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Messages - Niamak

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81
Suggestions / Re: Nighttime Malus rework
« on: October 24, 2015, 07:12:02 AM »
Courier, correct me if I'm wrong.

Low PE would have low BTH malus and high FOV malus.
High PE would have high BTH malus and low FOV malus.

At same distance, low PE would have higher final BTH than high PE.

82
Suggestions / Re: Nighttime Malus rework
« on: October 22, 2015, 03:53:13 PM »
Good suggestion but please share your calculation/formula or spreadsheet.

83
General Discussions / FOV Blocker + Hex Shooting
« on: October 22, 2015, 03:01:07 AM »
FOV blocker (mostly smoke) + Hex shooting (mostly burst weapons) = OP ?

If the enemy is using this technique, you can :
1. Flank
2. Run away
3. Use your own burst weapons

Is it the be-all and end-all to every encounter ? Especially in a game where resources are determined very differently from games like CS:GO.

What do you guys think ?

84
Suggestions / Re: Infrared/night vision scope
« on: October 22, 2015, 02:42:08 AM »
Yes, the first solution is not really about using CQC weapons but more about "will you try to make up for it ?" by thinking about it, taking into consideration, etc... "You can leave the buildings" exactly solution 2 similar to "You can leave when nighttime".

Let's not stray too far way from the main topic.

85
Suggestions / Re: Infrared/night vision scope
« on: October 22, 2015, 01:52:44 AM »
Courier, your wall of text is basically saying : nighttime malus is buffing low range weapon (mostly burst weapon) and nerfing long range weapon (mostly sniper weapon).

I would like to tell you that well it seems to be obviously the point of nighttime malus to make low range weapon more viable during "tuturu" nighttime.

I see that you ask why these maluses. Well if you take a look with some perspective, even with these maluses, players are still using sniper weapons without using myself as an example, I can see stalker and his "friends" using snipers, mssniper using snipers (even in close range, pls...). I wonder why didn't you take these examples into consideration.

I think overall there is a huge problem called lack of adaptation in some players. Obviously, nighttime can be a pain if you are a playing a very specialized sniper build but there are multiple solutions.

Solution 1, use a build that take nighttime into consideration and allow to use weapons that make up for it.
Solution 2, not fight during nighttime.
Solution 3, fight anyway.

Funny thing is this should be the similar thought process about fighting inside buildings. 1 build with CQC consideration 2 not fight 3 fight anyway.

We could go on for a while like this on every feature, every mechanic.

Smoke, do you make up for it ? do you use it ? do you fight anyway ?
Leadership, do you make up for it ? do you use it ? do you fight anyway ?
Legendary, do you make up for it ? do you use it ? do you fight anyway ?
Freeshot, do you make up for it ? do you use it ? do you fight anyway ?
Easymove, do you make up for it ? do you use it ? do you fight anyway ?
Gear, do you make up for it ? do you use it ? do you fight anyway ?

Back to the topic, Well said Courier (^_^)b. Good analysis. You even understand realism is just an excuse to add such feature and not the true purpose. How dare them to nerf sniper class.

86
Suggestions / Re: Infrared/night vision scope
« on: October 21, 2015, 02:15:32 PM »
You might be having fun answering people with insults while stroking your ego but I still don't know why would you want to add an item to negate nighttime malus. Especially when you use the example of sniper build as an argument.

87
Suggestions / Re: Infrared/night vision scope
« on: October 21, 2015, 12:42:32 PM »
No, why ?

88
Suggestions / Re: Infrared/night vision scope
« on: October 21, 2015, 11:27:01 AM »
For scoped weapons, rare/tier 3, I don't understand why waaaah sorry I don't understand why ? What why ? What is the point ? Why ?

Yes, nerf sneaker. Yes, I can feel it in you too. It gives you focus ... makes you stronger.

New player with random build. #wastelandisharsh

89
Suggestions / Re: Infrared/night vision scope
« on: October 21, 2015, 10:55:27 AM »
Please elaborate, I don't understand why would there be a nighttime malus if you can negate it completely.

Unless you want to make it a sneak weapon exclusive and be like Tom Clancy's splinter cell.

#nerfsneaker

Nighttime malus seems to be an obvious attempt to make low range weapon more viable during "duh" nighttime.

90
Off-topic Discussions / Re: What kinda games do you play?
« on: October 17, 2015, 05:48:38 AM »
You forgot IRC pvp. O_o

1. MOBA ( most fair team based pvp )
2. "normal" MMO ( mostly unfair team based pvp )
3. Vehicle Action ( noob rekting )

91
General Discussions / Re: AoP trailer ideas
« on: October 09, 2015, 08:32:05 AM »
Too much information is boring. You should make a trailer first then make informative videos after IMO.

92
General Discussions / Re: AoP trailer ideas
« on: October 09, 2015, 03:47:56 AM »
Stem used to do some voice stuff.

93
Suggestions / Re: Wipe AoP
« on: October 09, 2015, 02:14:27 AM »
Hamster everywhere

95
Challenges & Accomplishments / Re: PvP Movies and Screens
« on: October 04, 2015, 07:35:28 AM »
0:07 - 5:02 Pavane, Op. 50 - London Philharmonic Orchestra and David Parry

6:54 - 9:56 Vocalise, Op. 34 - Pieter Schoeman, London Philharmonic Orchestra and David Parry

10:51 - 16:34 Allegro - Bobby McFerrin;The Saint Paul Chamber Orchestra




96
Challenges & Accomplishments / Re: PvP Movies and Screens
« on: October 04, 2015, 06:01:17 AM »
Time to sleep... i mean sneak.



97
Challenges & Accomplishments / Re: PvP Movies and Screens
« on: September 30, 2015, 11:59:03 AM »
Let me state the obvious for you : "losers make excuses."  :-*

98
Challenges & Accomplishments / Re: PvP Movies and Screens
« on: September 30, 2015, 11:08:17 AM »
Cry about sPA, cry about mozam, cry about deagle, cry about m1c, cry about bozar. What's next ?  :o




ps: I forgot : blame teammates.

99
Challenges & Accomplishments / Re: PvP Movies and Screens
« on: September 29, 2015, 06:16:08 PM »
sneaker stuff


100
Changelogs / Re: 26-09-2015 Changelog
« on: September 28, 2015, 03:12:16 AM »
When you have custom settings, hotkeys, graphic mods, sound mods,


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