Pages: [1] 2

Author Topic: 6.11.2014 Changelog  (Read 21194 times)

cirn0

  • No Name Yet Team
  • Outdoorsman Veteran
  • *********
  • Offline Offline
  • Posts: 834
  • That's Terror
    • View Profile
6.11.2014 Changelog
« on: November 06, 2014, 01:09:41 AM »

Bugs:
-Fixed a bug where Molotov/incendiary fire sometimes doesn't burn people.
-You can finally inject others with stims via putting stims into your hand slot and clicking the inject button and then the target. This changed for SuperStim, Bandaged and Tourniquets as well. ( Will make it so you press A to activate sometime later, I promise! )
-Fixed a sight glitch involving doors in Polymer Lab.

Tweaks:
-Doubled ZC rewards ( Until we completely revamp ZC system, more info on this later )
-Poison now reduced to -27 healing rate but healing rate bonus from food & leadership is no longer in effect when poisoned.
-Unpowered Power Armor unable to get movement speed boosts.
-Diminished returns of CHA on receiving leadership buffs (50% less effective at 10CHA : 20DR => 15DR)

Additions:
-First aid [5] and Doctor [6] hot-key now highlight all players with contour. They can be targeted through view obstructing obstacles with ease now. You can probably use it to defib people dead behind walls/objects as well where they would originally be blocked. ( Tomorrow I will add a hotkey to display all corpses so you can loot bodies behind walls as well ) ALSO does this if you have medkit/doctor/defib in util slots and press your utility key.

-Mustard Gas grenade added and available in vendors

-Holdout [W.I.P]   
This is a new location on the WM currently up for testing.
It is a wave based event location that is part of the tier-3 item progression.
Its susceptible to PvP.
First one currently located at 750 750 on the map.
Meant for teams of 6, 12 and 18.
Enter at high risk!

Run Updater!

Port for game-server is still 4001. Thanks for all your loyalty!


Whats Next:
- 2nd,3rd and 4th floor of the Phoenix Hospital, a mini persistent dungeon part of the tier 3 progression!
« Last Edit: November 06, 2014, 11:14:02 AM by cirn0 »
Logged
YOU CAN'T CUT BACK ON FEATURES! YOU'LL REGRET THIS!

MARXMAN

  • Wiki Editor
  • Experienced Survivor
  • ***
  • Offline Offline
  • Posts: 461
  • Trickshotting Legendaries since before it was cool
    • View Profile
Re: 6.11.2014 Changelog
« Reply #1 on: November 06, 2014, 01:43:22 AM »

Hell Yes! gonna have to hop on regardless if anyone else is.

The FA/DOC/UI additions were much needed
Logged

Myakot

  • Global Moderator
  • Wasteland Figure
  • *********
  • Offline Offline
  • Posts: 1368
  • Eng\Rus Mod
    • View Profile
Re: 6.11.2014 Changelog
« Reply #2 on: November 06, 2014, 01:58:44 AM »

Cirn0 rocks our casbah.
Logged
I think it's time we blow this scene, get everybody and the stuff together...
Okay, 3, 2, 1, let's jam!

paragon

  • Guest
Re: 6.11.2014 Changelog
« Reply #3 on: November 06, 2014, 02:15:29 AM »

First aid [5] and Doctor [6] hot-key now highlight all players with contour... only while they stand still xD but it's good enough.

Where is colorizing patch? ):
« Last Edit: November 06, 2014, 07:43:46 AM by paragon »
Logged

3.14

  • Wastelander
  • **
  • Offline Offline
  • Posts: 155
    • View Profile
Re: 6.11.2014 Changelog
« Reply #4 on: November 06, 2014, 07:00:41 AM »

The Mustard Gas grenade looks interesting. At first (after a small delay) it creates a small, one hex green cloud and over time the cloud spreads to some 4-5(3-4?)hexes and stays there for a few seconds. The only effect I noticed is poison and that's a bit disappointing for a toy that cost almost 900caps, can't be used from the utility slot and uses most of your AP pool. I was expecting something like the Baldur's Gate  stinking cloud spell (knockout, blindness, disorientation).

