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Suggestions / Re: More Interraction with Patrols / Reasons to stay in controlled zones
« on: September 12, 2014, 10:07:44 AM »
This sounds really cool but a ton of work
Running in some heavy combat armor or certainly PA is hard but I do not see a speed reduction. I do not think realism should be brought into the matter. This is a Fallout Online game not Arma. Hell on the combat armor sprite it is clear a backpack is already there. So if we were to be realistic about the matter, combat armor should already have a speed reduction by default.It's an item not a perk.
Perks have no drawback (:
But "must have" items which don't break / consume resource are lame.
Grenades and healing stuff consume resource, that's why it has no drawback.
Running with a backpack with 50kg of stuff is hard, that's why 5% less running speed is also pretty realistic.
Bring enemy faction alt to your gate for looting.QuoteGreen Grids now have a 8 second cooldown after 2 consecutive jumps.
- Red Grids on Gates will have a 8 second timer for non-faction players.
Good job, now enemies can camp on grid, lose their stuff, come back and loot it later, but you cannot loot your own grid
I will assume this is going to be different next patch