FOnline: Ashes of Phoenix

General section => Game Tips & Guides => Topic started by: cirn0 on May 10, 2016, 04:14:53 AM

Title: Critical Table [ 05-10-2016 ]
Post by: cirn0 on May 10, 2016, 04:14:53 AM
// define DAMAGE_NORMAL     
/*Head*/
         20,   HF_BYPASS_ARMOR | HF_KNOCKDOWN,   6500,
         25,   HF_BYPASS_ARMOR | HF_KNOCKDOWN,   6538,
         30,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_KNOCKDOWN, 6541,
         35,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6529,
         40,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6503,
         50, HF_DISORIENTED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6504,

/*LArm*/   
         20,   HF_DROPPED_WEAPON , 6510,
         25,   HF_DROPPED_WEAPON | HF_CRIPPLED_LEFT_ARM, 6509,
         30,   HF_DROPPED_WEAPON | HF_CRIPPLED_LEFT_ARM, 6508,
         35,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6501,   
         40,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6510,   
         50,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6510,      

/*RArm*/   
         20,   HF_DROPPED_WEAPON , 6510,      
         25,   HF_DROPPED_WEAPON | HF_CRIPPLED_RIGHT_ARM, 6509,      
         30,   HF_DROPPED_WEAPON | HF_CRIPPLED_RIGHT_ARM, 6508,   
         35,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6501,   
         40,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6511,   
         50,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6511,   

/*Torso*/   
         5,      0x00000000,   6512,
         10,   0x00000000,   6512,
         15,   0x00000000, 6508,
         20,   HF_KNOCKDOWN,   6503,
         25,   HF_WINDED | HF_KNOCKDOWN ,   6503,   
         30,   HF_WINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6503,

/*RLeg*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6512,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6514,
         30,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6514,
         35,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6516,
         40,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6516,
         50,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6517,

/*LLeg*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6512,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6514,
         30,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6514,
         35,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6516,
         40,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6516,
         50,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6517,

/*Eyes*/   
         20,   HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6518,
         25,   HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6518,   
         30,   HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6501,   
         35,   HF_BLINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6520,   
         40,   HF_BLINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6521,   
         50,   HF_BLINDED | HF_KNOCKOUT  | HF_BYPASS_ARMOR,   6522,   

/*Groin*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6523,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6523,   
         30,   HF_KNOCKDOWN | HF_WINDED,   6524,   
         35,   HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6524,   
         40,   HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6524,   
         50,   HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6526,   

/*Uncalled*/
         20,   0x00000000,   6512,
         25,   0x00000000,   6512,
         30,   0x00000000, 6508,
         35,   HF_WINDED | HF_KNOCKDOWN,   6503,
         40,   HF_WINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6503,   
         50,   HF_WINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6503,
   },

   {
// define DAMAGE_LASER     
/*Head*/
         20,   HF_BYPASS_ARMOR | HF_DISORIENTED,   6500,
         25,   HF_BYPASS_ARMOR | HF_DISORIENTED,   6538,
         30,   HF_DISORIENTED | HF_BYPASS_ARMOR , 6541,
         35,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_BLINDED,   6529,
         40,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_BLINDED,   6503,
         50,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_BLINDED,   6504,

/*LArm*/   
         20,   HF_DROPPED_WEAPON , 6510,
         25,   HF_DROPPED_WEAPON | HF_CRIPPLED_LEFT_ARM, 6509,
         30,   HF_DROPPED_WEAPON | HF_CRIPPLED_LEFT_ARM, 6508,
         35,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6501,   
         40,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6510,   
         50,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6510,      

/*RArm*/   
         20,   HF_DROPPED_WEAPON , 6510,      
         25,   HF_DROPPED_WEAPON | HF_CRIPPLED_RIGHT_ARM, 6509,      
         30,   HF_DROPPED_WEAPON | HF_CRIPPLED_RIGHT_ARM, 6508,   
         35,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6501,   
         40,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6511,   
         50,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6511,   

/*Torso*/   
         5,      0x00000000,   6512,
         10,   0x00000000,   6512,
         15,   0x00000000, 6508,
         20,   HF_BYPASS_ARMOR,   6503,
         25,   HF_BYPASS_ARMOR,   6503,   
         30,   HF_BYPASS_ARMOR,   6503,

/*RLeg*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6512,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6514,
         30,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6514,
         35,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6516,
         40,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6516,
         50,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6517,

/*LLeg*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6512,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6514,
         30,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6514,
         35,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6516,
         40,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6516,
         50,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6517,