In ZC it could be used to apply a debuff on a large number of enemies or more likely to force them to move to a different position (for a minute or so). 

For me it's too expensive ;)
Logged

Myakot

  • Global Moderator
  • Wasteland Figure
  • *********
  • Offline Offline
  • Posts: 1368
  • Eng\Rus Mod
    • View Profile
Re: 6.11.2014 Changelog
« Reply #5 on: November 06, 2014, 07:21:58 AM »

The question is, for how long does it stay, and does it decrease PE or vision? (and if it deals more damage overtime, don't forget that poison was buffed)
Logged
I think it's time we blow this scene, get everybody and the stuff together...
Okay, 3, 2, 1, let's jam!

Stem Sunders

  • Guest
Re: 6.11.2014 Changelog
« Reply #6 on: November 06, 2014, 07:31:07 AM »

Praise be to Cirn0 god.

Cant wait to try out this area with possible pvp, sounds like fun!

Now lets see if there are 5 others to play with hah.

(Edit) Am I supposed to be able to get inside the new location alone? Because I can, Looks awesome but I cant get 6 steps inside before my ass get chewed up, someone come with me? its dangerous to go alone and the past three times I logged in now one is around :(
Really wanna try the new dungeon.

(Edit) I went to buy a mustard gas grenade with 500 caps expecting to maybe get one or two....
They're 875 caps each?!? Think Ill pass for now  :P
« Last Edit: November 06, 2014, 08:07:02 AM by Stem Sunders »
Logged

Shura

  • Wiki Editor
  • Wanderer
  • *
  • Offline Offline
  • Posts: 24
  • aka Alex - Lawyer
    • View Profile
Re: 6.11.2014 Changelog
« Reply #7 on: November 06, 2014, 08:01:25 AM »

Gaz Mustard :

Maybe add a disoriented effect when you are in the cloud.

Also, is the amount of Poison Point inflicted linked to throwing value ?
Logged

John Porno

  • No Name Yet Team
  • Wasteland Figure
  • *********
  • Offline Offline
  • Posts: 1392
  • run updater
    • View Profile
Re: 6.11.2014 Changelog
« Reply #8 on: November 06, 2014, 08:17:25 AM »

Also, is the amount of Poison Point inflicted linked to throwing value ?
I would bet that cirn0 implemented that, yes.
Logged
"if i was a dev i would just stop server, and nobody hurt"

Smalltime

  • Global Moderator
  • Experienced Survivor
  • *********
  • Offline Offline
  • Posts: 457
    • View Profile
Re: 6.11.2014 Changelog
« Reply #9 on: November 06, 2014, 10:09:59 AM »

In ZC it could be used to apply a debuff on a large number of enemies or more likely to force them to move to a different position (for a minute or so). 
With max throwing it lasts quite a while, but let me lay out exactly what happens when you get poisoned.
You lose massive critical resistance. The health regen from your food is enirely negated. You essentially end up with negative healing rate, with just a bit of poison. The longer stay in, the longer your crit resist and health regen are screwed.

It's actually a pretty big deal.
Logged

Stem Sunders

  • Guest
Re: 6.11.2014 Changelog
« Reply #10 on: November 06, 2014, 10:11:22 AM »

In ZC it could be used to apply a debuff on a large number of enemies or more likely to force them to move to a different position (for a minute or so). 
With max throwing it lasts quite a while, but let me lay out exactly what happens when you get poisoned.
You lose massive critical resistance. The health regen from your food is enirely negated. You essentially end up with negative healing rate, with just a bit of poison. The longer stay in, the longer your crit resist and health regen are screwed.

