Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - MARXMAN

Pages: 1 2 3 [4] 5 6 ... 23
61
The Lobby / Re: Nerf M1C and 14mm
« on: September 22, 2015, 05:04:14 PM »
What I read: Shit son lets take away even more from mozam builds! That'll teach them to try and play that way. 14mm has a short ass range
How exactly will this take away from Mozam build? If such thing even exist. .50 Deagle and 14mm have the same range. Deagle is great for bleed and 14mm is great for damage/KOs. If mozam never existed, people will spam deagle for causing bleed and use 14mm aimed shots to cause knockouts. But why use aimed shots when you got mozam, might as well make every pistol unable to aim anymore.  Mozam is just the stupidest perk ever made and you're here bitching that its needed for spammers.

Like me and courier said before, its better off a weapon trait for some weapons like Needler, Pulse pistol or Colt 1911 for example. Not a character perk that makes everyone a MLG Pr0 quiksk0per.

Mozam builds most definitely exist, and yeah deagle has a short ass range too, whoop dee fuckin doo. And These weapons werent used much before the introduction of mozam, and if it gets removed theyre going to be put down again, people aren't going to use them. Its the problem with fonline, everyone is constantly trying to find the most gamebreaking shit. If it isn't borderline OP, its rarely used in my experience. Its just a shitty circle of balance. Regardless of what gets changed theres a new meta in an hour.

62
The Lobby / Re: Nerf M1C and 14mm
« on: September 22, 2015, 02:35:31 PM »
What I read: Shit son lets take away even more from mozam builds! That'll teach them to try and play that way. 14mm has a short ass range

63
Events & Politics / Re: Game Ded?
« on: September 20, 2015, 01:36:24 PM »
Toxic Community, Weird ZC system, and no PVE really kind of killed it.  I haven't even thought about playing in a while, just because of all the bitching that went on during ZC.

64
The Lobby / Re: Machete
« on: September 20, 2015, 04:39:35 AM »
It's still bad

65
Off-topic Discussions / Re: Total War: Arena alpha keys
« on: September 15, 2015, 01:05:57 PM »
What is total war: arena? I've never heard of it.

66
The Lobby / Re: Pulse pistol
« on: September 11, 2015, 09:26:33 PM »
Deagle was there before, I guess now its just that everyone uses it.

I haven't been playing because I'm just not home during ZC hours most of the time. Maybe tommrow.

67
The Lobby / Re: Pulse pistol
« on: September 11, 2015, 10:25:31 AM »
Does it do electric damage? I think it did pretty good against metal armors before, but I didn't test lately. 14mm probably much better in all other cases

14mm is pretty much better than every other pistol IMO

68
The Lobby / Re: Pulse pistol
« on: September 10, 2015, 05:08:02 PM »
I don't see a problem with adding it, but as Ramon says the trait itself seems pretty useless. At least when I use it with EW SMGs I dont really notice the drain on enemies.

69
Suggestions / Re: Open Petition To Keep Rerolls Free
« on: September 09, 2015, 08:29:25 PM »
or people would just create 10 alts and be total asshats like I expect out of the FOnline community.

congratulations you just dismantled all of your arguments yourself

free rerolls = level playing field for everyone instead of advantage for people with enough time to make 10 chars


And thats whats sad. The exploitative mindset of players in Fonline. No matter what way it gets put people are going to find a way to game the system. Free rerolls or not people who have a lot of time on their hands are just going to win regardless. I would like them not to be free so I could stick with a build and learn to be better with that build, not constantly swithcing what Im doing around and never having time to get used to what Im doing. Most people here (myself not included) are experienced fonline vets. You know what you like, you know how to use what, its not an issue for you to move around gear. "Casual" players don't know how everything works, don't know all the tricks of every weapon class and dmg modifiers etc etc. It takes time to learn how to play a certain way, and with free rerolls newbs get other people imposing their will on them and basically ordering them to change up their builds every fight, which only serves to make them more confused oftentimes and detriments their ability to play a role.

I and every competitive player will play only "min-max" build anyway. So the question is will I have 10 min-max builds or 1.

   Competetive? I understand friendly competition but the way you treat it is unhealthy in my opinion. There just isn't a way for players who aren't  "serious" fallout savants to play without feeling like they're completely useless at the hands of people who spend days pondering builds. I'm not saying thats a bad thing (to ponder your builds wisely), but this game will never have a large playerbase due to the people that inhabit it.

  I think the root of the problem isn't rerolls, its the players. Funny enough this is the friendliest Fonline I've ever played, but as a relative newb to most of it I've rarely had constructive critisism thrown at me. It's either direct commands (which aren't a problem but its not like anyone wants to discuss anything to find out why you didnt want to do something), "git gud", or "Stop playing the way you like to." The community has to change it's mindset if it wants anyone but the most "hardcore" players to play on it.

tldr; Its not rerolls that are the issue. Its all of us.

