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Topics - greenthumb

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1
General Discussions / number of players transparency and balance
« on: April 28, 2015, 07:31:35 PM »
My question is how would transparency of team numbers affect gameplay in your opinion?

We can see how many players except sneakers are in zone unless its alredy contested or some exploit is used to fool current ZC message. Would it be much of difference if we could see faction composition and exact number  even while more than 6 and during zone contest?
Quote
Polymer lab is being contested(7,0,4,1)

or

Phoenix Hospital is being taken.(0,1,0,0)

My opinion: this would affect positively approach of players into zones and decrease the surprise factor. Also balancing teams in realtime would be much much easier.

2
Auctions / WTA 10 repair kits
« on: April 07, 2015, 09:55:01 AM »
Item: 10 repair kits
Minimum bid:  45k
Minimum Increment: 3k
Buyout: 60k
End: 9.april

Cost for single kit: 7k or 30 AP rockets

3
General Discussions / Wana give a try to AOP.
« on: March 25, 2015, 07:09:59 PM »
Hey guys,

Seems fun was alredy achieved in fo2 and it will go just down now, at least from my point of view. Me and maybe few more midnight riders looking forward to try AOP again. Tomorrow/this weekend/next week i would like to jump in to find some PVP. Could anyone briefly summarize all changes since January? Also which faction supposedly can find oponents in PVP(where should i play)?. Any advice will be appreciated.

Spoiler for Hiden:
Skycast is phat gay kido.

4
Suggestions / [Reputation mechanics]
« on: November 20, 2014, 11:54:18 PM »
1.Well, since i know reputation system was always broken and due the recent changes its even annoying.
Banning free cheap reputation boost without balanced system is BAAD idea. Revert it unless you will spend some time on system itself.

2. Reputation is realy hard to boost with ZC but realy easy with assignments, rebalance it.
Make reputation gain from ZC 5 times greater, from easy assignments  two times more, and for level 2 assignmets one half of previous values.

3. Shooting frendly targets should result to same message as accomplising assignments does,
RED LETTERS OVER YOUR HEAD

4. Healing frendly targets should boost your reputation a little at any circumstances, but significantly during ZC or dungeons.

5. Killing frendly target should by significantly differentiated to just shooting for whatever purpose it is.

6. Killing enemy faction NPCs should IMO result into slightly higher boost than just doing easy assignments


5
Sales / Selling legendary items. Masticator, Heartcrusher, Butter Blade
« on: November 19, 2014, 08:35:06 AM »








All negotiable.
PM

6
Platoon name requests / [V-tech]GT's Global Technologies
« on: October 18, 2014, 07:40:29 PM »
add this GT's Global Technologies

also add more names, since there are not any free...

Servile Handymen
Shiny Tinmen
Blue is True
Balloon Saloon
7th Legion
Science Bussinessmen
Myth Busters
Myth Bursters
Pocket Rockets
Tesla's Followers
Federeal Reserve Fund
Funeral Reverse Foundation
...

7
Bug reports / [CHAR] Leadership bonuses?
« on: September 25, 2014, 11:25:38 PM »
http://i.imgur.com/LbkzVNp.jpg

Hello is that okay to have 130% critical STAT s in 3 stats? Its caused by leadership bonuses, where max potential of each is 100% actualy, but i can confirm it doesnt work as 100+ whatever %. Whats wrong?

How about ACC? I have read ACC= CC +20%, but ingame caluclator says otherwise, whats wrong here?

8
Suggestions / [Leadership interface]Squad List sortout
« on: September 16, 2014, 07:07:49 PM »
i would apreciate if i could sort members of squad by categories (status,location and maybe nickname), eventualy option to show just online ones/available in location/ available in core.

PS: There should be timeout for revoking Leadership bonuses(10s?), becouse it makes no sense to loose all bonuses everytime squad is moving from one to another location in core.
PPS: There is still some kind of bug, when certain members and even leader himself do not get bonuses, even if modules are active and members are in same location.
Not even reloging or turning off/on modules help. Usualy i have to change location to refresh it.

9
Suggestions / [Rule Enforcement] Multiloging
« on: September 16, 2014, 07:00:41 PM »
I strongly recomend to create automatic tool monitoring dualoging, there are many guys dualoging with proxy ofc, but even more dualoging without it.

Any results are appreciated.


10
General Discussions / Questions and Answers
« on: September 16, 2014, 06:53:20 PM »
Hello,

i would like to create chronological question list followed by answers. Since there is a lot of threads alredy, i believe this might bring some order into general knowledge of this game for evolving playerbase.

My current questions are:
Where do i get Sentry?
What are exact conditions and requrements for all perks?
What does Traps skill affect and how?
How exactly does Evil Scientist affect planted traps?

NOTE: I would realy appreciate if people post here information confirmed and omit any discusion not related to questions.

Thank you

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