FOnline: Ashes of Phoenix

General section => Changelogs => Topic started by: cirn0 on January 27, 2015, 01:21:33 AM

Title: 27-01-2015 Changelog
Post by: cirn0 on January 27, 2015, 01:21:33 AM
Fixes:
- Fixed a bug when demoting of FTL caused losing of members.
- Platoon bases print the member list in the log
- HBD won't inform you, if you're dead
- Core map fixes
- Some graphical issues with deploy weapons fixed
- HBD should be sold at the level 2 medical merchant.
- Ak74 ext cap image fix

Changes:
- Removed reputation check from all merchants
- Spears increased AP ( 15 ), new spear image links
- Increased SuperSledge Swing AP cost to 50, thrust to 90, changed all perks to BROF
- Lowered AK47 (Burst) min/max damage by 3
- Disabled sciencing in the core


Addition:
- Remaining stealth time can be seen on top right now
- Range of HBD now depends on Traps skill: each 10% of the skill after 100% will give you 1 hex of the range on top of 20.
- When skill "2" used on the containers the items are sorted.
Title: Re: 27-01-2015 Changelog
Post by: Smalltime on January 27, 2015, 02:02:27 AM
AAAAHHHAHAHAHA, MY PLAN TO BRING COLOR TO THE CORE WAS SUCCESSFUL!
(http://i.gyazo.com/5e69afde9c276a7e2d98b368daca13b3.png)
Title: Re: 27-01-2015 Changelog
Post by: Myakot on January 27, 2015, 02:28:35 AM
[14:13] <Smalltime> everything in the patch appears to be working
[14:13] <Smalltime> which means
[14:13] == Smalltime has changed nick to AFKtime
[14:22] == Cirn0 has quit

I love your thinking, thank you for showing some love to Traps :), that really IS great to see.
As soon as I return home will try the new supersledge... 5 BROFS is -50% ap cost, which means that a dedicated melee character can now perform 2 thrusts in a row, oh dear.
Title: Re: 27-01-2015 Changelog
Post by: Shura on January 27, 2015, 02:43:09 AM
[14:13] <Smalltime> everything in the patch appears to be working
[14:13] <Smalltime> which means
[14:13] == Smalltime has changed nick to AFKtime
[14:22] == Cirn0 has quit

I love your thinking, thank you for showing some love to Traps :), that really IS great to see.
As soon as I return home will try the new supersledge... 5 BROFS is -50% ap cost, which means that a dedicated melee character can now perform 2 thrusts in a row, oh dear.

BROF on weapon is -5% by perk so -25% AP cost
Title: Re: 27-01-2015 Changelog
Post by: GREED on January 27, 2015, 02:45:26 AM
What's HBD lol
Title: Re: 27-01-2015 Changelog
Post by: Smalltime on January 27, 2015, 02:50:01 AM
[14:13] <Smalltime> everything in the patch appears to be working
[14:13] <Smalltime> which means
[14:13] == Smalltime has changed nick to AFKtime
[14:22] == Cirn0 has quit

I love your thinking, thank you for showing some love to Traps :), that really IS great to see.
As soon as I return home will try the new supersledge... 5 BROFS is -50% ap cost, which means that a dedicated melee character can now perform 2 thrusts in a row, oh dear.

BROF on weapon is -5% by perk so -25% AP cost
yeah, you're looking at like 67ish AP thrusts for a melee character.
The point of this change was to make it more of a melee weapon, and less of a "everyone carry one of these to stunlock enemies endlessly with 60% close combat skill" weapon.
Title: Re: 27-01-2015 Changelog
Post by: Vector on January 27, 2015, 02:54:22 AM
Nice fixes, the spear graphics'r kool  8)
Title: Re: 27-01-2015 Changelog
Post by: Myakot on January 27, 2015, 03:04:41 AM
BROF on weapon is -5% by perk so -25% AP cost
I, for some reason, counted in -20% from fast shot... (which is 10%) I need to stop reading old forums of old FO servers ><.
Title: Re: 27-01-2015 Changelog
Post by: Shura on January 27, 2015, 03:19:30 AM
BROF on weapon is -5% by perk so -25% AP cost
I, for some reason, counted in -20% from fast shot... (which is 10%) I need to stop reading old forums of old FO servers ><.

Fast shot (-10) + BROF char perk (-10) + BROF (armor trait) (-5) + 5xBROF weapon perk (-25) + leader module (-14) = -64% AP cost !
Title: Re: 27-01-2015 Changelog
Post by: nailbrain on January 27, 2015, 03:55:24 AM
so paragon wined and u cirn0 foked sperman and melee in as single swing
btw serated sper is +20 ap
u foked sneker , sperman , melee good job
AOP steadily will  revert into dull burst fiesta
Title: Re: 27-01-2015 Changelog
Post by: Niamak on January 27, 2015, 04:02:04 AM
It's time to reroooooooooolllllllllllllll  :-*
Title: Re: 27-01-2015 Changelog
Post by: naossano on January 27, 2015, 04:17:54 AM
so paragon wined and u cirn0 foked sperman and melee in as single swing


I should have created a "paragon." account when talking about melee sneak.
It would have saved myself quite some time.
Title: Re: 27-01-2015 Changelog
Post by: PusiteGA on January 27, 2015, 06:15:54 AM
lol what an ass paragon solo lobby speer nerf even all other dident think its OP harrasing dev power
Ok paragon you evil dude whats your build so i can make same and win alweis cuz we all now thet your build will newer be nerfed
Title: Re: 27-01-2015 Changelog
Post by: Anza on January 27, 2015, 07:05:38 AM
I like the change on ssledge. You still have the stun lock (even more on melee chars -_-) but the dam will be much lower, so even if you can pretty much win a 1v1 if you reach your opponent (and it should be that way), if won't be ssledge on 2nd weapon for gun chars anymore, and with the dam lowered, in ZC fights, people won't be dispatched so fast by melees :)

