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Author Topic: Encounters  (Read 25382 times)

cirn0

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Re: Encounters
« Reply #20 on: November 10, 2014, 11:35:16 AM »

Well, here's the direction I want to take the WM into.

Each sector of the map will be owned by a faction and are susceptible to being taken over.

As we will further the emphasis of the factions, they will eventually have faction wide resources such as Manpower, Wealth, Weapons, Armor, Food. These resources which will be generated via these sector controls as well as the core ownership.

Controlling Sectors:
-Platoons will be able to build outposts on behalf of their faction which will take control of adjacent WM sectors in a radius.
These outposts will be susceptible to attacks and can be destroyed completely by Players and periodic raids by NPCs if undefended.
-Outposts will be upgradable and have NPC defenders
-Hopefully I'll be able to implement dynamic buildings so players can build their own destructible walls in these maps to make for a personalized bases and dynamic battles.

What is controlling a sector good for?
-special locations that can only be accessed when your faction control the sector such as water sources, ruins, armouries, abandoned factories, ect.
-As we will be removing assignments from bases, it will instead be random locations that will pop up in faction owned territory.
-Platoon owning the sectors will receive income of all activity in the controlled area.
-After owning the sectors, you will then be able to build to build barracks, mines, small towns, ect which will generate more resources for the faction and platoon.

Ultimately, when you can reach the enemy faction's HQ from the WM with sector control, you'll have a chance to destroy that faction.

This is just the basic sketch of what I want AoP's WM to be like.

« Last Edit: November 10, 2014, 11:49:13 AM by cirn0 »
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John Porno

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Re: Encounters
« Reply #21 on: November 10, 2014, 11:44:51 AM »

How about making the surrounding wasteland just like phoenix itself, as a series of connected maps, each representing one of the previous world map squares, NPC groups would spawn in the maps as they do now, and the random encounter maps as they are (and any future ones) can be further utilised.

It's a big area so a lot of repetition would be needed (for example repeated use of the "road" map for the path to the gates etc), but even if you shrunk the overall size of the map it would be cool IMO.
The problem would be server perfomance, the more (moving) critters (players included) are on the same map, the more load the cpu has to cope with. That fonlineserver doesnt support multicore doesn't help the situation.

About encounters, they are not a priority right now. We always wanted to have hard forced encs on the edges of the WM, but seeing how the performed in the first weeks, we had to rethink some concepts. Right now, our top priority is to make the core more fun, ideally to an extent where you dont feel like you even need a worldmap anymore.

Basically, we have 2 ways to add content, either a single location, proferably inside the core, that combines both pve and pvp or, the 2nd variant, add instanced, pure pve content on the worldmap, which affects the server negatively in a number of ways because it draws players away from the core so there's less pvp for everyone else, it takes up lot of resources due to the amount of npcs being spawned and if it's a quest, palyers will quickly get bored of it and feel it's repetitive.

Yet, guess what, everyone cries for more pve content when it's much easier said than done.
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Anza

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Re: Encounters
« Reply #22 on: November 10, 2014, 11:52:48 AM »

Ultimately, when you can reach the enemy faction's HQ from the WM with sector control, you'll have a chance to destroy that faction.

Aren't you afraid that a faction with swarm will destroy a smaller faction ? Even during prime time ? And that people from factions with no swarm won't get the motivation to build strong bases as they can be swarmed anyway ?

Hope there will be some balance on faction populations, although I don't really know how
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John Porno

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Re: Encounters
« Reply #23 on: November 10, 2014, 11:55:55 AM »

factions getting destroyed is part of it
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Anza

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Re: Encounters
« Reply #24 on: November 10, 2014, 12:00:48 PM »

Do you mean there could be shorter seasons, something like wipe everytime a faction destroys the other 3 ? That could be interesting ?

Or something more like revive a faction after being destroyed ?
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cirn0

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Re: Encounters
« Reply #25 on: November 10, 2014, 12:03:18 PM »

Politically, it becomes a whole different game when your actually at risk for not keeping each power in check.

