Author Topic: DSR, AS50  (Read 5172 times)

mafiapl

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DSR, AS50
« on: February 15, 2016, 08:55:44 AM »

Remove KD or add aimtime for DSR as50.

The weapons are meant to deal damage from very long range, not to prevent enemies from peeking out even for a split of a second.
Body shots prevent enemies from peeking out at range of 94 hexes. Not only enemy wont be able to see where are those DSR,as50 deployed even if they peek, but furthermore they ll be killed by unaimed shots.
You cannot defend against 3 DSRs, you get stunlocked with KD until you die. Your ONLY saving grace is that your ally will land some before the enemy DSR lane fires off 2nd shot, which usually takes less than a second. So to sum it up, you can defend against such lane only IF you know you ll be shot beforehand and you have an ally closeby who might also get shot in most cases because he cant land smoke on you but must land it before you, what makes him reveal himself to shots in most cases anyway.
The only counter to this weapon is other DSR. Why ? Because if you have 10+ people and 3 of them form DSR lane, the rest is deployed with machine guns, preventing enemy from advancing, furthermore this DSR lane backs up the machine guns, you cant pinpoint even where those machine guns are because again... peeking doesnt work against DSR.
The new players to the game will become terrified to peek out or go outside or assist allies because of this weapon. Most of them are unable to throw smoke properly, most of them dont use voice chat to know where DSR's are located, and certainly they cant help to flank them because they ll meet others who backup those DSR's and DSRs backup them.
Look at how easy it is to obtain legendary DSR, something is very wrong with the weapon itself if it is so easy to make legendary.
One of other more sophisticated counters is particle accelerator, so... i need T3 to counter T2 ?
One more counter is a sneakers group... then again if enemy has more people than you do, their DSRs will be guarded by other players who can literally stand in the middle of map behind the DSRs and guard them. If you have less numbers, you cant send sneaker squad because you will be overrun by enemy forced at front lanes.

This will also get harder and harder abused when there are 20+ people in squad, the DSR becomes mandatory.
« Last Edit: February 15, 2016, 08:58:49 AM by mafiapl »
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paragon

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Re: DSR, AS50
« Reply #1 on: February 15, 2016, 09:13:05 AM »

Let's keep weapon balance out of this subforum
http://fonline-aop.net/forum/index.php?topic=3062.0
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S.T.A.L.K.E.R

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Re: DSR, AS50
« Reply #2 on: February 15, 2016, 02:01:48 PM »

PTSD is real, so much for your "poke poke"  ;)



BTW if I weren't where I was, you wouldn't have gotten into that grip
« Last Edit: February 15, 2016, 02:04:14 PM by S.T.A.L.K.E.R »
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RazorRamon

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Re: DSR, AS50
« Reply #3 on: February 15, 2016, 05:06:20 PM »

perfectly balanced auto knockdown in action
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John Porno

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Re: DSR, AS50
« Reply #4 on: February 16, 2016, 07:01:10 AM »

it's not like any other weapon would have given him a torso knockback with the same result of not getting back into cover fast enough
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Komrade

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Re: DSR, AS50
« Reply #5 on: February 16, 2016, 07:13:51 AM »

Nah its just good lesson to new players so that they dont poke too much without a reason. Player crying that 5 players focused fire on him and he died in 2-3 seconds is beyond retarded. Next I guess will be nerf rocket launchers cause 2-3 rockets can kill you.   

Also nice .gif, adding to butthurt folder.
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paragon

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Re: DSR, AS50
« Reply #6 on: February 16, 2016, 07:35:20 AM »

it's not like any other weapon would have given him a torso knockback with the same result of not getting back into cover fast enough

2 autoknockbacks on distance 94 hexes in 800ms per gun? After shotguns nerfs, which probably were the closest, can't think of any weapon any similar to that
« Last Edit: February 16, 2016, 07:41:39 AM by free rerolls man »
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Smalltime

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Re: DSR, AS50
« Reply #7 on: February 17, 2016, 06:23:37 AM »

it's not like any other weapon would have given him a torso knockback with the same result of not getting back into cover fast enough
I feel like by this you meant that other weapons would do this, and that isn't the case outside of other guns with auto-knockdown and 80+ range.
It wouldn't hurt to lower the fire rate of the bigass sniper rifles, imo.
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John Porno

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Re: DSR, AS50
« Reply #8 on: February 18, 2016, 11:56:46 AM »

he didnt get owned because autoknockdownopohimagaahhhd but because he peeked in wrong place. Peeking in general is pretty risky with all the knocking in aop, especially the one on torsospammers.
What I mean is, the position in which he decided to peek was a bad one, cause any number of weapons from all kinds of places could have owned him there.

And yes, as far as im concerned, I would just force a 2second aimtime and 100ap cost and inability to torsoshoot on all those weapons, but it was decided not to do that when I said like a year ago
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Kurwier

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Re: DSR, AS50
« Reply #9 on: February 18, 2016, 12:30:10 PM »

well knockdown removed on torsospamming from what i see , i guess also knockback ... except for shottys which got a perk / trait ... but its defo removed from unaimed crittable... i even think all crit effects removed from unaimed crits kek , havent seen anything else also yet (like for example winded etc) so only knockback remains on wepaons which has the trait / perk ... shottys , deagles kek ; not bad imo , people could use aiming atleast for what its supposed to :x and with that nothing changes , 6 dsr aimed on hellmai still auto locked ded hahaha

« Last Edit: February 18, 2016, 12:44:45 PM by FrankenStone »
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Teela

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Re: DSR, AS50
« Reply #10 on: February 18, 2016, 04:46:12 PM »

he didnt get owned because autoknockdownopohimagaahhhd but because he peeked in wrong place. Peeking in general is pretty risky with all the knocking in aop, especially the one on torsospammers.
What I mean is, the position in which he decided to peek was a bad one, cause any number of weapons from all kinds of places could have owned him there.

And yes, as far as im concerned, I would just force a 2second aimtime and 100ap cost and inability to torsoshoot on all those weapons, but it was decided not to do that when I said like a year ago

I like nerf. No more autoknockdown gives the victim a bigger chance to get away, also makes it harder to land two consecutive shots with dsr or plus 50 ap AS50. Big gun snipers still good. Chance of knockdown in stead of autoknockdown could be nice though.

AS50 has 2x more criticals, better criticals, knockout strike, better knockouts. People don't head shoot with it because you won't be landing shots with the aim time it has. I don't see how increasing the aim time would solve that. Unless you buff it in such a fashion that you can instagib people with 2 crit shots from 80 hex away. Which would be lame.

ATM, esp. with nerf, Big Gun snipers aren't OP. They do influence game play (just like melee) but most of what a DSR/AS50 player does is defensive (covering entrances/exits) and punishing careless play.

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RazorRamon:
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