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Author Topic: Infrared/night vision scope  (Read 10902 times)

ProfessorYanick

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Re: Infrared/night vision scope
« Reply #20 on: October 22, 2015, 01:32:00 AM »

Just the amount of criticism towards nighttime malus shows that it is a decent feature. It would be not honest to say it doesn't irritate me in my sniping exercises, but I can't say that it is bad. Tunnel vision and nighttime malus do not let snipers feel themselve overconfident and increase value of teamplay which is the game about. Once there is a build with which a person could feel calm and confident in any situation it means the balance is destroyed. I think some work could be invested in polishing those features, but their general existence is not discussable.
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Niamak

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Re: Infrared/night vision scope
« Reply #21 on: October 22, 2015, 01:52:44 AM »

Courier, your wall of text is basically saying : nighttime malus is buffing low range weapon (mostly burst weapon) and nerfing long range weapon (mostly sniper weapon).

I would like to tell you that well it seems to be obviously the point of nighttime malus to make low range weapon more viable during "tuturu" nighttime.

I see that you ask why these maluses. Well if you take a look with some perspective, even with these maluses, players are still using sniper weapons without using myself as an example, I can see stalker and his "friends" using snipers, mssniper using snipers (even in close range, pls...). I wonder why didn't you take these examples into consideration.

I think overall there is a huge problem called lack of adaptation in some players. Obviously, nighttime can be a pain if you are a playing a very specialized sniper build but there are multiple solutions.

Solution 1, use a build that take nighttime into consideration and allow to use weapons that make up for it.
Solution 2, not fight during nighttime.
Solution 3, fight anyway.

Funny thing is this should be the similar thought process about fighting inside buildings. 1 build with CQC consideration 2 not fight 3 fight anyway.

We could go on for a while like this on every feature, every mechanic.

Smoke, do you make up for it ? do you use it ? do you fight anyway ?
Leadership, do you make up for it ? do you use it ? do you fight anyway ?
Legendary, do you make up for it ? do you use it ? do you fight anyway ?
Freeshot, do you make up for it ? do you use it ? do you fight anyway ?
Easymove, do you make up for it ? do you use it ? do you fight anyway ?
Gear, do you make up for it ? do you use it ? do you fight anyway ?

Back to the topic, Well said Courier (^_^)b. Good analysis. You even understand realism is just an excuse to add such feature and not the true purpose. How dare them to nerf sniper class.
« Last Edit: October 22, 2015, 02:20:54 AM by Niamak »
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Kurwier

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Re: Infrared/night vision scope
« Reply #22 on: October 22, 2015, 02:32:01 AM »

well i also have this not free rerolls for next season in mind and thinking about that in connection with this current gamemechanic makes me sad , all other builds are fine while sniper will be probably a nogo (atleast at night) , atleast to someone who just wants fun ... because all other shit is viable ingame in any give circumstances ... u dont need cqc builds inside a building to be deadly , u can also just leave the building if u want while u cant just skip the nighttime anytime you want . ofcourse i can use some close range single shooting weapon then but why can i be hex sprayed from something thats 50 hexes away ? its like nighttime is insta smoked area 360 degrees around you , its really not a good feature if u think about it serious for some time .
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Niamak

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Re: Infrared/night vision scope
« Reply #23 on: October 22, 2015, 02:42:08 AM »

Yes, the first solution is not really about using CQC weapons but more about "will you try to make up for it ?" by thinking about it, taking into consideration, etc... "You can leave the buildings" exactly solution 2 similar to "You can leave when nighttime".

Let's not stray too far way from the main topic.
« Last Edit: October 22, 2015, 02:45:00 AM by Niamak »
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Vector

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Re: Infrared/night vision scope
« Reply #24 on: October 22, 2015, 03:22:52 AM »

One thing about nighttime your guys probably missed, sniper builds still have more fov than others, even on max malus value.
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Caboose

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Re: Infrared/night vision scope
« Reply #25 on: October 22, 2015, 05:02:04 AM »

1) I think if you allowed NV scope or goggles in utility/head slot then player is making their own decision to take them, thus sacrificing smoke or med kit etc or something as equally useful in said slot. E.g. Helmet that negates head cripples/blind.

2) I used to be against tunnel vision and night malus, but have learned to adapt, now generally take 2 BG's (1 BG sniper + Minigun) and usually a pistol and although generally not as useful as a tougher build, still can contribute in close quarters battle. Each player must decide if they want to play pure builds or more universal.

3) Although I agree that 'running away' and 'leaving the core' are viable strategic options for battle when conditions are not right. Fighting should be encouraged, not discouraged. At a point in time where fights are sparse, these conditions do contribute to a fairly miserable time in the core. 20/30 minutes waiting for fight. Get to core and Lawyers are camping a room, and other 20/30 minutes where Vtec leave the zone because we refuse to fight in 1 hex doorways (rightly so). Another 20/30 minutes where Lawyers decide to leave cupboard and fight in open. Meanwhile several night cycles hav been and gone and only sneakers have had a modicum of combat. Finally, when combat finally arrives my sniper has been reduced to a window fighting with no space to use max range and combat is 9 times out of 10 over in <>10 minutes.

I agree that all these features make a more diverse and fun combat system, but for the average new player, they are probably really put off by it. It took me a long time to get used to it.
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ProfessorYanick

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Re: Infrared/night vision scope
« Reply #26 on: October 22, 2015, 05:52:29 AM »

With the existing hotkey binding system the utility slot is not the problem, you should just have quick fingers and count your AP. But the idea of some sort of items taking utility slot for some constant bonus is interesting.

I also think that current combat system is quite challenging for any new player, even those previously engaged in other online fallout projects. But I don't think it is a reason to sacrifice complexity of the game. Instead there should be more elaborate progression system, there people wouldn't be thrown into PVP right from assignment routine. The upcoming tech tier system could be a good call for people learning in a step by step fashion.
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Teela

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Re: Infrared/night vision scope
« Reply #27 on: October 22, 2015, 08:49:47 AM »

One thing about nighttime your guys probably missed, sniper builds still have more fov than others, even on max malus value.

This sums it all up TBH. Sniper will be at ~50 sight range between ~1 and 3 AM. Rest of the time they will still be out of range for BG/SG and they will always have more FOV. Only thing night time does is making combat less static by forcing the typical max range DSR specialist to adopt a more dynamic play style.

I like playing sniper, and I like tunnel vision and night time because it balances.
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Kurwier

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Re: Infrared/night vision scope
« Reply #28 on: October 22, 2015, 10:07:21 AM »

well i dont know which game u played @teela and @vector but when u got some scoped weapon in your hand in fact your malus is bigger then without it becasue the fov malus calculation is shit and just takes the bonus you should gain from four eyez and x scoped level , dunno what paper sniper builds u made , as a straight malus ... i could debate whole days about this shit SERIOUS .
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S.T.A.L.K.E.R

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Re: Infrared/night vision scope
« Reply #29 on: October 23, 2015, 01:32:55 AM »

You nay? What's your opinion devs.
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cirn0

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Re: Infrared/night vision scope
« Reply #30 on: October 23, 2015, 11:00:12 AM »

It's already in the game since last patch.
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Kurwier

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Re: Infrared/night vision scope
« Reply #31 on: October 23, 2015, 03:13:52 PM »

my opinion : BLJAD
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