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Author Topic: 25.09.2014 Changelog  (Read 32963 times)

cirn0

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25.09.2014 Changelog
« on: September 25, 2014, 02:00:39 AM »

Bugfixes:
- ~dropsquad should now works (3rd times the charm)
- Squad fixes, no more ghost squadmate
- Hopefully fixed losing leadership buff problem giving negative stats
- Fixed wall hack bug, affected chars should now be restored to normal.
- Fixed bug where bursting one person with sneak debuff would cause armor bypass on everybody who got hit in that burst.
- Fixed so that item perks show properly (finally) with Medicinae Doctor
- Fixed so you can't enter HQ of other factions (except the courtyard)
- Fixed so you can't tp to your own room from another faction
- Fixed AC bug when creating a new character
- Fixed Normal DT leak from (dr/b)ugged characters.
- Fixed obscure hex throwing bug where if you had a weapon on reload mode and used utility throw it would have 0 chance to hit.
- RandomAssignment mob in-fighting hopefully fixed.
- item description fixes
- dialog fixes
- Building manager room change cost fix

Tweaks:
- Persuasion factor removed from Zone control payout reward. (payout increased)
- Friendly fire in platoon base no longer results in rep loss
- Corelife spawns no longer spawn infinite children
- Less nodding npcs
- Can no longer be defibed by faction who killed you
- Secondary skill cap reinstated. Can only raise them to your lowest secondary tagged skill.
- dungeons are now no log out

Additions:
- Added Plasma Cannon to the game
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Perteks

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Re: 25.09.2014 Changelog
« Reply #1 on: September 25, 2014, 02:07:53 AM »


Additions:
- Added Plasma Cannon to the game

Pic or didn't happen
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Klot

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Re: 25.09.2014 Changelog
« Reply #2 on: September 25, 2014, 02:12:36 AM »

Quote
- Secondary skill cap reinstated. Can only raise them to your lowest secondary tagged skill.

Consequence for gifted Chars?
Will the lowest secondary of all skills be the cap? Really?
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dillinger

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Re: 25.09.2014 Changelog
« Reply #3 on: September 25, 2014, 02:14:24 AM »

plasma  cannon good, but useless smg its big negative
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Myakot

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Re: 25.09.2014 Changelog
« Reply #4 on: September 25, 2014, 02:52:01 AM »

Plasma cannon is way too freaking slow ;DD.
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mojuk

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Re: 25.09.2014 Changelog
« Reply #5 on: September 25, 2014, 04:03:55 AM »

- Secondary skill cap reinstated. Can only raise them to your lowest secondary tagged skill.
Skills already raised above this cap are unaffected by this fix. And I only guess that if you managed raise two secondary skills to 200 your cap is no 200?
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Uriel

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Re: 25.09.2014 Changelog
« Reply #6 on: September 25, 2014, 04:04:44 AM »

please detail about the skill-cap for Gifted after 24
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Myakot

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Re: 25.09.2014 Changelog
« Reply #7 on: September 25, 2014, 04:09:44 AM »

please detail about the skill-cap for Gifted after 24
Everything stayed the same.
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Klot

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Re: 25.09.2014 Changelog
« Reply #8 on: September 25, 2014, 04:27:20 AM »

Everything stayed the same.

Explain please. It's hard to imagine the mechanic has been changed only to affect tagged skills, since there has been alot of confusion about Gifted Builds a litle more detailed answer might be apropriate.
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Myakot

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Re: 25.09.2014 Changelog
« Reply #9 on: September 25, 2014, 04:35:52 AM »

Everything stayed the same.

Explain please. It's hard to imagine the mechanic has been changed only to affect tagged skills, since there has been alot of confusion about Gifted Builds a litle more detailed answer might be apropriate.

