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Topics - blulark

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1
General Discussions / Mapping Stuff
« on: November 03, 2014, 03:47:25 PM »
Show your mapping pride on this thread.


2
Technical Center / 1.0 gig aop client
« on: November 02, 2014, 06:07:20 AM »
Is it just me or do others have a 1 gigabyte aop game folder? Is there that many assets that the game uses or is it just obsolete clutter that could be cleaned out by deleting something?

3
Suggestions / Spotting For Squad
« on: September 25, 2014, 05:29:37 AM »
It would be nice for squads to not only see where squad members are but also what they can see. I don't know which method is best to introduce this mechanic; should it be available from squad creation, or a module,  or a perk, or a trait for radio. Anyway I was thinking this could allow for better squad co-ordination.

Key feature:
- Must equip radio in inventory (or utility)
- Must be in a squad
- Person carrying radio passively relays what she can see to all squad member (i.e. other PC and NPC)
- Must have perk/radio/module

Possible extra features to balance it/ make it better:
- Only squad members with radio can 'see' what the spotter sees (makes it harder to access feature)
- However squad members near a squad member with radio can also see the spotting (1 - 4 hexes away? Sort of allows a radioman role in squad who sticks with TL to gather info)
- If spotter sees building without roof, squad members listening in also see building without roof
- (radio needs energy cells/ batteries to activate this feature?)
- (radio only needs to be held in backpack or in utility slot? For sneakers to carry stealth boy and weapon)
- (spotter has to manual spot for squad? Like having skilldex to spot pc/npc)

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