Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - John Porno

Pages: 1 ... 36 37 [38] 39 40
741
Bug reports / Re: [MAP] Worldmap on full screen
« on: February 17, 2014, 06:25:49 PM »
I'm playing in the same resolution and cant reproduce the problem, seems very strange.

742
Suggestions / Re: Assault Weapon Breakdown vs Combat Armor
« on: February 16, 2014, 06:26:48 PM »
I'm sorry about the ext. ak's. we had multiple overhauls of the assault rifles over the past year and during the last overhaul, I first wanted to handle the basic version of the guns and then later on forgot to edit the upgrades as well. Similar thing for the rpk, it was the most recent weapon I implement and it was one of those "I'll fix it later" kind of things that I then forgot about.

743
Technical Center / Re: BETA CLIENT
« on: February 16, 2014, 07:42:46 AM »
move the fonline zip into the "data" folder and extract it there, then remove its mention in the datafiles.cfg.

744

Unfortunately, this video is not available in Germany because it may contain music for which GEMA has not granted the respective music rights.

apart from that, during ZC, you dont lose reputation for killing faction members that have less than 50 score and are just there to steal your loot or scout.

745
Resolved bugs / Re: [MECH] Arrow
« on: February 14, 2014, 05:32:05 PM »
I think he means the cursor, I also ahd that disappear a couple of times using the pipboy. It seemed to occur when you first open pipboy with p and then press m and then press M to get directly to the map, I tried to reproduce it but I couldnt make out when exactly it would happen.

746
Resolved bugs / Re: Reputation Bug ?
« on: February 14, 2014, 01:10:48 PM »
just put in the correct resolution in your config. You cna put in anything you want.

747
Technical Center / Re: Updater
« on: February 14, 2014, 11:52:59 AM »
if youw ere one of the first to download the client, then you have an older zip file. We rearranged the client a bit at some point so you should just download the whole thing again to make sure it works properly. I dont know how long downloading the zip fiel from the update server would take.

748
Suggestions / Re: Inconvenient straits in Family
« on: February 13, 2014, 06:27:38 PM »
we plan to have some sort of fast travelling system, with different npcs in different places of interest that will teleport you. I agree about those stairs though, it is annoying to click them

749
Resolved bugs / Re: [MECH]Awareness quest bug (Lawyers)
« on: February 12, 2014, 08:34:34 AM »
noted, it seems rather than a faulty dialogue, the problme is that the parameter itself has been or something, soa  scripter neeeds to have a look at that.

750
Resolved bugs / Re: [Exploit (maybe?)] Sharpened Poles
« on: February 12, 2014, 07:56:31 AM »
sharpened pole? Iron dagger you mean?

Seriously though, thanks for the info. The crafting is beign worked on, soon enough, only tier 2 crafts, aka those requiring one special part, will increase the skill.

751
Resolved bugs / Re: [ITEM] Crafting list And Machete
« on: February 12, 2014, 06:44:59 AM »
basically, when you are anywhere in the world, all recipes are displayed so you can check the required materials. As soon as you use a workbench though, only those crafts are displayed that require a workbench as part of their recipe. Same thing for the drug and explosive crafting which will be implement properly the next days.

752
Suggestions / Re: Spawn at core , Balancing issues
« on: February 11, 2014, 09:22:19 PM »
nope, it simply didnt. The amor values were last changed in 2012.

753
Suggestions / Re: Spawn at core , Balancing issues
« on: February 11, 2014, 09:06:40 PM »
Metal armor as 11/50 and not 5/25. you are also comparing a mark 1 to a mark 2 armor. Comparing Metal mk II with ca Mk II is even less of a difference, 12/50 to 15/55

The ammo merchant sells ammo in packs of 100, it just lacks proper art right now and looks like normal ammo.

Lootable cars a being added with the next patch to increase the general item availability. Also, mines ar eplanned for later (in weeks though, not days)

754
Resolved bugs / Re: Infinite Throwing Spear
« on: February 11, 2014, 09:05:04 PM »
fixed in next patch

755
Bug reports / Re: Bug Reports
« on: February 10, 2014, 08:40:58 AM »
jams always happen, even with higher condition items. it just much less likely.

756
General Discussions / Re: Questions ?
« on: February 08, 2014, 04:11:20 PM »
You're free to join the test, moonfall, it would be appreciated for everyone to come to irc though, irc://irc.forestnet.org/AshesOfPhoenix

757
Suggestions / Re: Suggestions.
« on: September 26, 2013, 08:41:24 PM »
In that case, there is not much point to be in it in the first place. It would be like a tutorial which we already have. It is important to build your reputation with your faction from day 1.

758
Suggestions / Re: Suggestions.
« on: September 26, 2013, 08:31:03 PM »
1:
The problem here is that we dont want to support the loner playstyle, we are all about teamplay. Similarly, a central and neutral meeting place would be like a new ncr. Instead, we want to make the headquarters the main meeting ground. There wont be any neutral or guarded place outside of the HQs because these are the only safe heavens and there is no need for more.

2:
The flaw in that idea is that we want to draw people into the core, not out of it. Small locations also might lead to grid camping and of course world map jumping, which is something we souhgt to eliminate. What you are suggesting is fairly similar to Zone control, except for being on the WM and not in the core, which is bad.

759
General Discussions / Re: Questions ?
« on: September 26, 2013, 06:13:02 PM »
nah, just development.

760
General Discussions / Re: Questions ?
« on: September 26, 2013, 05:47:24 PM »
has been for a while now

Pages: 1 ... 36 37 [38] 39 40


SMF 2.0.2 | SMF © 2011, Simple Machines
Simple Audio Video Embedder - Theme by Crip