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Author Topic: Questions and Answers  (Read 9071 times)

greenthumb

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Questions and Answers
« on: September 16, 2014, 06:53:20 PM »

Hello,

i would like to create chronological question list followed by answers. Since there is a lot of threads alredy, i believe this might bring some order into general knowledge of this game for evolving playerbase.

My current questions are:
Where do i get Sentry?
What are exact conditions and requrements for all perks?
What does Traps skill affect and how?
How exactly does Evil Scientist affect planted traps?

NOTE: I would realy appreciate if people post here information confirmed and omit any discusion not related to questions.

Thank you
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mAdman

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Re: Questions and Answers
« Reply #1 on: September 16, 2014, 07:40:33 PM »

http://fonline-aop.net/forum/index.php?topic=130.0

For perks, they seem to be restricted only by level in this.

Sorry I cant help with the others.
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Lidae

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Re: Questions and Answers
« Reply #2 on: September 16, 2014, 07:42:07 PM »

With evil scientist, if somebody other than you tries to disarm the trap, there's a 20-100% chance (scaled linearly based on traps skill) that he will take 10-50 electric damage, regardless of whether the disarm attempt is successful or not.

The 10-50 damage might be improved if it's too low.

Too tired to explain how traps skill works right now, but in broad terms, it makes it faster (cost less AP) to arm and disarm traps, it improves the distance at which you spot them, it gives you a higher chance to successfully disarm the trap, for traps with duration (ward traps), the duration is longer with higher traps skill and finally it also improves the damage dealt with traps. I may have forgotten something. The exact amount of influence and the exact formulas naturally depend on the traps themselves.
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Myakot

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Re: Questions and Answers
« Reply #3 on: September 16, 2014, 09:29:25 PM »

http://fonline-aop.net/wiki/index.php?title=Perks
All the requirements you need (perks that you gain after soft-cap are not yet added, sorry. And don't mind the different colour pallet. Still thinking which one to use :/)
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paragon

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Re: Questions and Answers
« Reply #4 on: September 17, 2014, 02:25:15 AM »

We lack some skill-related perks there
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Myakot

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Re: Questions and Answers
« Reply #5 on: September 17, 2014, 04:52:21 AM »

We lack some skill-related perks there
Do you mean item perks?
p.s.
We lack a lot there ;D, but we'll manage I'm sure.
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paragon

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Re: Questions and Answers
« Reply #6 on: September 17, 2014, 08:01:18 AM »

Nope, I mean watchtower and other skill related perks (like doc. strangelove). I added some to the end of perk page but I have no info on them.
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greenthumb

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Re: Questions and Answers
« Reply #7 on: September 20, 2014, 10:13:33 AM »

How does the derived stats work?(for example critical resistance and critical St?)

To be confirmed: If atacker with 120% aimed critical chance shoot target, who has 50% critical resistance and 40% critical St into eyes(since i havent seen any crit table i assume chance to KO on succesful critical hit into eyes is 5% in this case). Final chance to KO by every eye shot is: 1.20*(1-0.50)*0.05*(1-0.40) = 0.018 = 1.8%?
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Perteks

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Re: Questions and Answers
« Reply #8 on: September 21, 2014, 09:16:39 AM »

No, critical resistance is like you said but critical streangh its different roll for effect what base on that special

For example if you have rolled KD then this resistance is rolled to avoid
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greenthumb

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Re: Questions and Answers
« Reply #9 on: September 21, 2014, 06:27:00 PM »

With for example 140% critical strength there is 0% chance to be KedO? I dont get it... please explaing once again.
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Perteks

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Re: Questions and Answers
« Reply #10 on: September 22, 2014, 01:59:31 AM »

Erm do its even possible to have that value ? :D

Critical resist don't add with critical strength
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Myakot

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Re: Questions and Answers
« Reply #11 on: September 22, 2014, 03:20:23 AM »

Erm do its even possible to have that value ? :D

Critical resist don't add with critical strength
With 10 stat + perk you achieve 105% Crit. stat Res. I believe, also, you can buff it firther via wearing armours with stonewall and so on.
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greenthumb

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Re: Questions and Answers
« Reply #12 on: September 22, 2014, 10:37:11 AM »

Erm do its even possible to have that value ? :D

Critical resist don't add with critical strength

its possible to have maybe even 200%, but you didnt answer my question...

Doest over 100% of critical ST/PE/EN/AG disable critical effect at all? If not, what are the mechanics of those?

...No i didnt add critical resistance to critical St..
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Myakot

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Re: Questions and Answers
« Reply #13 on: September 22, 2014, 10:44:12 AM »

Erm do its even possible to have that value ? :D

Critical resist don't add with critical strength

its possible to have maybe even 200%, but you didnt answer my question...

Doest over 100% of critical ST/PE/EN/AG disable critical effect at all? If not, what are the mechanics of those?

...No i didnt add critical resistance to critical St..
Even with 105% Critical *STAT* you can still fail a roll.
Examples:
1) you have 105% Critical Strength, but wearing an LJ, which has "paperwall" (-2 to strength rolls).
2) The one who attacks you has some weapon perk that would ignore all your resistance (any explosive weapon has 100% knockdown\knockout built-in engine, impossible to change, at least not. Also Supersledges and Mega Power Fist knocks you down no matter how much res do you have).
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Niamak

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Re: Questions and Answers
« Reply #14 on: September 22, 2014, 10:49:25 AM »

After playing XCOM, i dont trust 100% chance anymore.

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greenthumb

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Re: Questions and Answers
« Reply #15 on: September 22, 2014, 11:14:25 AM »


1) you have 105% Critical Strength, but wearing an LJ, which has "paperwall" (-2 to strength rolls).
2) The one who attacks you has some weapon perk that would ignore all your resistance (any explosive weapon has 100% knockdown\knockout built-in engine, impossible to change, at least not. Also Supersledges and Mega Power Fist knocks you down no matter how much res do you have).
1) I believe those armor/item perks should be alredy added/subtracted from derived stats in your character sheet
2) I am not sure but i believe effects from explosives and heavyhanded-like effects arent realy critical effects since there is just simple extra roll 1-100 for them, while all critical effects should be following critical tables. Whats the name of this OP perk which ignores derived stats?

My question persists:
Doest over 100% of critical ST/PE/EN/AG disable critical effect at all? If not, what are the mechanics of those?
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Myakot

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Re: Questions and Answers
« Reply #16 on: September 22, 2014, 11:28:16 AM »

1) You're wrong, test it if you wish.
2) Super Knockdown\Knockout on supersledge. It's thrust mode equals 100% knockout+knockdown, DOESN'T MATTER what the target is.
GLs don't even have those perks, that is built-in engine.
Sadly 'nuff can't answer your question.
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greenthumb

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Re: Questions and Answers
« Reply #17 on: September 25, 2014, 08:50:14 AM »

can anybody explain me mechanics of critical strength?
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Fox

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Re: Questions and Answers
« Reply #18 on: September 27, 2014, 10:05:52 AM »

Why isn't it possible to change traits after reroll ?

Mkay, lemme rephrase, can you, devs, please, make it possible to shift that damn traits ?
And if not then please, explain why not ?
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PyrO

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Re: Questions and Answers
« Reply #19 on: September 27, 2014, 10:46:08 AM »

If you would have read more what the devs wrote about the reroll then you would know that they will implement a full reroll with traits in the future :)
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