By optimisation of smokes do you mean they now look better, perform better, or overall gameplay? (balance)
OK so at 15 weight the first increment of SEC drained happens or at 10?
Can I ask separately that the weight of traps be reduced somewhat to compensate stealth trappers? As currently a single mine weighs 5 and a bear trap 6. It wouldn't have to be by much as I don't see circumstances where you would have to carry more than 3 mines on a single person, but as it stands 3 mines will put you way over the normal threshold. And with the combined weight of bear traps, if I ever actually want to use traps in ZC I will end up giving them to someone else to drop in place just so I don't drain all of my energy cells.
Maybe just reducing their weight values by 2 would make a large enough impact to make carrying them as a stealth trapper viable, but not too easy.
Deploying still isn't fixed?
Deploying still isn't fixed?
Gimme some time! In the mean time, I heard if you use the turn key , or . you stop moving.
Real world inflation model (the more caps, the higher prices) could help to solve the "too many caps" problem.The inflation will add one more dead server to the list. This happened once on Requiem. Only molerats left there. The admin was shot in cold blood in his own toilet.