And I think spears are still strong after this patch (not OP but strong) :)
Title: Re: 27-01-2015 Changelog
Post by: nailbrain on January 27, 2015, 07:08:00 AM
SUPER SLEDGE after rework on maxed skill decrease of ap cost by 3 ap , decrease of dmg by 20% +variable amount from the loss of HtG

congrats to all melee dudes out there who liked the hammer
Title: Re: 27-01-2015 Changelog
Post by: PusiteGA on January 27, 2015, 07:09:02 AM
I like the change on ssledge. You still have the stun lock (even more on melee chars -_-) but the dam will be much lower, so even if you can pretty much win a 1v1 if you reach your opponent (and it should be that way), if won't be ssledge on 2nd weapon for gun chars anymore, and with the dam lowered, in ZC fights, people won't be dispatched so fast by melees :)

And I think spears are still strong after this patch (not OP but strong) :)
how are strong if i can trow only 1 then need to w8 for ap regen
Title: Re: 27-01-2015 Changelog
Post by: Anza on January 27, 2015, 07:10:49 AM
You do know there are other weapons which have more than 50 ap cost ? :)
Title: Re: 27-01-2015 Changelog
Post by: nailbrain on January 27, 2015, 07:14:13 AM
serated sper 60 ap unaimed ....... 20 range , projectile dat has travel time , hits first thing on its path , can be dodged by anyone
Title: Re: 27-01-2015 Changelog
Post by: PusiteGA on January 27, 2015, 07:18:27 AM
You do know there are other weapons which have more than 50 ap cost ? :)
dud but your wapons instant hit ramon doged my speers from 5 hex distance anwey will see no speer builds no more at least i am abanding my
Title: Re: 27-01-2015 Changelog
Post by: Anza on January 27, 2015, 07:31:36 AM
dud but your spear has no aiming time and deal massive dam :)

Don't abandon your spear build if you play with people, in a ZC team, one spearman is really effective imo. If you want to 2 shot someone with your spears whatever your opponent build is (finished by bleeding or not), I understand your complaints then ^^ Spears really effective to cripple and to deal dam, play with that
Title: Re: 27-01-2015 Changelog
Post by: Stem Sunders on January 27, 2015, 07:35:37 AM
-Disabled sciencing in the core

Apart from abusing the spears on the ground to level up, why else did this happen?
Some items are good for nothing else but sciencing..

Also I don't use them so it doesn't affect me too much.
But I do find it hilarious that yesterday, someone complained about spears and today they get a nerf.

If I go and cry about miniguns can they get a nerf too? Oh wait miniguns are BG.

Just a coincidence perhaps... ::)
Title: Re: 27-01-2015 Changelog
Post by: nailbrain on January 27, 2015, 07:41:01 AM
someone has scienced Teks gatling or pa


oo wait yesterday tenova droped suff pistol and scienced it suff ran away past me and i droped his other wep and scienced it 
must be dat :D
Title: Re: 27-01-2015 Changelog
Post by: John Porno on January 27, 2015, 07:45:18 AM
But I do find it hilarious that yesterday, someone complained about spears and today they get a nerf.
it wasnt just yesterday though, more like yesterweek
Title: Re: 27-01-2015 Changelog
Post by: nailbrain on January 27, 2015, 07:47:59 AM
But I do find it hilarious that yesterday, someone complained about spears and today they get a nerf.
it wasnt just yesterday though, more like yesterweek

"Et tu, John ?"
Title: Re: 27-01-2015 Changelog
Post by: Stem Sunders on January 27, 2015, 07:48:44 AM
But I do find it hilarious that yesterday, someone complained about spears and today they get a nerf.
it wasnt just yesterday though, more like yesterweek
I'm pretty sure this http://fonline-aop.net/forum/index.php?topic=2394.0
Was posted yesterday, so to the rest of us it looks like someone complained and you guy rushed to change it.
Title: Re: 27-01-2015 Changelog
Post by: John Porno on January 27, 2015, 07:50:32 AM
no, we are watching you like the nsa and have seen a lot of fights over the past week. it just doesn't mean that we immediately take down the server once the first guy achieved a 3 digit crit.
Title: Re: 27-01-2015 Changelog
Post by: PusiteGA on January 27, 2015, 07:51:16 AM
"But I do find it hilarious that yesterday, someone complained about spears and today they get a nerf"

it wasent someone it was only paragon, all other people in thet thread sead spears arent op, so its simple paragon got his ass raped by spears and  instant nerf, yesterday night we raped him again whit neddler he told he will nerf thet too

Title: Re: 27-01-2015 Changelog
Post by: Stem Sunders on January 27, 2015, 07:52:37 AM
no, we are watching you like the nsa and have seen a lot of fights over the past week. it just doesn't mean that we immediately take down the server once the first guy achieved a 3 digit crit.
"LOOKS LIKE".

We cannot individually take into account what you guys saw over the week. And cannot know when you planned to do this.


What we do see however, is a post made yesterday by someone complaining of spears and today spears received a nerf.
As you can see in the comments of both threads I'm not the only one that thinks it looks stinky.

I personally could care less and wouldn't know what's best either way, mechanics and numbers aren't my forte.
I'm just calling what I see.

Which is yesterdays most popular thread and todays most unpopular nerf.
_______________________________________________________________________________________________________

As for everything else, thanks good job awesome work love the spear colors.
I still don't know why sciencing was disabled though.

Was there a reason that you could share? Just out of interest.

Because as I said some items are fit for nothing else.
Title: Re: 27-01-2015 Changelog
Post by: naossano on January 27, 2015, 08:05:23 AM
Will we still be able to science stuff in dungeon/sewers/Upcoming leveled map ?
Title: Re: 27-01-2015 Changelog
Post by: Teela on January 27, 2015, 08:25:11 AM
I wonder where you guys got the delusion that decision processes like these should even be remotely democratic.