70
Suggestions / Re: Open Petition To Keep Rerolls Free
« on: September 09, 2015, 01:26:42 PM »

 And casual players will have to agree and b̡̺̲ḙ̻̠ ̮͇̤d̙̰̫ọ͚̬ṃ̳̤i̮͖̯ņ̡̜a̢̜̫t̙͎̼ę̫̭ḑ̻͚ or stop playing at all.

   You've finally figured it out, congrats. Casual players HAVE agreed to stop playing because of the insane domination by min-maxing no-lifers. Its the mentality, and it cannot be changed. Alts, no walls mods, scripts, even rerolls now, are part of the same "Its only fun to win everytime" section IMO. I am not that concerned about changing up what I love doing in fallout all the goddamn time just to pretend like AoP is seriously competetive or something. I want people to have to fucking think about what they do, and create MORE FUCKING VERSATILE BUILDS instead of maxing out the stats for your only role to play.  Your problem is you want to be able to min-max on the fly, and I don't think thats fair to be able to completely change your playstyle in 2 mins and now anything anyone knew about your playstyle is useless. It makes knowing how people play and what they're likely to do not a factor, which is just plain wrong; You have camo for that.

  When I started, this game seemed to reward being more flexible with weapon and tactic choices, rather than the min maxing shit I described. Making rerolls cost something would make people create chars for a wider variety of roles, rather than super-duper specialization. Either that or people would just create 10 alts and be total asshats like I expect out of the FOnline community.

71
Events & Politics / Re: Leaving the Lawyers.
« on: September 03, 2015, 08:46:47 PM »
We leave lawyers. Long story short, lawyers play bad no matter how many times I tell them to take different stuff and shit.

So now Kurwier and I left Lawyers to join Brahmin Boys. Hopefully now some V-Tecs or Lawyers switch to Brahmin Boys so it can be a 3-way faction fight...without V-Tec swarming of course.


This isn't a for real competetive game server, there are no prizes other than having fun.  If winning everytime is what it takes for you to have fun I'm glad you left. Maybe instead of telling people what to do you could have a discussion with them and be a constructive helpful person.   All you did was whine when people weren't playing at their very best and try to change people's builds around, which is more harmful to their playing ability than taking shit gear.  Not that I'm playing much anymore, but maybe consider WHY noone did what you said.

Edit: Just found an example of this.

Quote
The characters you create are utter shit.


Thanks for never telling me in a constructive manner while we were playing together. If you had instead of moaning about what I did, maybe I wouldnt be so intolerable by your standards.

72
Suggestions / Re: Open Petition To Keep Rerolls Free
« on: September 03, 2015, 02:48:33 PM »
It seems to me everyone, including the devs, has a different vision for what AoP should be.
Back in the day, aka pre-cirn, it was shangalar, lidae and me met on mumble and talked and brainstormed and wrote lenghty threads and talked about it and revised and usually found something that we all were happy with.

Nowadays it's just cirn and me on irc doing stupid shit

It's not so much about different vision as it is about different ways of reaching it. I never felt like there was any conflict within the devteams about features or content, certainly one or the other heated argument over the years but that's no problem.

I more meant the dev team as a whole. Through the discussions I've been a part of and seen on the forums I've determined that AoP is something different to everyone, which is a good thing. The bad part is when everyone wants the game to be shaped and changed to their own liking, sometimes in spite of changes that are planned or implemented. I know there is some grand scheme of things for next season, and this season is just bug testing pretty much, but many people act like this iteration of AoP is what it's going to be forever. I look forward to things changing, and even though I may not always agree with a change it's not my game. I'm a player, I dont develop crap, nor did I play fonline as much as some of the people giving input. I don't think most of us here on the forums understand that what were all arguing about is probably planned to be changed for many good reasons beyond face value, and much of what we whine and moan about is already planned for next season.  ATM, the forums just feels like people pushing and pulling to try and get the current build changed their way because they have some sort of odd interpretation of how they think the game should be.


tldr

Im just here for the ride

73
Game Tips & Guides / Re: Character planner
« on: September 03, 2015, 01:09:00 PM »
Now thats just petty.

BRB going back to good old graphing paper.

74
Suggestions / Re: Open Petition To Keep Rerolls Free
« on: September 03, 2015, 01:08:07 PM »
All along I was wrong. It's so much clearer right now.

Gonna add cost for all additional controls, custom interface indications, item management, filters and etc. They affect economy in a terrible way.

Some kind of drug for each one, 500 caps or something around that.

Probably need to work in this way, like hide item descriptions until you've played with it for some time and earned some rpg skill and experience with it.

I'm so sorry I overwhelmed the game with too much hotkeys like using stimpacks on others. It takes too much attention and skill to learn it and master the basic game instead.

