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Off-topic Discussions / Re: Random tips about fonline developing
« on: May 13, 2015, 03:16:28 PM »
so you are announcing some sort of exploit or what is it
...
...Okay i will:
Give people info about numbers of enemy, let them rebalance game on their own, those who will be intentionaly violating balance are simply part of the 1st problem...This is my honest opinion about all said in this thread, why is my opinion such?, you should consider 2 reasons, i realy cant argue brainless reasoning of other debatants or i am just in bad mood being arogant.
My question is how would transparency of team numbers affect gameplay in your opinion?
would take any surprise out of the gameDont forget traveling across own territory makes you hidden same as before.
Polymer lab is being contested(7,0,4,1)
or
Phoenix Hospital is being taken.(0,1,0,0)
And as I know, the % of needed repair= the chance that item will loose qualityI doubt it, basicaly higher engineering skill makes you repair more % with 1 try, and also degrading becomes more rare.
Almost everytime when I try to repair 90%+ items, in Perfect condition, it becomes Outstandingwith such high skills you should never ever repair item with more than 85% condition, its just dumb.
And yesterday I tried to use Repair Kit on Garbage quality item to rise it up, it consumed the RK but quality was still Garbage, is it a bug or Garbage items impossible to rise quality at all?There is ten levels of item quality:
C'mon British, theres a reason why we have PvP discussionThis realy is nice thread, i mean its pile of shit, some crap on first page, some crap on another, reading this seems to be very similar to fortune telling, just instead of cofee cup, there is toilet bowl.
gg's tho, they were fun, we both lost some and won some . and thank thomas for the power armor :D:D
shame glowtrotter got butthurt because he couldn't get a guy in his squad so went to V-Tec xD