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Author Topic: 05-15-2016 Changelog  (Read 39545 times)

cirn0

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05-15-2016 Changelog
« on: May 15, 2016, 04:45:27 AM »

Run the updater

Sneak perks re-enabled on sneak boy.
-3 Minimum detection range  ( 100)
+20 for standing still  ( 125 )
+20 within 1 hex of wall. ( 150 )
       within 4 hex of wall. ( 175 )
-3 Minimum detection range  ( 200 )

Sneak efficiency dropped by 25% per Big Weapon equipped, 15% per Two Handed Rifle
Sneak drops to 0 whenever inventory management
Wartime sneak mode removed
Weight Malus / Battery Drain removed from sneak

Scope now gives ER, 1 level of accurate perk per Scope Level
Change possible scope mounting on certain weapons

Reverted (buffed) mk1 and mk2 armors back to last season stats. mk3 unchanged

Fixed issue with Free Shooting after RTS commands
Various map fixes

SVD:
- Increase max range from 50 to 80 for SVD.
- Increase single shot AP cost for SVD from 20 to 25 AP.
- Increase damage of SVD from 34-40 to 44-52 (30% increase)
- Change 1xMore criticals on SVD to 1xQuick Scope
- Can mount 2x and 4x scopes

SVU:
- Increase single shot AP cost for SVU from 20 to 23 AP.
- Increase damage of SVU from 34-39 to 39-46 (15% increase)
- change 2 x More criticals on SVU to 2 x Quick Scope
- Add a second mode "Burst".
- Add 1 x Suppression trait.
- Can mount 2x and 4x scopes

Particle Accelerator:
- New sound for Particle Accelerator Charge
- Chargetime increased to 3000ms
- Now deals mostly bleed damage

Incinerator:
- rate of fire of the standard 1200ms (full animation cycle)
- fuel consumption for single increased 1 => 3

L96a1:
- added accuracy bonus of 10%
- lowered AP cost from 60->50
- replaced hit the gaps trait with deep wounds


Needler:
- decreased magazine size from 10->8
- decreased range from 45->25
- added single reload trait at 8ap per needle
- added Field Inhibitor trait, resuling in only 33% damage when shooting at less than 33% of maxrange
- replaced better crit perk with deep wounds
- decreased needler ammo bleeds to compensate

Spas:
  1) Incrasing AP cost from 15 to 18;
  2) Decreasing damage from 70-90 to 60-80;

Combat Shotgun:
  1) Decreasing single shot firerate from 400ms to 600ms
  2) Decreasing burst mode firerate from 600ms to 800ms

Pancor:
  1) Increasing damage from 90-100 to 95-105
  2) Increasing single shot AP cost from 30 to 32
  3) Increasing burst mode AP cost from 65 to 70
  4) Decreasing single shot firerate from 400ms to 700ms
  5) Decreasing burst mode firerate from 600ms to 1000ms

Remingtin m870:
  1) Increasing damage from 45-50 to 76-90

Shotgun Slugs:
- normal damage 80%->100%
- bleed 60% -> 30%

Flechettes;
- -33DR -> -20DR
- -40DT -> -60DT

Stoner 63:
- increased spread 7->9
- increased range 45->50
- changed caliber to 5,56mm nato

SG552
- Increased AP cost 25->30
- Replaced one BRoF with BRD
- changed caliber to 5,56mm nato

UKM-2000p:
- decreased full-auto burstsize 12->9 and ap cost 37->25
- decreased reload ap 150->100
- replaced accurate perk with faster reload

M18 RR
- Increased damage from 100-150 to 150-175
- Added projectile

Hotfix
- fixed shotgun slugs
- fixed SVU-a sound by adding a new one (run updater)
- added new sounds for l96a1 and ax338
- removed spawning of .500SW, all ingame items are converted to .50AE
- fixed deagle description
- added more food to traders

run updater

Ask GM to reroll legendaries that were nerfed
« Last Edit: May 15, 2016, 07:10:55 AM by John Porno »
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Focus Him

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Re: 05-15-2016 Changelog
« Reply #1 on: May 15, 2016, 04:57:00 AM »

Run the updater

Wartime sneak mode removed


Needler:
- decreased magazine size from 10->8
- decreased range from 45->25
- added single reload trait at 8ap per needle

Spas:
  2) Decreasing damage from 70-90 to 60-80;

Remingtin m870:
  1) Increasing damage from 45-50 to 76-90


Wonderful! Good job

@Edit: 

Normal: 0%?
« Last Edit: May 15, 2016, 05:30:49 AM by Focus Him »
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Awgy