I think we also finally need to extend real rpg experience by punishing death, taking 1 character's level each time.

UPD: breath in, breath out. There's a point I'm surely missing. I played test session of unfinished game with the obviously different concept from that I imagined. There are some things I've never been agreed with, which is perfectly ok and unavoidable, but here are some points I can't accept and go along with. And it feels unexpectedly personal. Guess I need a break.


You really must need a break, I barely bat an eyelash at anything on the forums anymore. I don't get what you're so up in arms about with the rerolls things.  When I read your post, what I got from it was, "People don't agree with me, oh no. This is a fact everyone should be agreeing on, where do I go wrong?" It seems to me everyone, including the devs, has a different vision for what AoP should be. 

Shangalar option is so reroll-friendly that it is almost like it was free, and there is still whinning...
Come on, you just want to reroll ten times in a single evening of fighting.

Very much agreed.

76
Suggestions / Re: Open Petition To Keep Rerolls Free
« on: September 02, 2015, 01:15:03 PM »
FUCK rerolling.

I love it as a feature, its very useful, but fuck it for the fact that players treat it like a neccesity.  Some players want people to reroll every other fucking battle and will bitch and moan if they don't. 

Basically, every post battle discussion goes like this:

"We lost to x because of y, we need more counters against x."

"Z here works really well in those situations, and it seems the enemy is engaging in x a lot."

"Everyone reroll to Z" 


And I get pissed because I'm fucking tired of feeling like any character I create isn't good enough. Not only that but its a real pain in the ass to stock every single type of weapon at base, not just the onces you use. I'm all for making it cost a good amount.  Complete removal would suck though, it is nice to be able to change something when you see that you screwed up.

77
Challenges & Accomplishments / Re: PvP Movies and Screens
« on: September 01, 2015, 08:49:56 PM »
small 3v4, 4v4 fights during night.


omg , thx for video ... stalker watch closely and run faster because swarm is upon us or take gauss next time maybe it would save us  ... im also wondering how matthew and his bro cud die that quick ... big LOL

one more reason for me to quit when i see this shit , good teamplay by tecs btw.


You are quite a petty person.  Constantly berating people you play with only serves to make the community smaller and more toxic than it already is.

78
Suggestions / Re: Remove Mozambique Shotty
« on: August 30, 2015, 04:02:25 PM »
But where do you base ideas and concepts in a game with real life equipment off of then? The game has suppression, it has bleed, it has medics, it has many functions of IRL weapons, so why isn't reality a good starting point?  I don't want this to be a milsim, but it needs to have some sort of basis in reality. If you think ARs should be the way they are for gamebalance, say so instead of just being like "lol youre too srs".
Triggered


Well excuse me for trying to be constructive

79
Suggestions / Re: Remove Mozambique Shotty
« on: August 29, 2015, 06:02:54 PM »
Marxman it's a game composed of pixels, not army training simulator2015.

But where do you base ideas and concepts in a game with real life equipment off of then? The game has suppression, it has bleed, it has medics, it has many functions of IRL weapons, so why isn't reality a good starting point?  I don't want this to be a milsim, but it needs to have some sort of basis in reality. If you think ARs should be the way they are for gamebalance, say so instead of just being like "lol youre too srs".


All this writing by you about semi-auto and full

This is all 100 percent grade A bullshit. Have you ever served or known someone who has or is serving in the military?  I completely agree with the thoughts on AoP ARs though.




80
Suggestions / Re: Remove Mozambique Shotty
« on: August 29, 2015, 12:36:50 AM »
But a lot less damage in general, and a lot less perks based on crits and disabling.
Assault rifles are suppose to be spamming burst, not single shots. This is why they have less perks for crits and disabling.

I would completely disagree, where are you getting this from? Supposed to be?  Every army in the world is trained to use Semi-Auto 90 percent of the time, because it works; Even in CQB.  Assault Rifles are so wonderful because they allow accurate rapid fire of rifle caliber catridges. Bursting/Autoing is in their MO, but only as a suppression tool, not as the mainstay killing power because it's so unreliable to accurately place shots doing it. Currently ARs are really only useful for bursting/atuoing, which is not the role they should all be fulfilling IMO.  Some should be good for med range autoing and suppression, like the SAW and BAR and the like, but smaller rifles such as the M16, G3, AUG, etc etc, are all made for accurate semi-auto fire akin to a mid/close range DMR.

I just want ARs to cover more area they they currently do, and adding is one of the ways it could be done. You could also consider adding bleed modifiers to the actual weapons, or just straight up giving them more damage in single fire. 


tldr


I wouln't be against removing mozam, but only if something else was workled out for spammers.


Pages: 1 2 3 [4] 5 6 ... 23


SMF 2.0.2 | SMF © 2011, Simple Machines
Simple Audio Video Embedder - Theme by Crip