Mechanically, a lot of the payouts and rewards will be split to all your faction members, so if a faction gets stacked it will hopefully be adjusted a bit by that.

And a wipe when one faction is last faction standing is indeed the goal.
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Anza

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Re: Encounters
« Reply #26 on: November 10, 2014, 12:10:21 PM »

Very nice idea indeed, if there are wipes each time one faction is last one standing, people who actually stay will start to fill the empty factions so the season will last longer. Maybe also put a decent limit in a platoon size to ensure there will be several platoons making bases and outposts ?

For people who think shorter seasons is bad, look at MOBA games it's very popular so I think it will fit well here too  :)

EDIT : If your faction is destroyed, will you have the option to move to another faction ? (I guess so but to confirm)
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paragon

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Re: Encounters
« Reply #27 on: November 10, 2014, 01:45:48 PM »

What you said is god damn exciting
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Captain Chilly

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Re: Encounters
« Reply #28 on: November 10, 2014, 02:41:05 PM »

i have an idea: when your faction gets destroyed, you will be teleported back to the starting zone and have access to what used to be in your room, then you will pick to join one of the remaining factions
would make the game a lot more intresting, and as for session wipes, i guess wipes should be schedueled when only 2 factions remain and one of them is nearly destroyed, just sayin

Hang-Lip

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Re: Encounters
« Reply #29 on: November 10, 2014, 02:45:27 PM »

What you said is god damn exciting

Hell yeah
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mAdman

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Re: Encounters
« Reply #30 on: November 10, 2014, 03:05:18 PM »

I agree that all does sound quite cool, but it definitely pulls the focus away from the city when the fate of your faction lies in the battles outside.

But nonetheless I like the idea of expanding territories and building outposts, if a faction does manage to build up to another factions HQ I assume some epic final stand battle will occur involving that whole faction? (Well I hope).
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FrankenStone

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Re: Encounters
« Reply #31 on: November 10, 2014, 05:49:13 PM »

well it sounds all good but i see many problems lul , also people her are u knowing what a wip is ? your character will get deleted , and u really want to level all that short time period again ? i mean it sounds all coll but it needs to be more thought out and at the moment we dont even have the playerbase to fill 4 factions ... maybe 2 . so the need of some kind of regulation sounds cool but the problem is how . its like with fonline economy ive never seen one fonline game were it wasnt broken ... and im still wondeirng how some people could get that mcuh caps ingame... mabye thx to kink lol
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Hang-Lip

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Re: Encounters
« Reply #32 on: November 10, 2014, 07:31:03 PM »

I can tell you love jagged alliance 2 cirn0. Me too I played that game a lot in my younger days.
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Captain Chilly

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Re: Encounters
« Reply #33 on: November 11, 2014, 10:36:11 AM »

Wipes are a natural thin for FOnline servers and make the game better, veterans will obviously find ways to reach the top first

FrankenStone

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Re: Encounters
« Reply #34 on: November 11, 2014, 12:09:33 PM »

captain silly or  come to a gate in core so that i can kill u ingame pls
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lvhoang

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Re: Encounters
« Reply #35 on: November 11, 2014, 05:27:26 PM »

please no wipe :( I dont think I can muster the courage and patience to re-level up and everything :(
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John Porno

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Re: Encounters
« Reply #36 on: November 11, 2014, 06:04:32 PM »

Wipes are a natural thin for FOnline servers and make the game better, veterans will obviously find ways to reach the top first
qft
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FrenchSniper

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Re: Encounters
« Reply #37 on: November 11, 2014, 06:41:10 PM »

I think an item wipe would be good, but the characters and experience should be untouched in my opinion lol
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baskila

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Re: Encounters
« Reply #38 on: November 12, 2014, 06:45:11 AM »

One word: When??
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mAdman

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Re: Encounters
« Reply #39 on: November 12, 2014, 07:04:27 AM »

Hmm?

They have been talking about a wipe after one faction destroys all the others.

I assume you just saw the word wipe in a dev post and got worried? >.<
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