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Re: 05-15-2016 Changelog
« Reply #2 on: May 15, 2016, 04:59:58 AM »

05-04-2016 Patchnotes
Changed 12g slugs bleed mod from 120 => 0
05-05-2016 Changelog
12g slugs damage reduced to 80%
05-12-2016 Changelog
12g Slug increased bleed from 20% -> 60%
05-15-2016 Changelog
Shotgun Slugs:
- normal damage 80%->100%
- bleed 60% -> 30%

.....
Hmm... there can be no update without messing with Slugs :D
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diabloexo

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Re: 05-15-2016 Changelog
« Reply #3 on: May 15, 2016, 05:06:32 AM »

Could it be that the regular Leather Armor Stats are bugged now?  :D
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S.T.A.L.K.E.R

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Re: 05-15-2016 Changelog
« Reply #4 on: May 15, 2016, 05:14:12 AM »

Sooo....we back to DSR, RL sneaks again?  :(
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Mad Matt

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Re: 05-15-2016 Changelog
« Reply #5 on: May 15, 2016, 06:35:07 AM »

Not bad, more guns and armors have use now. It's not what I want edactly but still thx.

Now just need to wait for bring .44 ammo and mauser to shops,reintroduce flamer fuels to be useful, same with red shotgun shells and finally wait for more useful low tier guns. Still great improvement, big cold beer from me.
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antohha

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Re: 05-15-2016 Changelog
« Reply #6 on: May 15, 2016, 06:47:44 AM »

Run the updater
Particle Accelerator:
...
- Now deals mostly bleed damage
Thank you cirno
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John Porno

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Re: 05-15-2016 Changelog
« Reply #7 on: May 15, 2016, 06:52:48 AM »

Hotfix
- fixed shotgun slugs
- fixed SVU-a sound by adding a new one (run updater)
- added new sounds for l96a1 and ax338
- removed spawning of .500SW, all ingame items are converted to .50AE
- fixed deagle description
- added more food to traders
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RazorRamon

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Re: 05-15-2016 Changelog
« Reply #8 on: May 15, 2016, 07:07:35 AM »

Needler:
- decreased magazine size from 10->8
- decreased range from 45->25
- added single reload trait at 8ap per needle
- added Field Inhibitor trait, resuling in only 33% damage when shooting at less than 33% of maxrange
- replaced better crit perk with deep wounds
- decreased needler ammo bleeds to compensate

Lets quickly compare new needler with old one in terms of effectiveness to check if it was overnerfed

Range:
45 to 25
--> 56% of old max

AP cost to fire 20 shots:
old was 20*20 (cost to fire) + 30 ap (reload) = 430
new 20*20 + 12*8 (reload) = 496
--> only 86% as AP efficient (not even calculating longer reload time)

one better crits gone
dmg lost depends on players luck stat but generally ~5.8% less damage (and way less cripples knockouts etc)
--> Assuming half of all shots are crits this is around 97% of old damage

New field inhibitor trait created for EXTREME RANGE SNIPING applied to a close range weapon:
All shots made at 9 range or less only deal a third of the damage. Needler has 18 eff range with the proper build, so that means you do only a third of the damage in half of all cases
--> 66% effectiveness of old

Now lets add them up!
56% * 86% * 97% * 66%

Still 30.8% effectiveness remaining!

clearly not overnerfed ;)
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Letys

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Re: 05-15-2016 Changelog
« Reply #9 on: May 15, 2016, 07:08:43 AM »

Run the updater
Particle Accelerator:
...
- Now deals mostly bleed damage

Thank you cirno


Right, if he even test weapons before add it to game? For exemple now I wanna change perks for my legendaries because is useless with new update and how I can do it?
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John Porno

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Re: 05-15-2016 Changelog
« Reply #10 on: May 15, 2016, 07:09:52 AM »

yeah, of course especially sneaks would make sure to evenly spread their damage over range, cause if you just tried to stay at your effective range, 9-hex senpai and 3-hex san would feel neglected

as with every weapon change, you can ask me to reroll it for you
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RazorRamon

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Re: 05-15-2016 Changelog
« Reply #11 on: May 15, 2016, 07:19:19 AM »

9-hex senpai and 3-hex san are the people that run toward you to take zero damage when they see you firing, so yes shooting at that range is definitely real
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John Porno

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Re: 05-15-2016 Changelog
« Reply #12 on: May 15, 2016, 07:23:50 AM »

yes, and that is the intention
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RazorRamon

