Some reference material:
http://blog.kertgartner.com/2012/03/making-entertaining-and-engaging-video-game-trailers/
Too long to read so to summarize. I liked this one from the ones mentioned in the article:
For AOP trailer this would mean:
Trailer lasts 1 minute
Trailer doesn't have any text captions
Storyboard:
fade in
"No Name Yet Team Presents"
fade out
fade in/sound effect
Ashes of Phoenix logo
fade out
fade in/music starts (mix in some voicecomms audio if needed for max epicness)
30 seconds of game play footage that works towards an epic concluding shot.
fade out
infos
THE END.
This! Is how a trailer should be structured. Thank you Teela!
That is pretty much what I was trying to get at but you know me....I ramble, and often overshoot my point. Thanks for the reference material.
Yes Niamak is right, trailer should come first. Even if its just a teaser.
Followed by informative videos. Not only would a trailer be easier to do but the information videos may take longer to produce and will probably require more information on certain things than we have right now.
Anything in the videos shouldn't be based on something that
might be happening. It should be concrete first.
And changing the subject here a little bit, but what about a series called "Change log showcase" Or "CLS" for short...something like that. You know...Covering all the things that have been buffed/nerfed changed or added to the game
"Hello and welcome to another, Ashes of Phoenix change log showcase"....I don't know just a thought.
I don't mean a lets play and I don't mean a how to.
I mean unbiased information set out in an easy to understand video.
Same for any information videos, they shouldn't resemble a lets play or a how to guide. Just the facts. Sure you might demonstrate how certain things work but its not about the actual playing of the game. Its about making sure the viewer gets the information they are looking for and require to have a great stay in Phoenix!