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Messages - MickDick

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21
This sounds really cool but a ton of work

22
General Discussions / Re: Revive
« on: September 12, 2014, 09:38:51 AM »
Automated defibs have a 33% chance of reviving.

Manual ones have a 100% chance but require 150% doctor skill to operate.

Just use the Defib one a dead person.

You apparently cannot revive someone who died from a critical death (cut in half, etc)

23
Suggestions / Re: Hamster suggestion.
« on: September 12, 2014, 07:14:18 AM »
It's an item not a perk.

Perks have no drawback (:
But "must have" items which don't break / consume resource are lame.
Grenades and healing stuff consume resource, that's why it has no drawback.
Running with a backpack with 50kg of stuff is hard, that's why 5% less running speed is also pretty realistic.
Running in some heavy combat armor or certainly PA is hard but I do not see a speed reduction.  I do not think realism should be brought into the matter.  This is a Fallout Online game not Arma.  Hell on the combat armor sprite it is clear a backpack is already there.  So if we were to be realistic about the matter, combat armor should already have a speed reduction by default.

Armor and weapons are not also resources?  They are pretty much consumed from use or when you die and are looted.  They are as much a resource as any other, but with much more longevity and the potential for permanent existance due to repairing but the act of repairing also consumes resources. 

Though getting a bit sidetracked; utility is seems to have an obvious place as more of a way of carrying around a tactical tool to help in certain situations based on your abilities.  Medics/doctors have first aid kits and defibs, etc.  People who need to carry an explosive for buildings, cannot reload at the time, and such can carry some grenades and do better with some throwing skill.  People who have low strength can carry a backpack.  Not to mention, this doesn't help with combat, so it's not unbalanced and thus I don't see the logic in giving it a drawback except just for the sake of.

I think I agree with nunn however, that this item should be more of a luxury item, comparable to defibs in price perhaps.  So it's for people who aren't simply running in to core naked with a backpack to grab as much phat lewt as they possibly can.  I certainly wouldn't think it craftable with some brahmin hides or anything, which is a proper drawback in itself I think.

24
Changelogs / Re: 11.09.2014 Changelog
« on: September 12, 2014, 06:57:36 AM »
Quote
Green Grids now have a 8 second cooldown after 2 consecutive jumps.
- Red Grids on Gates will have a 8 second timer for non-faction players.

Good job, now enemies can camp on grid, lose their stuff, come back and loot it later, but you cannot loot your own grid ;)
I will assume this is going to be different next patch ;D
Bring enemy faction alt to your gate for looting.

25
Suggestions / Re: Shield
« on: September 12, 2014, 06:39:45 AM »
Yeah maps have pretty much no cover and the few cover spots aren't in the best tactical positions...

I do question this suggestion however.

How would we know they are holding a shield?  There is no visual indication, and this seems like a big enough deal to require it.  Not everyone has awareness, and even then awareness is good more for skirmishing and focus fire, not determining who is holding a shield in the middle of a chaotic clash between two large forces.

What exactly would the statistics of this shield be?  Can you block damage from everything, or everything except explosives?  etc.

I think it's best to wait for devs to properly implement covers into the map.

26
Suggestions / Re: Hamster suggestion.
« on: September 12, 2014, 06:36:05 AM »
Do we need a drawback for using grenades and first aid kits too?

no?

We don't need a drawback for this.

It's an item not a perk.

27
General Discussions / Re: AOP the TLAMKII second try?
« on: September 11, 2014, 04:26:45 AM »
I never have a problem getting materials or gear.

And I go to the core solo half the time.

And I'm in family.  We don't have any fuckin zones man.  Poorest faction technically, although it doesn't really seem to be the case.

Even at prime time I can find a decent amount of stuff scavenging.

What exactly is the problem here?  There's plenty of loot to be found in the core.  You can find piles of what people died in and simply run in houses and out easy as pie, and if a npc party is going to kill you just jump behind a wall where people cant find it and come back.  Big deal.

28
General Discussions / Re: Help with making Vid, and not record mumble.
« on: September 11, 2014, 04:15:18 AM »
Depends on the team, but yeah.

I would think a good team who is willing to record some vids isn't likely to be a bunch of screaming monkey's like usual.

29
General Discussions / Re: Help with making Vid, and not record mumble.
« on: September 10, 2014, 01:48:54 PM »
I think most people appreciate hearing the team talk during the action in video.  It lets people get an idea how people coordinate together well and a better understand of what is happening.

Just my thoughts on it, I'm afraid I cannot help you with the actual issue.

30
General Discussions / Re: do perks increase stats beyond 10?
« on: September 07, 2014, 02:40:18 AM »
For the purpose of seeing, yes.  Will it help with your hit chance?  No.

31
Changelogs / Re: 07.09.2014 Changelog
« on: September 07, 2014, 02:35:41 AM »
If I understand correctly, when you get a new room all items from that room are transfered to your inventory but you are still next to the manager.

I think it would be a good thing to spawn the player in the new room in this case.  How many people don't have at least 5-20x their own carryweight?

From there they can drop the heaviest things, then begin reorganizing.

32
General Discussions / Re: Weapons explode.
« on: September 06, 2014, 05:01:03 PM »
What is your luck?

So far I haven't had weapons explode on me above 30%.  That seems to be a safe area.

Understand that deterioration works oppositely from other servers.

Things start at 100% and they work their way down over time.  15% is extremely bad condition.

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