FOnline: Ashes of Phoenix
General section => Changelogs => Topic started by: John Porno on March 24, 2015, 05:34:35 PM
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Fixes:
-Reputation fix for payouts not deducting rep on players logged off in their base
-Fixed throwing 200% not working properly with certain nades.
-Fixed an error with Mustard Grenades, damage should be applied more reliably
-Fixed client fps issue when holding a scope
Changes:
-Reduced respawn timer on robots in the office of robco
-Leadership buff Jomini now effects Molotovs, incendiary, ect.
-Added fuse time of 2000ms to incendiary grenade and contact fuse to stun grenade
-Slightly increased AP cost of all grenade (5ap)
-Increased speed parameter for grenades from default 400ms to 1200ms
-The utility mode (for throwing nades etc) will now only be deactivated with right click rather than any key
-Increased AP cost of Gauss from 65 to 75 and added the new Bolt Action trait (automatically jams after each shot)
Additions:
-Added future core map to use as a (deathmatch-) testing ground for things and stuff
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get fukd grenadiers ;^)
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next patch whatever weapon ramon's currently using will be nerfed
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ty for nerfs =D
nerf everything plz ;)
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get fukd grenadiers ;^)
Aw c'mon ramon don't be like that
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Deathmatchs were really fun, could you add some of those features maybe ? :)
- Autosquad up, with whatever leadership guy as SL (first on list, no need to do FTL auto if several leadership char i guess
- Add sec with SB ;D Maybe link the combat leather coat with those
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Jesus christ, only nerfs, no buffs :-\
might as well make the firing mode for everyone gun 1000ms, especially plasma weapons since they have nature's peace trait.
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sorry I can only nerf guns when ramen is using them first
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thats right, i dont use plasma weapons
weapons i totally use all the time are all machine guns and conclusion grenades!
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nice nerf. grenades still totally cool in combat but you got rid of the '3 grenades and run' that STALKER had adopted.
I was going to add sth mean but i won't.
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nice nerf. grenades still totally cool in combat but you got rid of the '3 grenades and run' that STALKER had adopted.
I was going to add sth mean but i won't.
Please do, I would love to hear what you want to say gypsy
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Team deathmatch was really fun. 8)
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nice nerf. grenades still totally cool in combat but you got rid of the '3 grenades and run' that STALKER had adopted.
I was going to add sth mean but i won't.
Please do, I would love to hear what you want to say gypsy
Actually I couldn't think of anything mean to say. I was just bluffing.
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Team deathmatch was really fun. 8)
Yeah could have played it for hours :D
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The random weapons are fun too :P
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Team deathmatch was really fun. 8)
Yeah could have played it for hours :D
It was fun, Though I did terribly, as I was halfway through rerolling my guy when the DM started lol.
Personally though I liked the free for all better, even though it was unintentional. Maybe a couple more teams can be added (4 teams like the 4 factions)?
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Team deathmatch was really fun. 8)
Yeah could have played it for hours :D
It was fun, Though I did terribly, as I was halfway through rerolling my guy when the DM started lol.
Personally though I liked the free for all better, even though it was unintentional. Maybe a couple more teams can be added (4 teams like the 4 factions)?
i was skeptical about adding the battle ground to AOP, but I think with four teams and customizable loadouts (point buy) or something...
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tdm was very nice indeed, been only around for 3 days but everythings pretty amazing so far :)