It's actually a pretty big deal.
Looks like antidotes are now part of my permanent kit, poison never really bothered me before.
« Last Edit: November 06, 2014, 10:14:32 AM by Stem Sunders »
Logged

paragon

  • Guest
Re: 6.11.2014 Changelog
« Reply #11 on: November 06, 2014, 10:12:53 AM »

[23:31:31] <cirn0> i refuse
[23:31:33] <cirn0> to fix squads
Logged

3.14

  • Wastelander
  • **
  • Offline Offline
  • Posts: 155
    • View Profile
Re: 6.11.2014 Changelog
« Reply #12 on: November 06, 2014, 10:21:13 AM »

So how does poison now work exactly? With numbers, resistance, tick time and all please.
Logged

Shura

  • Wiki Editor
  • Wanderer
  • *
  • Offline Offline
  • Posts: 24
  • aka Alex - Lawyer
    • View Profile
Re: 6.11.2014 Changelog
« Reply #13 on: November 06, 2014, 10:56:17 AM »

According to wiki :

-Healing rate -27 and cancel buff from food and leadership bonus (change with the new update)
-Crit res -20%
-Bleed res -20%
Logged

PorkchopExpress

  • Wastelander
  • **
  • Offline Offline
  • Posts: 153
  • Give me your best shot, pal. I can take it.
    • View Profile
Re: 6.11.2014 Changelog
« Reply #14 on: November 06, 2014, 10:58:32 AM »

Cancel buff from leadership bonus? o.O
Logged
Check it out! Independently targeting particle beam phalanx. Vwap! Fry half a city with this puppy. We got tactical smart missiles, phase-plasma pulse rifles, RPGs, we got sonic electronic ball breakers! We got nukes, we got knives, sharp sticks...

cirn0

  • No Name Yet Team
  • Outdoorsman Veteran
  • *********
  • Offline Offline
  • Posts: 834
  • That's Terror
    • View Profile
Re: 6.11.2014 Changelog
« Reply #15 on: November 06, 2014, 11:07:17 AM »

Just the healing rate, but for some reason I really like the idea of a leadership counter...
Logged
YOU CAN'T CUT BACK ON FEATURES! YOU'LL REGRET THIS!

Shura

  • Wiki Editor
  • Wanderer
  • *
  • Offline Offline
  • Posts: 24
  • aka Alex - Lawyer
    • View Profile
Re: 6.11.2014 Changelog
« Reply #16 on: November 06, 2014, 11:09:20 AM »

So... Half leadership bonus when poisonned !
Logged

PorkchopExpress

  • Wastelander
  • **
  • Offline Offline
  • Posts: 153
  • Give me your best shot, pal. I can take it.
    • View Profile
Re: 6.11.2014 Changelog
« Reply #17 on: November 06, 2014, 11:11:50 AM »

Just the healing rate, but for some reason I really like the idea of a leadership counter...

Depends on the duration of the effect....
Logged
Check it out! Independently targeting particle beam phalanx. Vwap! Fry half a city with this puppy. We got tactical smart missiles, phase-plasma pulse rifles, RPGs, we got sonic electronic ball breakers! We got nukes, we got knives, sharp sticks...

paragon

  • Guest
Re: 6.11.2014 Changelog
« Reply #18 on: November 06, 2014, 12:17:08 PM »

Noooooo, not leadership! Weep, weep.
Alright, if it's needed, how about not poison? At least EMP grenade or something... with smaller effect zone.
Logged

S.T.A.L.K.E.R

  • Guest
Re: 6.11.2014 Changelog
« Reply #19 on: November 06, 2014, 07:15:13 PM »

-You can finally inject others with stims via putting stims into your hand slot and clicking the inject button and then the target. This changed for SuperStim, Bandaged and Tourniquets as well. ( Will make it so you press A to activate sometime later, I promise! )
Finally I can make people stop bleeding out on me :D

http://fonline-aop.net/wiki/index.php?title=Mustard-Gas_Grenade
« Last Edit: November 06, 2014, 10:36:34 PM by S.T.A.L.K.E.R »
Logged
Pages: [1] 2
 



SMF 2.0.2 | SMF © 2011, Simple Machines
Simple Audio Video Embedder - Theme by Crip