I'm quite sure this has been discussed thoroughly in some murky IRC backroom. As it should.

Not that it really matters anyways since things might as well change again next week.

I think its natural that community veterans who do tons of coding have a bigger say than forum trolls. (I'm not referring to you Stem Sunders :) )

Title: Re: 27-01-2015 Changelog
Post by: PusiteGA on January 27, 2015, 08:30:34 AM
I wonder where you guys got the delusion that decision processes like these should even be remotely democratic.

I'm quite sure this has been discussed thoroughly in some murky IRC backroom. As it should.

Not that it really matters anyways since things might as well change again next week.

I think its natural that community veterans who do tons of coding have a bigger say than forum trolls. (I'm not referring to you Stem Sunders :) )

Teela thanks for caling me troll, by the wey i did alot wiki before stalker droped me cuz bad grammar and i did some perk images
Why i think democratic cuz cirno opend 
"The Lobby
Here you can lobby for nerfs and buffs and other things that require a few minutes of tweaking."

only paragon complaint about speer OP all other people dident so whats point of the lobby
Title: Re: 27-01-2015 Changelog
Post by: nailbrain on January 27, 2015, 08:31:28 AM
I wonder where you guys got the delusion that decision processes like these should even be remotely democratic.

I'm quite sure this has been discussed thoroughly in some murky IRC backroom. As it should.

Not that it really matters anyways since things might as well change again next week.

I think its natural that community veterans who do tons of coding have a bigger say than forum trolls. (I'm not referring to you Stem Sunders :) )

very very very well said Teela
wastelanders of AOP dont waste ya time you are NOT "community veterans" and dont do coding so STFU
Title: Re: 27-01-2015 Changelog
Post by: Stem Sunders on January 27, 2015, 08:41:14 AM
I wonder where you guys got the delusion that decision processes like these should even be remotely democratic.

I'm quite sure this has been discussed thoroughly in some murky IRC backroom. As it should.

Not that it really matters anyways since things might as well change again next week.

I think its natural that community veterans who do tons of coding have a bigger say than forum trolls. (I'm not referring to you Stem Sunders :) )
I'm totally sure it was discussed before too, obviously.

I'm just saying that one day there is a thread, the next day a nerf.
To the ill informed that may seem dodgy.

I'm not pointing fingers and calling out names, but to others it may seem like abuse of power and influence even if that is not the case.

I'm completely sure that the devs aren't subjects to peer pressure in anyway.
But someone (A veteran/coder) complains about something that he loses battles too thinks is OP for what it is.
and then that item receives a nerf.

And just because someone codes and has played a game longer than someone else, does not necessarily mean the changes they desire are correct or good for the collective.
Just like anyone else they are subject to their own wants requirements fancies and opinions.

And while I think veterans do hold more weight in their opinions for obvious reasons.
I think its wrong to push everybody else further down the list because "You're not a veteran"
"You don't code" "You know nothing John snow"

That sorta stuff has the potential to stop someone from seeking out a contributing role in projects.
Even if that role is just playing the game and reporting a few bugs and suggestions.

No one wants to suggest something that a veteran comes along and puts down because you're a noob and simply haven't been around for as long and haven't yet contributed like they have.

I don't think anyone is trying to troll, people just want to express if they are for or against a decision/suggestion.

When one person says yes and seemingly the majority are saying no, but the answer still becomes yes.
I think thats what people were seeing here.
Title: Re: 27-01-2015 Changelog
Post by: Count Matthew on January 27, 2015, 08:41:37 AM
"But I do find it hilarious that yesterday, someone complained about spears and today they get a nerf"

it wasent someone it was only paragon, all other people in thet thread sead spears arent op, so its simple paragon got his ass raped by spears and  instant nerf, yesterday night we raped him again whit neddler he told he will nerf thet too

That needler tactic was absolutely genius.

Even though Piggy died multiple times.
Title: Re: 27-01-2015 Changelog
Post by: Niamak on January 27, 2015, 08:43:57 AM
Spear nerf

(http://sd.keepcalm-o-matic.co.uk/i/keep-calm-and-rage-rage-rage-rage-rage-rage-rage-rage-rage-r.png)
Title: Re: 27-01-2015 Changelog
Post by: Grizzly on January 27, 2015, 08:49:08 AM
No!!! Not my beloved AK  :(
Title: Re: 27-01-2015 Changelog
Post by: paragon on January 27, 2015, 08:50:56 AM
Can anyone show me at least which battle did I lose against spears exactly? (:

Go make some math guys, compare values and then we talk.
Instead everyone is just obsessed with someone's assumptions about my personality (:
Title: Re: 27-01-2015 Changelog
Post by: naossano on January 27, 2015, 08:54:42 AM
I think its natural that community veterans

I think that 80% of the people still playing this server are veterans, here from the beginning of the cession, or even before.
The number of fresh blood is quite low, here, like other servers.
Title: Re: 27-01-2015 Changelog
Post by: nailbrain on January 27, 2015, 08:58:19 AM
Can anyone show me at least which battle did I lose against spears exactly? (:

can you tell me how much time you have played actualy in real PvP with spearbuild so to post such missleading  thread
 
Title: Re: 27-01-2015 Changelog
Post by: PusiteGA on January 27, 2015, 08:58:43 AM
math is simple i wont use speers no mor cuz it sux now and i dont mean sux it isent OP i mean it isent playable
anywye i know how ramon feels evry sneek nerf
Title: Re: 27-01-2015 Changelog
Post by: Stem Sunders on January 27, 2015, 09:00:04 AM
Can anyone show me at least which battle did I lose against spears exactly? (:

Go make some math guys, compare values and then we talk.
Instead everyone is just obsessed with someone's assumptions about my personality (:
Like I keep saying I don't do numbers, I appreciate the people that do.

You didn't lose battles to spears? Then why you dont like them?
Even if I'm wrong just replace that bit with whatever concern it was and everything else I stand by.

