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« on: August 29, 2014, 04:53:57 PM »
Have you played the game?
By design, the armour subtypes [ robe, leather, metal, combat, pa ] each have their respective tiers 1 to 3 and they are balanced by tier levels to be of equal viability. We want the different types of armours of the same tier to be viable. To do so we must factor in the character, weapons, play-style, situation which is just a short list of all the variables we need to consider. So to best meet our design we need continual review of the meta game. And of course we will always be looking at our game such that if the game-play does not adhere to our design, expect change.