Spoiler for Hiden:
[14:52] <Myakot_> Secondary skill cap reinstated. Can only raise them to your lowest secondary tagged skill.
[14:52] <Myakot_> are you sure?
[14:52] <Cirn0> should be
[14:52] <Myakot_> No I mean it was your SECOND HIGHEST secondary skill
[14:52] <Myakot_> and now it's second TAGGED? (Gifted chars?)
[14:52] <Cirn0> im not sure what yo umean
[14:52] <Myakot_> "Can only raise them to your lowest secondary tagged skill"
[14:53] <Cirn0> it only affects non GIFTED characters
[14:53] <Myakot_> Okay, so nothing has changed then? Ok, sorry
[14:53] == niamak [~Niamak@x-4790.dsl.dyn.abo.bbox.fr] has joined #AshesOfPhoenix
[14:55] <Cirn0> no problem Myakot
[14:55] <Cirn0> im just tired
[14:56] <Boon> So Gifted chars can leave putting points into secondary till after 24?
[14:56] <Cirn0> they get same problem
[14:56] <Cirn0> can only them to  highest secondary skill
[14:56] <Perteks> highest secondary?
[14:57] <Perteks> not lowest?
[14:58] <Cirn0> highest
[14:58] <Cirn0> for Gifted
[14:58] <Perteks> then if he have 200 then he can raise 200 all ?
[14:58] <Cirn0> yes
[14:58] <Cirn0> seems gifted is OP
[14:58] <Cirn0> for support characters
[14:58] <Cirn0> that have no weapon skill
[14:58] <Perteks> for leadears
[14:58] <Perteks> and hth
[14:59] <Boon> And it used to be the same for normal chars?
[15:00] <Cirn0> yea
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Klot

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Re: 25.09.2014 Changelog
« Reply #10 on: September 25, 2014, 05:03:58 AM »

Thanks alot.
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mAdman

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Re: 25.09.2014 Changelog
« Reply #11 on: September 25, 2014, 05:06:34 AM »

Everything stayed the same.

Explain please. It's hard to imagine the mechanic has been changed only to affect tagged skills, since there has been alot of confusion about Gifted Builds a litle more detailed answer might be apropriate.

Spoiler for Hiden:
[14:52] <Myakot_> Secondary skill cap reinstated. Can only raise them to your lowest secondary tagged skill.
[14:52] <Myakot_> are you sure?
[14:52] <Cirn0> should be
[14:52] <Myakot_> No I mean it was your SECOND HIGHEST secondary skill
[14:52] <Myakot_> and now it's second TAGGED? (Gifted chars?)
[14:52] <Cirn0> im not sure what yo umean
[14:52] <Myakot_> "Can only raise them to your lowest secondary tagged skill"
[14:53] <Cirn0> it only affects non GIFTED characters
[14:53] <Myakot_> Okay, so nothing has changed then? Ok, sorry
[14:53] == niamak [~Niamak@x-4790.dsl.dyn.abo.bbox.fr] has joined #AshesOfPhoenix
[14:55] <Cirn0> no problem Myakot
[14:55] <Cirn0> im just tired
[14:56] <Boon> So Gifted chars can leave putting points into secondary till after 24?
[14:56] <Cirn0> they get same problem
[14:56] <Cirn0> can only them to  highest secondary skill
[14:56] <Perteks> highest secondary?
[14:57] <Perteks> not lowest?
[14:58] <Cirn0> highest
[14:58] <Cirn0> for Gifted
[14:58] <Perteks> then if he have 200 then he can raise 200 all ?
[14:58] <Cirn0> yes
[14:58] <Cirn0> seems gifted is OP
[14:58] <Cirn0> for support characters
[14:58] <Cirn0> that have no weapon skill
[14:58] <Perteks> for leadears
[14:58] <Perteks> and hth
[14:59] <Boon> And it used to be the same for normal chars?
[15:00] <Cirn0> yea

WOW!

Yeah gifted is so op..... Time to remake my level 35 character because this wasn't explained properly.. I guess.................................................................


Or you could just make a less ridiculous trait then gifted, and kick it out, I don't see any other traits so heavily weighted that also completely change up core mechanics of the game..

So why just put one OP one in?

So we just end up all skilled and gifted? Mmmm, how varied and unique we will all feel :P
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Myakot

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Re: 25.09.2014 Changelog
« Reply #12 on: September 25, 2014, 05:08:05 AM »

Nothing restraints you from going fast shot or bruiser or pretty much anything else with less consequences.
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mAdman

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Re: 25.09.2014 Changelog
« Reply #13 on: September 25, 2014, 05:11:13 AM »

Nothing restraints you from going fast shot or bruiser or pretty much anything else with less consequences.

You mean except for the fact that gifted wasn't explained properly and is actually SO POWERFUL that it would be kind of dumb not to take it?
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Myakot

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Re: 25.09.2014 Changelog
« Reply #14 on: September 25, 2014, 05:14:15 AM »

Nothing restraints you from going fast shot or bruiser or pretty much anything else with less consequences.

You mean except for the fact that gifted wasn't explained properly and is actually SO POWERFUL that it would be kind of dumb not to take it?
There is something I'm missing here, what are you talking about? Gifted gives you +1 to ALL and takes shit ton of SP from you, that's all, it doesn't give you anything else! Maybe you've misunderstood the log I've posted?
Secondary soft-cap is the same for gifter characters, it's just not the least of tagged skills, but the 2nd highest of secondary skills.
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mAdman

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Re: 25.09.2014 Changelog
« Reply #15 on: September 25, 2014, 05:18:23 AM »

Nothing restraints you from going fast shot or bruiser or pretty much anything else with less consequences.