Why do you only pull out the tiniest little thing you can and bang on at that?
Please show me where assumptions of your personality were made.
I was speaking mostly hypotheticals, hence purposely leaving your name out because I'm not trying to make it an attack on you.
Title: Re: 27-01-2015 Changelog
Post by: nailbrain on January 27, 2015, 09:03:00 AM
"Instead everyone is just obsessed with someone's assumptions about my personality (:"

rly ???? fokin megalomaniac
Title: Re: 27-01-2015 Changelog
Post by: S.T.A.L.K.E.R on January 27, 2015, 09:07:29 AM
Why disabled science in core? Now I can't science shit items and I don't want to Hull them back to base :/
Title: Re: 27-01-2015 Changelog
Post by: PusiteGA on January 27, 2015, 09:09:31 AM
"Instead everyone is just obsessed with someone's assumptions about my personality (:"

rly ???? fokin megalomaniac
hahahahahahahahhahaha

about science in core i think it shoud be more like if you in no pvp fight for more then 2 mins (or some other number) you can start science
Title: Re: 27-01-2015 Changelog
Post by: Count Matthew on January 27, 2015, 09:14:17 AM
Can anyone show me at least which battle did I lose against spears exactly? (:

Go make some math guys, compare values and then we talk.
Instead everyone is just obsessed with someone's assumptions about my personality (:

+1
Title: Re: 27-01-2015 Changelog
Post by: RazorRamon on January 27, 2015, 09:16:48 AM
only paragon complaint about speer OP all other people dident so whats point of the lobby

I thought that spears were too powerful too

But i also think that +15AP on all spears is overnerfing
Just tuning the damage to 80-90% would have been fine.
Title: Re: 27-01-2015 Changelog
Post by: nailbrain on January 27, 2015, 09:17:53 AM
only paragon complaint about speer OP all other people dident so whats point of the lobby

I thought that spears were too powerful too

But i also think that +15AP on all spears is overnerfing
Just tuning the damage to 80-90% would have been fine.

it is 20 on serated the only usable
Title: Re: 27-01-2015 Changelog
Post by: PusiteGA on January 27, 2015, 09:22:08 AM
only paragon complaint about speer OP all other people dident so whats point of the lobby

I thought that spears were too powerful too

But i also think that +15AP on all spears is overnerfing
Just tuning the damage to 80-90% would have been fine.

speer got dmg from mele so we took havy hand to add 20more dmg he could just removed havy hand adding dmg to speer if wnated to nerf anywey this nerf sux trowing 1 speer per AP is really bad, still think spears aren OP cuz you can easy envade just moving sideweys but alomst nobody does dont aks me why
Title: Re: 27-01-2015 Changelog
Post by: Komrade on January 27, 2015, 09:22:59 AM
Kinda obvious incoming nerf after the crying paragon super sticky thread.
Whats obvious is that it took naossano months of whining to nerf the melee sneak while it took almost nothing for the spear nerf to be implemented. Also in case you didnt know  (: = butthurt

I partially support disabling science in the core, cause sciencing stuff in the core and getting experience from it is unrealistic in the way that the core is a dangerous place not some kind of lab where you learn stuff by disabling them and studying them. But breaking enemies weapons is a battle tactic and a very realistic too, something like sabotage.

A better implementation in my opinion would be to be able to ''science'' stuff in the core but no exp and no materials gained from it. Of course it would be better if its possible to code : using science on weapons inside the core makes them jammed and unfixable.   

Otherwise nice changes and additions.
Title: Re: 27-01-2015 Changelog
Post by: Anza on January 27, 2015, 09:25:25 AM
Guys you have to realize that nerfs don't necessarily come from butthurt complains. If you try not to think about your personal char, you will be able to make the maths. I was one of the first to ask for leadership nerf, yet I was 10 cha / 200 leadership character since the beginning. For sneak melees I made a lvl 30ish 10 str bruiser heavy handed sneak char to see if it was op or not, despite having sneak tag on another char already. And I did exploit that OPness. So yes, you can think something is OP while playing it (you actually should be the best placed to know it's op) or without having being killed by sneak (as I have watchtower since ages I didn't get killed by sneak often). Lawyers have many melee builds with ssledge, still I said auto-KB was OP. So please don't all aggro on someone saying he said that because butthurt just because the build you like is nerfed.

Even though I didn't see spears as OP, I would definitely say it was very strong, big dam, no aiming time to cripple, bleeding etc. That nerf does not make it weak in ZC fights imo. A funny thing to see is that spears build was not very popular at start, only 2 BBs and few players using spears usually doing ZC. Then when people start to see how strong it was, lot of spears users appeared. So my question is Did people start to love the spear gameplay suddendly or did they just like the strength of that build ?  ::) Same for ssledge  ::)

still think spears aren OP cuz you can easy envade just moving sideweys but alomst nobody does dont aks me why
In a ZC fight, there are many situations where you can't move to evade, let's say you went into negative AP, or you are aiming to shoot someone, etc In the heat of a fight, you can easily find someone who is not moving :)

About the science in core, it will make the core cleaner as it was quite boring to see so many junk/components etc on the floor everywhere :P And it will make looting in the core longer to get resources so even if it's a big nerf to everybody's current gameplay, I think we'll get used to it ^^
Title: Re: 27-01-2015 Changelog
Post by: lvhoang on January 27, 2015, 09:29:09 AM
Can anyone show me at least which battle did I lose against spears exactly? (:

Go make some math guys, compare values and then we talk.
Instead everyone is just obsessed with someone's assumptions about my personality (:
Like I keep saying I don't do numbers, I appreciate the people that do.

You didn't lose battles to spears? Then why you dont like them?
Even if I'm wrong just replace that bit with whatever concern it was and everything else I stand by.

Why do you only pull out the tiniest little thing you can and bang on at that?
Please show me where assumptions of your personality were made.
I was speaking mostly hypotheticals, hence purposely leaving your name out because I'm not trying to make it an attack on you.