/*Eyes*/   
         20,   HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6518,
         25,   HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6518,   
         30,   HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6501,   
         35,   HF_BLINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6520,   
         40,   HF_BLINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6521,   
         50,   HF_BLINDED | HF_KNOCKOUT  | HF_BYPASS_ARMOR,   6522,   

/*Groin*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6523,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6523,   
         30,   HF_KNOCKDOWN | HF_WINDED,   6524,   
         35,   HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6524,   
         40,   HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6524,   
         50,   HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6526,   

/*Uncalled*/
            20,   0x00000000,   6512,   
            25,   0x00000000,   6512,   
            30,   0x00000000,   6508,   
            35,   0x00000000,   6503,   
            40,   0x00000000,   6503,   
            50,   0x00000000,   6503   
   },

   {
// define DAMAGE_FIRE     
/*Head*/
         20,   HF_BYPASS_ARMOR | HF_DISORIENTED,   6500,
         25,   HF_BYPASS_ARMOR | HF_DISORIENTED,   6538,
         30,   HF_DISORIENTED | HF_BYPASS_ARMOR , 6541,
         35,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_BLINDED,   6529,
         40,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_BLINDED,   6503,
         50,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_BLINDED,   6504,

/*LArm*/   
         20,   HF_DROPPED_WEAPON , 6510,
         25,   HF_DROPPED_WEAPON | HF_CRIPPLED_LEFT_ARM, 6509,
         30,   HF_DROPPED_WEAPON | HF_CRIPPLED_LEFT_ARM, 6508,
         35,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6501,   
         40,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6510,   
         50,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6510,      

/*RArm*/   
         20,   HF_DROPPED_WEAPON , 6510,      
         25,   HF_DROPPED_WEAPON | HF_CRIPPLED_RIGHT_ARM, 6509,      
         30,   HF_DROPPED_WEAPON | HF_CRIPPLED_RIGHT_ARM, 6508,   
         35,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6501,   
         40,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6511,   
         50,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6511,   

/*Torso*/   
         20,   0x00000000,   6512,
         25,   0x00000000,   6512,
         30,   0x00000000, 6508,
         35,   HF_WINDED | HF_KNOCKDOWN,   6503,
         40,   HF_WINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6503,   
         50,   HF_WINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6503,

/*RLeg*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6512,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6514,
         30,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6514,
         35,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6516,
         40,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6516,
         50,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6517,

/*LLeg*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6512,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6514,
         30,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6514,
         35,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6516,
         40,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6516,
         50,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6517,

/*Eyes*/   
         20,   HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6518,
         25,   HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6518,   
         30,   HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6501,   
         35,   HF_BLINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6520,   
         40,   HF_BLINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6521,   
         50,   HF_BLINDED | HF_KNOCKOUT  | HF_BYPASS_ARMOR,   6522,   

/*Groin*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6523,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6523,   
         30,   HF_KNOCKDOWN | HF_WINDED,   6524,   
         35,   HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6524,   
         40,   HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6524,   
         50,   HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6526,   

/*Uncalled*/
            20,   0x00000000,   6512,   
            25,   0x00000000,   6512,   
            30,   0x00000000,   6508,   
            35,   0x00000000,   6503,   
            40,   0x00000000,   6503,   
            50,   0x00000000,   6503   
   },

   {
// define DAMAGE_PLASMA     
/*Head*/
         20,   HF_BYPASS_ARMOR ,   6500,
         25,   HF_BYPASS_ARMOR ,   6538,
         30,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_KNOCKDOWN, 6541,
         35,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_KNOCKDOWN,   6529,
         40,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6503,
         50,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6504,

/*LArm*/   
         20,   HF_DROPPED_WEAPON , 6510,
         25,   HF_DROPPED_WEAPON | HF_CRIPPLED_LEFT_ARM, 6509,
         30,   HF_DROPPED_WEAPON | HF_CRIPPLED_LEFT_ARM, 6508,
         35,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6501,   
         40,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6510,   
         50,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6510,      

/*RArm*/   
         20,   HF_DROPPED_WEAPON , 6510,      
         25,   HF_DROPPED_WEAPON | HF_CRIPPLED_RIGHT_ARM, 6509,      
         30,   HF_DROPPED_WEAPON | HF_CRIPPLED_RIGHT_ARM, 6508,   
         35,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6501,   
         40,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6511,   
         50,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6511,   

/*Torso*/   
         20,   0x00000000,   6512,
         25,   0x00000000,   6512,
         30,   0x00000000, 6508,
         35,   0x00000000,   6503,
         40,   0x00000000,   6503,   
         50,   0x00000000,   6503,