You mean except for the fact that gifted wasn't explained properly and is actually SO POWERFUL that it would be kind of dumb not to take it?
There is something I'm missing here, what are you talking about? Gifted gives you +1 to ALL and takes shit ton of SP from you, that's all, it doesn't give you anything else! Maybe you've misunderstood the log I've posted?
Secondary soft-cap is the same for gifter characters, it's just not the least of tagged skills, but the 2nd highest of secondary skills.

Perhaps I have but the part that troubled me is when cirn0 said "your highest secondary" is your cap when for everyone without gifted it is their second highest secondary skill which makes the cap.

Am I misreading something or do gifted folks get higher secondary caps by default?
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Klot

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Re: 25.09.2014 Changelog
« Reply #16 on: September 25, 2014, 05:28:26 AM »

For gifted the cap on secondary skills is the the skillvalue of the 2nd highest secondary skill at lvl24.
For chars with tagged skills it is the lowest tagged secondary determinating the cap.

And beside that: traits are traits just as Myakot said.

What should be better explained tho or displayed on a more prominent place to read about is the whole skill-cap mechanic in general.
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mAdman

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Re: 25.09.2014 Changelog
« Reply #17 on: September 25, 2014, 05:34:44 AM »

It's okay, if I have just misread then it is no issue, how I understood it was how you just explained it; for both gifted and non gifted players your caps will be your highest primary and second highest secondary.

If that is how it is then I'm happy, it was just how cirn0 said it in that log made it seem as though gifted people only have to raise one secondary to get their cap up.

[14:56] <Cirn0> can only them to  highest secondary skill
[14:56] <Perteks> highest secondary?
[14:57] <Perteks> not lowest?
[14:58] <Cirn0> highest
[14:58] <Cirn0> for Gifted
[14:58] <Perteks> then if he have 200 then he can raise 200 all ?
[14:58] <Cirn0> yes
[14:58] <Cirn0> seems gifted is OP
[14:58] <Cirn0> for support characters
[14:58] <Cirn0> that have no weapon skill

So?
« Last Edit: September 25, 2014, 05:36:49 AM by mAdman »
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Myakot

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Re: 25.09.2014 Changelog
« Reply #18 on: September 25, 2014, 05:37:44 AM »

No, you've misunderstood it ;).
To clarify Secondary soft-caps. Everybodie's favourite..... EXAMPLES!

Normal character:
Spoiler for Hiden:
Throwing - 70
Traps - 80
First Aid - 150 (tag)
Doctor - 200 (tag)
Sneak - 151
Leadership - 40
Let's say he somehow reached soft-cap with those % in secondary skills, now. So, it SHOULD work like that: after going soft-cap + levels he will be able to lvl-up every other skill up to 150 only, not to 151! As sneak is not his tagged skill, even though it's the highest second.

Gifted character:

Spoiler for Hiden:
Throwing - 70
Traps - 80
First Aid - 150
Doctor - 200
Sneak - 151
Leadership - 40
(You won't get that many SP as a gifted character w\o dumping battle stats ;D) So let's have a look at this, gifted character with those secondary skills will be able to lvl each of his secondary skills up to 151%! Coz it's the 2nd highest, not tagged, but highest.

That's the only difference. I believe, at least, hope I'm not wrong. Otherwise I'd look terribly dumb ><.

Klot - What particularly? There are only 2 thresholds of soft-caps. 250% (for every battle skill, except throwing, for some reason it's secondary), and 200% for everything else (both PVE and secondary skills).
After reaching soft-cap level (24 if nothing has changed, I slightly remember something about changing it), you will be able to spend SP into any of your "battle skills" till you reach the maximum, which is either 250% or *% of your tagged skill.
And concerning Secondary ones I believe I've written something right above.

P.S.
I'm sure I've got something wrong, please double-check me, stuck in this stupid trafic jam ><
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mAdman

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Re: 25.09.2014 Changelog
« Reply #19 on: September 25, 2014, 05:46:29 AM »

LoL yes I am concerned I had got it wrong too, I had just finished explaining how I thought it worked to 2 non native english speakers who had chosen gifted, I would hate to have given them bad information, or have to re-explain.

Thank you for taking the time to explain it out for me, and yes I agree if that is the only bonus it is nothing to worry about.

Damn English and the 17 different meanings we give to each word!
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