Paragon/Suff you re a funny guy :)))))))
Stop being so butthurt, being so emotional will only make it easier for everyone to make fun of you my friend.
Title: Re: 27-01-2015 Changelog
Post by: paragon on January 27, 2015, 09:34:47 AM
lvhoang, I know you're a spy, I'm not gonna listen to you.
Title: Re: 27-01-2015 Changelog
Post by: lvhoang on January 27, 2015, 09:42:08 AM
you re way too much into this conspiracy theory man. But ok :)
Title: Re: 27-01-2015 Changelog
Post by: John Porno on January 27, 2015, 09:42:47 AM
it just part of it, but I also saw when I watched smaller fights that spears have a big fear factor because the first gu to walk into a room with spearmen gets deleted. We have a couple of different setups competing in that <20hex range and it requires careful balance which wont be perfect this season as it's all gonna be changed again, anyway.
Title: Re: 27-01-2015 Changelog
Post by: nailbrain on January 27, 2015, 09:48:58 AM
entering room with flamers has less fear factor john ???
Title: Re: 27-01-2015 Changelog
Post by: Stem Sunders on January 27, 2015, 09:53:05 AM
it just part of it, but I also saw when I watched smaller fights that spears have a big fear factor because the first gu to walk into a room with spearmen gets deleted. We have a couple of different setups competing in that <20hex range and it requires careful balance which wont be perfect this season as it's all gonna be changed again, anyway.

Ohhh the "Fear Factor" I like that! I like that a lot.

What other weapons have a big fear factor attached guys?

Avengers are a given, I tend to steer clear of anyone wielding a ripper...You know who you are!
Title: Re: 27-01-2015 Changelog
Post by: PusiteGA on January 27, 2015, 09:54:14 AM
i dont feer awengers i noticed alot of them can be weapon droped and cry
Title: Re: 27-01-2015 Changelog
Post by: Vector on January 27, 2015, 09:56:04 AM
entering room with flamers has less fear factor john ???

+grenades
Title: Re: 27-01-2015 Changelog
Post by: Myakot on January 27, 2015, 10:41:13 AM
From things I saw, spears just destroy any person that dares to deploy. (I require tactical-roll perk)

Anyway, I'm just happy that patches do even come out, it makes me feel that AoP is being treated with care.
Title: Re: 27-01-2015 Changelog
Post by: GREED on January 27, 2015, 11:05:31 AM
I wonder where you guys got the delusion that decision processes like these should even be remotely democratic.

I'm quite sure this has been discussed thoroughly in some murky IRC backroom. As it should.

Not that it really matters anyways since things might as well change again next week.

I think its natural that community veterans who do tons of coding have a bigger say than forum trolls. (I'm not referring to you Stem Sunders :) )

Teela thanks for caling me troll, by the wey i did alot wiki before stalker droped me cuz bad grammar and i did some perk images
Why i think democratic cuz cirno opend 
"The Lobby
Here you can lobby for nerfs and buffs and other things that require a few minutes of tweaking."

only paragon complaint about speer OP all other people dident so whats point of the lobby
Funniest thing I've read, got dropped cuz bad grammar :')
Title: Re: 27-01-2015 Changelog
Post by: nailbrain on January 27, 2015, 11:09:31 AM
From things I saw, spears just destroy any person that dares to deploy. (I require tactical-roll perk)

Anyway, I'm just happy that patches do even come out, it makes me feel that AoP is being treated with care.

if i throw fkn molotov under deployed player what he will do ??? stand in fire ??? no he moves ...... well u can fkn move for spear too
Title: Re: 27-01-2015 Changelog
Post by: Myakot on January 27, 2015, 11:14:38 AM
if i throw fkn molotov under deployed player what he will do ??? stand in fire ??? no he moves ...... well u can fkn move for spear too
Yeah, let's compare instant damage and DoT-types, you make no sense.
Title: Re: 27-01-2015 Changelog
Post by: nailbrain on January 27, 2015, 11:18:04 AM
deployed ppl recive extra dmg from spears or what ????
other shooty thing miss them more ???
u make no sense
Title: Re: 27-01-2015 Changelog
Post by: cirn0 on January 27, 2015, 11:27:44 AM
The decision to make the spear nerf was mine. In reference, when I made spears no longer go back to your inventory like grenades ( 3~4 months ago ) I did not account for the AP cost of re-equipping spears (50 AP). At the time, all throwing items were terribly underpowered since launch and I have been steadily buffing it. I never stopped buffing it until today. Throwing, out of any category, has received the most love. Originally, it was going to be a damage nerf of 20 but I wanted to keep the shock value high, it is still overpowered currently.

The serrated spear and any weapon with Decreased DR trait is awful (-60% DR FLAT), I need to remove that from the game as it really breaks balance.

The super sledge is also broken for non melees, I do find it stupid that non-melee specialized builds can pretty much kill pure melee with the sledge. The damage nerf isn't an issue in my opinion because you never really cared about doing damage with that thing. You're going to kill no matter what if you have him in "the unlimited knockdowns against a wall" pose.

Once again, yes it is all my fault.

Also use the lobby.
Title: Re: 27-01-2015 Changelog
Post by: Anza on January 27, 2015, 11:30:11 AM
There is no point comparing molotovs and spears against a deployed weapon.. especially if you only compare hit.
Molotov will just do damage over time he will move ok he will have to deploy again.
Spear will mostly cripple him or drop weapon, plus nice damage, so not only he will have to deploy again, but he will have to get back weapon, heal cripple, or take another weapon.