/*RLeg*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6512,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6514,
         30,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6514,
         35,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6516,
         40,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6516,
         50,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6517,

/*LLeg*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6512,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6514,
         30,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6514,
         35,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6516,
         40,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6516,
         50,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6517,

/*Eyes*/   
         20,   HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6518,
         25,   HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6518,   
         30,   HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6501,   
         35,   HF_BLINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6520,   
         40,   HF_BLINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6521,   
         50,   HF_BLINDED | HF_KNOCKOUT  | HF_BYPASS_ARMOR,   6522,   

/*Groin*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6523,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6523,   
         30,   HF_KNOCKDOWN | HF_WINDED,   6524,   
         35,   HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6524,   
         40,   HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6524,   
         50,   HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6526,   

/*Uncalled*/
            20,   0x00000000,   6512,   
            25,   0x00000000,   6512,   
            30,   0x00000000,   6508,   
            35,   0x00000000,   6503,   
            40,   0x00000000,   6503,   
            50,   0x00000000,   6503
   },

   {
// define DAMAGE_ELECTR     
/*Head*/
         20,   HF_BYPASS_ARMOR | HF_DISORIENTED,   6500,
         25,   HF_BYPASS_ARMOR | HF_DISORIENTED,   6538,
         30,   HF_DISORIENTED | HF_BYPASS_ARMOR  | HF_AP_DRAIN, 6541,
         35,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_AP_DRAIN ,   6529,
         40,   HF_DISORIENTED | HF_BYPASS_ARMOR  | HF_AP_DRAIN,   6503,
         50,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_AP_DRAIN ,   6504,

/*LArm*/   
         20,   HF_DROPPED_WEAPON , 6510,
         25,   HF_DROPPED_WEAPON | HF_CRIPPLED_LEFT_ARM, 6509,
         30,   HF_DROPPED_WEAPON | HF_CRIPPLED_LEFT_ARM, 6508,
         35,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6501,   
         40,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6510,   
         50,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6510,      

/*RArm*/   
         20,   HF_DROPPED_WEAPON , 6510,      
         25,   HF_DROPPED_WEAPON | HF_CRIPPLED_RIGHT_ARM, 6509,      
         30,   HF_DROPPED_WEAPON | HF_CRIPPLED_RIGHT_ARM, 6508,   
         35,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6501,   
         40,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6511,   
         50,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6511,   

/*Torso*/   
         10,   0x00000000,   6512,
         15,   0x00000000,   6512,
         20,   0x00000000, 6508,
         25,   HF_WINDED | HF_AP_DRAIN,    6503,
         30,   HF_WINDED | HF_BYPASS_ARMOR | HF_AP_DRAIN,   6503,   
         35,   HF_WINDED | HF_BYPASS_ARMOR | HF_AP_DRAIN,   6503,

/*RLeg*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6512,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6514,
         30,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6514,
         35,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6516,
         40,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6516,
         50,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6517,

/*LLeg*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6512,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6514,
         30,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6514,
         35,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6516,
         40,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6516,
         50,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6517,

/*Eyes*/   
         20,   HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6518,
         25,   HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6518,   
         30,   HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6501,   
         35,   HF_BLINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6520,   
         40,   HF_BLINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6521,   
         50,   HF_BLINDED | HF_KNOCKOUT  | HF_BYPASS_ARMOR,   6522,   

/*Groin*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6523,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6523,   
         30,   HF_KNOCKDOWN | HF_WINDED,   6524,   
         35,   HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6524,   
         40,   HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6524,   
         50,   HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6526,   

/*Uncalled*/
            20,   0x00000000,   6512,   
            25,   0x00000000,   6512,   
            30,   0x00000000,   6508,   
            35,   0x00000000,   6503,   
            40,   0x00000000,   6503,   
            50,   0x00000000,   6503
   },
   {
// define DAMAGE_EXPLODE     
/*Head*/
         20,   HF_BYPASS_ARMOR | HF_DISORIENTED,   6500,
         25,   HF_BYPASS_ARMOR | HF_DISORIENTED,   6538,
         30,   HF_DISORIENTED | HF_BYPASS_ARMOR , 6541,
         35,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_BLINDED,   6529,
         40,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_BLINDED,   6503,
         50,   HF_DISORIENTED | HF_BYPASS_ARMOR | HF_BLINDED,   6504,

/*LArm*/   
         20,   HF_DROPPED_WEAPON , 6510,
         25,   HF_DROPPED_WEAPON | HF_CRIPPLED_LEFT_ARM, 6509,
         30,   HF_DROPPED_WEAPON | HF_CRIPPLED_LEFT_ARM, 6508,
         35,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6501,   
         40,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6510,   
         50,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_LEFT_ARM,   6510,      