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Re: 05-15-2016 Changelog
« Reply #13 on: May 15, 2016, 07:29:00 AM »

btw cirn0 you forgot armor bonus/malus on sneak value

finally a bit of sneaking in combat armor again :)
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Beer

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Re: 05-15-2016 Changelog
« Reply #14 on: May 15, 2016, 08:19:54 AM »

Sneak is stupidly strong, let's give it tons of perks!   >:(
Plz next changelog "whenever weapon is equipped or in attack mode sneak drops to 0"
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RazorRamon

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Re: 05-15-2016 Changelog
« Reply #15 on: May 15, 2016, 09:26:28 AM »

Sneak is stupidly strong, let's give it tons of perks!   >:(

Reading hard
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Weasel

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Re: 05-15-2016 Changelog
« Reply #16 on: May 15, 2016, 11:57:27 AM »

Run the updater

Sneak perks re-enabled on sneak boy.
-3 Minimum detection range  ( 100)
+20 for standing still  ( 125 )
+20 within 1 hex of wall. ( 150 )
       within 4 hex of wall. ( 175 )
-3 Minimum detection range  ( 200 )

Sneak efficiency dropped by 25% per Big Weapon equipped, 15% per Two Handed Rifle
Sneak drops to 0 whenever inventory management
Wartime sneak mode removed
Weight Malus / Battery Drain removed from sneak


I understood absolutly nothing about all this.....Did you just buff sneaks?  ???
Wartime sneak mode removed, weight malus/bat consumption.....does that mean they can sneak without using bateries, or stealthboys altogeter? Why add stealthboy perks when people are already complaining about the stupidity of sneaker mechanics?
-25% sneak per BG equiped? WTF?!?! lol. How do you figure that's enough? Just stand still next to a wall and you got max sneak thanks to stealthboy perks.......

I really have to say this now, i played during the begining of season 1, and seeing how everything that was wrong then just keeps coming back again.......Do you even listen to your testers advices? Did realisation hit any of you at any point? That's 2 seasons straight now, where you had 300+ players at wipe, and less than 50 after 5 days.....I dont think any other Fonline server ever hitted the bottom so fast.

You have a great concept, an awesome map, intense pvp battles, tactical items like heartbeat sensors, smoke grenades, bigger zones, longer weapons ranges and FOV.......And you RUIN it ALL with invisible sneakers assasins....It completly defeats the purpose of your game, we might as well all be sneakers or just play another game.....Please oh PLEASE realize that!
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Himmler

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Re: 05-15-2016 Changelog
« Reply #17 on: May 15, 2016, 12:10:36 PM »

sneak with old mechanics is way better balanced than what we had before but shhh...

other than that.

RIP SHOTGUNS IN AOP 2016

also...

still waiting for bugfixes since                               ...
« Last Edit: May 15, 2016, 12:17:33 PM by Himmler »
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RazorRamon

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Re: 05-15-2016 Changelog
« Reply #18 on: May 15, 2016, 12:31:39 PM »

I understood absolutly nothing about all this.....Did you just buff sneaks?  ???
Wartime sneak mode removed, weight malus/bat consumption.....does that mean they can sneak without using bateries, or stealthboys altogeter? Why add stealthboy perks when people are already complaining about the stupidity of sneaker mechanics?
-25% sneak per BG equiped? WTF?!?! lol. How do you figure that's enough? Just stand still next to a wall and you got max sneak thanks to stealthboy perks.......

I really have to say this now, i played during the begining of season 1, and seeing how everything that was wrong then just keeps coming back again.......Do you even listen to your testers advices? Did realisation hit any of you at any point? That's 2 seasons straight now, where you had 300+ players at wipe, and less than 50 after 5 days.....I dont think any other Fonline server ever hitted the bottom so fast.

You have a great concept, an awesome map, intense pvp battles, tactical items like heartbeat sensors, smoke grenades, bigger zones, longer weapons ranges and FOV.......And you RUIN it ALL with invisible sneakers assasins....It completly defeats the purpose of your game, we might as well all be sneakers or just play another game.....Please oh PLEASE realize that!

Translation: Im a retard with zero reading comprehension and id also rather cry preemptively before understanding things.

Now for special children like beer and Weasel once more: This was a NERF.

Old sneak skill was up to 250 with wartime sneak

New system is 200 and +20 for staying 5 hex near a movement blocker and another +20 possible while right next to a wall.
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Weasel

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Re: 05-15-2016 Changelog
« Reply #19 on: May 15, 2016, 12:43:17 PM »

Translation: Im a retard with zero reading comprehension

Thank you for clarifying your situation to us Ramon. This explains a lot!
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