Remember in ZC situations, each weapon is strong against another etc

EDIT : Happy to read that on ssledge auto KB
Title: Re: 27-01-2015 Changelog
Post by: Smalltime on January 27, 2015, 11:37:48 AM
Okay, it is time to clear the air.
This spear nerf had nothing to do with paragon, despite the fact the he is also a developer. AoP is a game that has undergone many mechanic changes, and sometimes weapons get left behind when changes are made. Most of the spears were in this case. Back when you could only hold one spear at a time, it made sense for them to not cost much AP. But now that they don't slide back into your inventory, serrated spears do more burst (as a technical term, not a mode) damage than any other weapon in the game. This had to be changed, because they were outdamaging everything short of T3 weapons that aren't even out yet.
The decision to change spears was made between cirn0 and I (though I noticed after writing this long post that he made a post claiming it was him alone,) and it was made BEFORE paragon posted his thread.
The only proof I have is IRC logs, because the decision was made while we were in a voicechat.

Jan 25 23:48:51 <Smalltime>   So we talked about it
Jan 25 23:49:06 <Smalltime>   AP was never adjusted when spears were made to not slide into your inventory
Jan 25 23:49:21 <Smalltime>   so we're looking at at least a 15AP increase on the spears that cost 50

and later after I saw his thread

Jan 26 01:28:11 <Smalltime>   this (sic) mad
Jan 26 01:28:20 <Smalltime>   how a dev gonna get this salty about a game mechanic
Jan 26 01:28:43 <Smalltime>   arguably one of the few people in a position to change it
Jan 26 01:31:42 <paragonic>   I just find it pretty fun to share (:

Now I understand that this change stepped on a lot of toes and it was a bit of a delicate subject because you've all been arguing it in that other thread, but the change was made before that thread existed. If it doesn't work out, then we will change it again.
One of the best parts of working on AoP when the server is live, is having a community of people who are there to check you when you do something that could negatively effect the experience. I only ask that you guys give it a few days before rioting.

Why disabled science in core? Now I can't science shit items and I don't want to Hull them back to base :/
Because of people like you, stalker. Sciencing gear while being chased by a stronger enemy is a tactic that has been employed in pretty much every FOnline to date, but it is made worse by the fact the dynamic of the core. I remember a few battles much earlier in the session wherein an ENTIRE losing team scienced all of their gear and then ran out of the building they were trapped in to their deaths.
It is very unfair to the opposition, and it's generally a childish thing to do. My only regret is that there are people who wouldn't do that type of stuff hurt by this change.
This isn't the first time that it has been disabled in the core, by the way. I have no idea why it was re-enabled.
Title: Re: 27-01-2015 Changelog
Post by: naossano on January 27, 2015, 11:45:20 AM

Because of people like you, stalker. Sciencing gear while being chased by a stronger enemy is a tactic that has been employed in pretty much every FOnline to date, but it is made worse by the fact the dynamic of the core. I remember a few battles much earlier in the session wherein an ENTIRE losing team scienced all of their gear and then ran out of the building they were trapped in to their deaths.
It is very unfair to the opposition, and it's generally a childish thing to do. My only regret is that there are people who wouldn't do that type of stuff hurt by this change.
This isn't the first time that it has been disabled in the core, by the way. I have no idea why it was re-enabled.

I assume it would require more coding, but what about forbidding sciencing stuff only in contested areas and the sewers (as they can't be contested) ? It might not be possible now, but that option seems more scavenger-friendly (and dungeons explorers-friendly).
Title: Re: 27-01-2015 Changelog
Post by: Anza on January 27, 2015, 11:48:26 AM
Well, scavenging is already so easy, so it won't hurt so much I think
Title: Re: 27-01-2015 Changelog
Post by: FrankenStone on January 27, 2015, 11:49:35 AM
Okay, it is time to clear the air.
This spear nerf had nothing to do with paragon, despite the fact the he is also a developer. AoP is a game that has undergone many mechanic changes, and sometimes weapons get left behind when changes are made. Most of the spears were in this case. Back when you could only hold one spear at a time, it made sense for them to not cost much AP. But now that they don't slide back into your inventory, serrated spears do more burst (as a technical term, not a mode) damage than any other weapon in the game. This had to be changed, because they were outdamaging everything short of T3 weapons that aren't even out yet.
The decision to change spears was made between cirn0 and I (though I noticed after writing this long post that he made a post claiming it was him alone,) and it was made BEFORE paragon posted his thread.
The only proof I have is IRC logs, because the decision was made while we were in a voicechat.

Jan 25 23:48:51 <Smalltime>   So we talked about it
Jan 25 23:49:06 <Smalltime>   AP was never adjusted when spears were made to not slide into your inventory
Jan 25 23:49:21 <Smalltime>   so we're looking at at least a 15AP increase on the spears that cost 50

and later after I saw his thread

Jan 26 01:28:11 <Smalltime>   this (sic) mad
Jan 26 01:28:20 <Smalltime>   how a dev gonna get this salty about a game mechanic
Jan 26 01:28:43 <Smalltime>   arguably one of the few people in a position to change it
Jan 26 01:31:42 <paragonic>   I just find it pretty fun to share (:

Now I understand that this change stepped on a lot of toes and it was a bit of a delicate subject because you've all been arguing it in that other thread, but the change was made before that thread existed. If it doesn't work out, then we will change it again.
One of the best parts of working on AoP when the server is live, is having a community of people who are there to check you when you do something that could negatively effect the experience. I only ask that you guys give it a few days before rioting.

Why disabled science in core? Now I can't science shit items and I don't want to Hull them back to base :/
Because of people like you, stalker. Sciencing gear while being chased by a stronger enemy is a tactic that has been employed in pretty much every FOnline to date, but it is made worse by the fact the dynamic of the core. I remember a few battles much earlier in the session wherein an ENTIRE losing team scienced all of their gear and then ran out of the building they were trapped in to their deaths.
It is very unfair to the opposition, and it's generally a childish thing to do. My only regret is that there are people who wouldn't do that type of stuff hurt by this change.
This isn't the first time that it has been disabled in the core, by the way. I have no idea why it was re-enabled.

lel what stronger enemy , we killed them in first battle 2vs2 ... if u would havent outnumbered us we would have killed u again and again and again ... but your brains ticking different , oh they did beat us they op lets bring 1 or 2 more guys and spray them lel ... also -1 to not being able to science in core . plus if u really wanna make looting fair , let only the player be able to loot other palyers which he killed ... there are many battles where i dont have a chance to grab any loot ... so your argument about not sciencing it for fair play is invalid ...

