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Messages - Doobee

Pages: 1 [2] 3 4 5
21
Suggestions / Re: Assignment Cooldowns
« on: October 05, 2014, 05:54:45 AM »
+1

22
Suggestions / Re: Scopes in hands to increase view range
« on: October 05, 2014, 05:52:46 AM »
bullshit idea, sorry
maybe make crafting recipe for telescope, but this is simply nonsense and nonrealistic

23
Suggestions / Re: Armor repair.
« on: October 04, 2014, 08:19:36 AM »
Not bad suggestion but very bad math. I think this should be way more simple. In case you are using same armor and broken armor piece, you get 50% boost to repairing condition (aka 6=>9, 8=>12, 15=22 etc.)

Now why your math was bad. Right now I can repair combat armor mk3 for 6%, now giving it 15% bonus wouldnt be realy balanced would it. Also mark of the broken combat armor doesnt tell you how broken it is, or how good you can scavenge it for useful parts, thats why my suggestion is about Same armor + Same broken piece rather then broken armor only.

24
Suggestions / Re: Sneaking Suggestions
« on: October 03, 2014, 07:57:50 PM »
Pardon me, but the worst shit about sneakers is the fact, that when you run from them or even chase them, they repeatedly appear and disappear making it impossible to hit them. I would say once the sneaker gets close enough to the enemy for some period of time (1-2 seconds) it will automatically desneak him. Right now it works something like this : You wander around in the core, not knowing whats gonna happend, suddenly you spot a sneak, with the best reaction time you can manage you avoid giving the sneaker first hit and you try to keep him on sight, but no matter how precisely you copy his movement, he appears and disappears, making it impossible to shoot him, for as long as he needs to confuse you enough to get on your back again and simply double slice you.

Basicaly spotted sneak cant sneak in the middle of the open street. AmIwrong?

25
Suggestions / LJ, CLJ, CLC
« on: October 03, 2014, 05:40:32 AM »
All these three armors have trait Paper Wall, which basically, when you wear the armor, gives lower chance to avoid KD and KO than when you wear no armor at all. Strange? Yes!

26
Suggestions / Re: ZC Tweek
« on: October 02, 2014, 04:07:24 AM »
useless idea, but I do like idea of quests in core, but possibly in non-controllable zones

27
Bug reports / Re: [MAP] Mountain Random Encounters
« on: October 02, 2014, 04:02:55 AM »
To be honest, I already thought of a realy fast way to do this. Simply level up your character without awareness, then when you reach some higher level (15+) simply move to core and there are golden geckos everywhere. I farmed 12/10 golden geckons in 1 hour of scavenging.

28
Suggestions / Re: Private base cleaning.
« on: October 01, 2014, 09:24:20 AM »
I would much rather see some (caps paid) option to have your base cleaned and items put into specific lockers. Would save allot of time sorting things out and more time for pvp.
Nonsense, everyone has their own sorting system.
Add the possibility delete useless items and objects from private base.For example - use Science on object and it deleted.
Trash can that delete items every period of time maybe? x)

29
also +2AP/s, +180AP for player kill :) nice modules

30
Suggestions / Re: Buff Chitin
« on: October 01, 2014, 04:41:57 AM »
just make drop rate 1-3 for every insect and voila, not a single complain will be made

31
Changelogs / Re: 30.09.2014 Changelog
« on: September 30, 2014, 02:49:45 PM »
infinite in case of lockers Im sure..?

32
Changelogs / Re: 30.09.2014 Changelog
« on: September 30, 2014, 07:32:20 AM »
confirmed, hotkeys file is empty

33
Bug reports / Re: [Art]10mm box.
« on: September 30, 2014, 07:19:55 AM »
I alredy posted this, also it appears to be AP ammo box only??

34
Bug reports / Re: [MISC] [Exploit] Enemy faction on Your assigment
« on: September 28, 2014, 01:50:47 PM »
You just said it, Im sure every dev will take it like that for obvious reasons.

35
Bug reports / Re: Sneaky rat found assignment exploit
« on: September 28, 2014, 03:54:54 AM »
Killing your faction mates is bannable offense, this doesnt seem like anything else to me.

36
Suggestions / Re: Reworked ZC Mechanics
« on: September 28, 2014, 03:52:26 AM »
Actualy it would be nice if you were to get these 200 points according to the time spent taking control. For example with same initial bonus of 50 points and after 5th minute 10 points pre minute will be added.

37
Suggestions / Re: Tagging other players
« on: September 27, 2014, 09:08:53 AM »
good simple idea

38
Bug reports / Re: [MECH] No New Assignement takable
« on: September 26, 2014, 04:20:04 PM »
lol, doesnt it mean you need to end assignement from second level first?

39
Suggestions / Re: shoot effective range
« on: September 26, 2014, 12:25:22 PM »
if he runs away then your flamer is of no use, now, I taught you

40
Suggestions / Re: shoot effective range
« on: September 26, 2014, 05:36:05 AM »
or just learn to play

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