/*RArm*/   
         20,   HF_DROPPED_WEAPON , 6510,      
         25,   HF_DROPPED_WEAPON | HF_CRIPPLED_RIGHT_ARM, 6509,      
         30,   HF_DROPPED_WEAPON | HF_CRIPPLED_RIGHT_ARM, 6508,   
         35,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6501,   
         40,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6511,   
         50,   HF_DROPPED_WEAPON | HF_BYPASS_ARMOR | HF_CRIPPLED_RIGHT_ARM, 6511,   

/*Torso*/   
         20,   0x00000000,   6512,
         25,   0x00000000,   6512,
         30,   0x00000000, 6508,
         35,   HF_WINDED | HF_KNOCKDOWN,   6503,
         40,   HF_WINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6503,   
         50,   HF_WINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6503,

/*RLeg*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6512,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6514,
         30,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6514,
         35,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6516,
         40,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6516,
         50,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_RIGHT_LEG,   6517,

/*LLeg*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6512,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6514,
         30,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6514,
         35,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6516,
         40,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6516,
         50,   HF_KNOCKDOWN | HF_WINDED | HF_CRIPPLED_LEFT_LEG,   6517,

/*Eyes*/   
         20,   HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6518,
         25,   HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6518,   
         30,   HF_DISORIENTED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6501,   
         35,   HF_BLINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6520,   
         40,   HF_BLINDED | HF_KNOCKDOWN | HF_BYPASS_ARMOR,   6521,   
         50,   HF_BLINDED | HF_KNOCKOUT  | HF_BYPASS_ARMOR,   6522,   

/*Groin*/   
         20,   HF_KNOCKDOWN | HF_WINDED,   6523,   
         25,   HF_KNOCKDOWN | HF_WINDED,   6523,   
         30,   HF_KNOCKDOWN | HF_WINDED,   6524,   
         35,   HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6524,   
         40,   HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6524,   
         50,   HF_WINDED | HF_BYPASS_ARMOR | HF_KNOCKOUT,   6526,   

/*Uncalled*/
            20,   0x00000000,   6512,   
            25,   0x00000000,   6512,   
            30,   0x00000000,   6508,   
            35,   0x00000000,   6503,   
            40,   0x00000000,   6503,   
            50,   0x00000000,   6503   
   
Title: Re: Critical Table [ 05-10-2016 ]
Post by: mdgeist on May 10, 2016, 06:15:17 AM
what do the numbers mean?
Title: Re: Critical Table [ 05-10-2016 ]
Post by: Mad Matt on May 10, 2016, 06:15:38 AM
what do the numbers mean?

It's black magic...don't touch it...
Title: Re: Critical Table [ 05-10-2016 ]
Post by: powerplay on May 10, 2016, 08:29:48 AM
left side is bonus % dmg, not crit roll required, chance for rolls you can find on wiki, they are depending on LK
(http://s32.postimg.org/hnh3u3hht/crit.jpg) (http://postimg.org/image/hnh3u3hht/)
Title: Re: Critical Table [ 05-10-2016 ]
Post by: baskila on May 10, 2016, 08:43:27 AM
// define DAMAGE_PLASMA     

/*Torso*/   
         20,   0x00000000,   6512,
         25,   0x00000000,   6512,
         30,   0x00000000, 6508,
         35,   0x00000000,   6503,
         40,   0x00000000,   6503,   
         50,   0x00000000,   6503,


 :o Critical Plasma Torso hits don't have any additional effects? is that correct?
Title: Re: Critical Table [ 05-10-2016 ]
Post by: powerplay on May 10, 2016, 08:44:57 AM
:o Critical Plasma Torso hits don't have any additional effects? is that correct?
yes but they deal more dmg then other torso shots
Title: Re: Critical Table [ 05-10-2016 ]
Post by: Himmler on May 10, 2016, 11:21:01 AM
nice unaimed spamming nerfs , what happened to critical failures also ?

for every non german: torsocrit dmg multiplier is nerfed from x1.5 dmg to x1.3 dmg ; winded was removed from 3rd roll and bypass was removed from 4th roll on most dmg types. lazer torso effects seems untouched (still dmg multiply nerf applies). oh yeah and plasma winded was removed from last 3 rolls on torsoshots to being empty like fire one on torso shots o/

>>>> if you wanna aim use lazer , if you want to spam use normal damage \o

oh yeah some unaimed serious pro tip if u dont want to use normal dmg gun to spam use yk pistol and have fun