Well, scavenging is already so easy, so it won't hurt so much I think

its not easy when your faction dont hold any zone and enemy faction is online with maniac swarm who loves to swarm loners or group of atleast 2 players with 4+

Fixes:

- Some graphical issues with deploy weapons fixed


seems like that bug is still ingame , atleast for me ... my char still dancing after moving while deployed or while on the run switching one handed weapon with samurai perk :D



Edited: For triple post
Title: Re: 27-01-2015 Changelog
Post by: Smalltime on January 27, 2015, 12:04:05 PM
lel what stronger enemy , we killed them in first battle 2vs2 ... if u would havent outnumbered us we would have killed u again and again and again ... but your brains ticking different , oh they did beat us they op lets bring 1 or 2 more guys and spray them lel ... also -1 to not being able to science in core . plus if u really wanna make looting fair , let only the player other palyers lootable who he killed ... there are many battles where i dont have a chance to grab any loot ... so your argument about sciencing it for fair play is invalid ...
This has been a problem since the beginning of the session. The lawyers were VERY fond of it, if I remember correctly. It is an unintended use for an otherwise noncombat related skill. I'm actually fairly certain that science was disabled in the core for a while, I do not remember why it was brought back.
Your last argument is a bit silly, and this decision was made by cirn0, who has not been involved in any fighting in probably over a week.
its not easy when your faction dont hold any zone and enemy faction is online with maniac swarm who loves to swarm loners or group of atleast 2 players with 4+
I don't know how you can still cite v-tech being a swarm after this week's bb/family numbers, and if you don't want to take part in pvp, don't sit in front of an enemy's gate waiting to attack scavengers. There are tons of other places you can go and semi-safely scavenge, v-tech enterprises isn't the best place.
Title: Re: 27-01-2015 Changelog
Post by: Anza on January 27, 2015, 12:05:55 PM
its not easy when your faction dont hold any zone and enemy faction is online with maniac swarm who loves to swarm loners or group of atleast 2 players with 4+

Well if your faction doesn't hold any zone, you are not supposed to be scavenging freely, especially when faction which holds that zone is online  ;D And Family players were the best at chasing scavengers with their hunting party before you joined their faction  :)
Title: Re: 27-01-2015 Changelog
Post by: cirn0 on January 27, 2015, 12:13:38 PM
KURWA BUGS!
Title: Re: 27-01-2015 Changelog
Post by: Stem Sunders on January 27, 2015, 12:20:21 PM
People science their gear if they are losing?? :o
But...but that is just sealing your fate as a definite loss  ??? This never even crossed my mind as the reason, but I guess it makes sense. Thanks for clearing it up Smalltime.
Although if this is the case wouldn't it make more sense to ban sciencing only in contested areas?

I personally never saw anybody science their gear just to stop the enemy from having it.

I'd just like to state and make it as clear as possible that I never said Paragon was the one to make this decision or even swayed it.
I just found yesterdays post and todays log a rather strange coincidence and felt like I needed to try and explain why people would think that the two were connected.
I don't think any body can be rightfully blamed for thinking that either.

I know better, but that didn't stop it crossing my mind.
Title: Re: 27-01-2015 Changelog
Post by: PusiteGA on January 27, 2015, 12:26:54 PM
 science in core i think it shoud be more like if you in no pvp fight for more then 2 mins (or some other number) you can start science
Title: Re: 27-01-2015 Changelog
Post by: John Porno on January 27, 2015, 01:11:46 PM
Anyway, I'm just happy that patches do even come out, it makes me feel that AoP is being treated with care.
eheheheheheheheh

EHEHEHEHEHEHEHEHEHEHEH
Title: Re: 27-01-2015 Changelog
Post by: RazorRamon on January 27, 2015, 08:45:03 PM
The serrated spear and any weapon with Decreased DR trait is awful (-60% DR FLAT), I need to remove that from the game as it really breaks balance.

Next wakizashi nerf incoming (:
Title: Re: 27-01-2015 Changelog
Post by: S.T.A.L.K.E.R on January 27, 2015, 11:21:33 PM
Because of people like you, stalker. Sciencing gear while being chased by a stronger enemy is a tactic that has been employed in pretty much every FOnline to date, but it is made worse by the fact the dynamic of the core. I remember a few battles much earlier in the session wherein an ENTIRE losing team scienced all of their gear and then ran out of the building they were trapped in to their deaths.
It is very unfair to the opposition, and it's generally a childish thing to do. My only regret is that there are people who wouldn't do that type of stuff hurt by this change.
This isn't the first time that it has been disabled in the core, by the way. I have no idea why it was re-enabled.
Nothing wrong with that, part of FOnline. Why is that childish? when defeat and death is inevitable by noobs that do nothing but outnumber the enemy, I should have the ability to science my gear.

