have the feeling that some of the perks listed are off and don't appear on certain levels or different perks are available.
Example: More Criticals perk not available on level 12. Only Living Anatomy.
Also I think I saw Toughness on lvl 3 (or 4 if gifted).
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A more updated list
http://fonline-aop.net/wiki/index.php?title=Perks
Some ones are missing (like bloodthrist) and i think dodger isnt available for now
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A more updated list
http://fonline-aop.net/wiki/index.php?title=Perks
Some ones are missing (like bloodthrist) and i think dodger isnt available for now
Thanks Snow. Any chance to include at what lvl each skill is available?
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what if i not chose perk at level 3;6 etc, just cancel them always? does it stack? if so, can i get all SPECIAL at 21?
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No ,you cannot,if you save perks from let's say lvl 3,when you hit lvl 6 you will lose that perk and just be able to take the lvl 6 one...
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It would be nice if Johnny updated that post and what perks can be taken over 24 lvl ;p then wiki will be updated to this
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Sweet, what are the requirements though?
And a list of available perks after 24 would be cool :D
It's a bit of a spoiler but its nice to know for planning.
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perks after lvl24? why everybody says there is no more perk after that? what is this shitty conspiracy?
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OP updated.
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Source: Lidae.
These are the current level requirements
Level 3:
Man of Steel
Improved Hemostasis
Quick Recovery I
Educated
Faith Healer
Living Anatomy
Field Medic
Dr. Strangelove
Medicinae Doctor
Watchtower
Bloodthirst
Evil Scientist
Light step
Level 6:
Toughness
Quick Recovery II
Armor Efficiency
Hawk Eyes
Sharpshooter
Weapon Handling
Level 9:
Crit Strength
Crit Perception
Crit Endurance
Crit Agility
Nerves of Steel
Adrenaline Rush
Autonomous Regeneration
Level 12:
Lifegiver
Fearless
Do or Die
Level 15:
Action Boy
Brof
Fast Reload
Psychopath
Silent Hill Death
Level 21:
Gain SPECIAL
All these perks also require that your level is less than 25. The following perks have requirement lvl > 24:
Competitive eater
Strong back
Rad resistance
Snakeater
Mr Fixit
Dismantler
Pathfinder
Hoarder
Scrounger
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How exactly does Living Anatomy acutally work? In the description on wiki it says "+x% crit chance", while the page "Critical Hit" is says it adds +1 to BCC, so if I understand correctly, it gives you just +1% to score a critical, right?
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Actually my list looks wrong, guys, never mind it.
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AFAIK anatomy gives 3% base crit.
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Is watchtower perk only working when you are in sneak mode?
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Actually my list looks wrong, guys, never mind it.
http://fonline-aop.net/wiki/index.php?title=Perks
Scroll down, I've finally managed it, now to hone it ;D
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Wow, good job, thanks you ;D
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How many times I can take each of this perks: Competitive eater, Strong back, Rad resistance, Snakeater, Mr Fixit, Dismantler, Pathfinder, Hoarder, Scrounger?
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Strong back, hoarder for sure only one
Mr fixit and dismantler more than one but not sure how many
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All that I can remember is: after soft-cap perks either lvl 1 or 3, no other digits.