Next wakizashi nerf incoming (:
Next to be nerfed : unaimed shots, then metal armor MKII, then Milkor, PKS was nerfed already to shit so guess time to reroll :P
Title: Re: 27-01-2015 Changelog
Post by: Shangalar on January 28, 2015, 01:59:25 AM
I always found this argument "part of fonline" particularly amazing. Just as if fonline logic made any sense at all. Most of the time, its complete bullcrap and still it seems people just get used to it until they really consider it to be part of  "lore" or whatever. Same shit with that addiction to 1 hexing.. no offense intended but imho you should just try to open your mind to some sense. Being able to dismantle your equipment instantly in the middle of a battle is hilarious and ridiculous, absolutely no single reason for that exists, it would just be worth some yt sequence with benny hill song on it. ;)
Title: Re: 27-01-2015 Changelog
Post by: S.T.A.L.K.E.R on January 28, 2015, 08:55:45 AM
ŸOU CAN'T FIX WHAT AINT BROKEN

From my PoV,  smalltime got mad that he didn't get his pks and paragon started crying on irc.  At least make it so we can science when zone isn't contested so I can science the literal shit I pick up




Title: Re: 27-01-2015 Changelog
Post by: Niamak on January 28, 2015, 09:27:00 AM
paragon started crying on irc.

new aop meme  ;D
Title: Re: 27-01-2015 Changelog
Post by: naossano on January 28, 2015, 09:35:33 AM
paragon started crying on irc.

new aop meme  ;D

Expect new changelog.
(it is part of the meme. I have not F*****g idea if there will be one.)
Title: Re: 27-01-2015 Changelog
Post by: paragon on January 28, 2015, 10:00:09 AM
Oh, I know this one!
Each time I cry on IRC, WesanCirn spawns me APASPA at my base.
Title: Re: 27-01-2015 Changelog
Post by: MARXMAN on January 28, 2015, 01:29:30 PM
Think about it logically, does it really make sense for you to stop what you're doing, sit down, and begin the intensive dismantling of a weapon or other item (that would also require tools + a workbench IRL) in the middle of an incredibly hostile zone?  Regardless of contestation and how much I like sciencing items for parts+XP, it really makes no sense for your character to let his guard down in any part of the core.  Hamster it all out and then start the science.

I legitimately didn't know sciencing your items before being killed was a thing until I read this thread. Sore losers everywhere.
Title: Re: 27-01-2015 Changelog
Post by: nailbrain on January 29, 2015, 07:32:54 AM
Oh, I know this one!
Each time I cry on IRC, WesanCirn spawns me APASPA at my base.

Nope this is not you
When you crie people and their fun time in the game gets ruin. When u can't deal with somfing ingame you deal with it dirty in forums , or chat whines.
Disgusting little cunt you are SHAME for this community and example what fonline player must NOT be.
Title: Re: 27-01-2015 Changelog
Post by: Caboose on January 29, 2015, 11:01:24 AM
Oh, I know this one!
Each time I cry on IRC, WesanCirn spawns me APASPA at my base.

Nope this is not you
When you crie people and their fun time in the game gets ruin. When u can't deal with somfing ingame you deal with it dirty in forums , or chat whines.
Disgusting little cunt you are SHAME for this community and example what fonline player must NOT be.

I thought You were going....
Title: Re: 27-01-2015 Changelog
Post by: Teela on January 29, 2015, 12:07:42 PM
Oh, I know this one!
Each time I cry on IRC, WesanCirn spawns me APASPA at my base.

Nope this is not you
When you crie people and their fun time in the game gets ruin. When u can't deal with somfing ingame you deal with it dirty in forums , or chat whines.
Disgusting little cunt you are SHAME for this community and example what fonline player must NOT be.

I agree. Fonline players should be foul mouthed shit slinging monkeys. Like nailbrain, AOP's most valuable community member.

But seriously. I can understand the occasional trash talking but you are taking it to a completely new level. If you have issues with paragon try flaming in PM. If you are having more general issues: there's a lot of other forums out there that probably better serve your needs.
Title: Re: 27-01-2015 Changelog
Post by: nailbrain on January 29, 2015, 12:41:14 PM
Oh, I know this one!
Each time I cry on IRC, WesanCirn spawns me APASPA at my base.



Nope this is not you
When you crie people and their fun time in the game gets ruin. When u can't deal with somfing ingame you deal with it dirty in forums , or chat whines.
Disgusting little cunt you are SHAME for this community and example what fonline player must NOT be.

I agree. Fonline players should be foul mouthed shit slinging monkeys. Like nailbrain, AOP's most valuable community member.

But seriously. I can understand the occasional trash talking but you are taking it to a completely new level. If you have issues with paragon try flaming in PM. If you are having more general issues: there's a lot of other forums out there that probably better serve your needs.

 foul mouthed shit slinging monkeys. Like nailbrain

uh i dont have any grudges with you Teela have i disrespected or insulted you ingame or out in any personal to you way
Title: Re: 27-01-2015 Changelog
Post by: Caboose on January 29, 2015, 03:09:28 PM
Oh, I know this one!
Each time I cry on IRC, WesanCirn spawns me APASPA at my base.



Nope this is not you
When you crie people and their fun time in the game gets ruin. When u can't deal with somfing ingame you deal with it dirty in forums , or chat whines.
Disgusting little cunt you are SHAME for this community and example what fonline player must NOT be.

I agree. Fonline players should be foul mouthed shit slinging monkeys. Like nailbrain, AOP's most valuable community member.

But seriously. I can understand the occasional trash talking but you are taking it to a completely new level. If you have issues with paragon try flaming in PM. If you are having more general issues: there's a lot of other forums out there that probably better serve your needs.

 foul mouthed shit slinging monkeys. Like nailbrain

uh i dont have any grudges with you Teela have i disrespected or insulted you ingame or out in any personal to you way

Teela is right though, you're a foul mouthed shit slinger. What more do you need Imakandi, Cirn and Smalltime have both told you it's nothing to do with Paragon, so man the fuck up and reroll or fuck off.
Title: Re: 27-01-2015 Changelog
Post by: PusiteGA on January 29, 2015, 03:49:59 PM
cambose you sux, my speers need buff or i will have to continue playing as Ramon
Title: Re: 27-01-2015 Changelog
Post by: Smalltime on January 29, 2015, 05:36:02 PM
Alright, I think everything that needed to be said has been said. I'm going to go ahead and lock this thread, if you guys still want to discuss spears, do it in the lobby.

I recommend using a piston spear, then quick switching to a plasma spear. It's crazy damage.