it´s possible to roll with builds that have some INT value below 8 and they don`t suck.
Lizard limbs:
Not a bad trait also , can be very strong with the right leader mods on. Not using doc on yourself does mean saving AP and tics occur every 15 sec if im not wrong
SPECIAL:
Perception:
Agree to certain points , i dont think that it is a pure dump stat , since PE can grant you extra hexes of effective range over your enemie which might have just 1 PE , and more effective range can decide between life and death.
I think the current system is pretty good regarding perception with leader modules , it seems to me pretty balanced.
I do like the radius of sound suggestion.
Intelligence:
I don´t agree to one point , it´s possible to roll with builds that have some INT value below 8 and they don`t suck. The only problem i see with INT is the base crit chance you gain from it. Thats why it`s so important for most builds probably.
TRAITS:
Fast Metabolism:
Agree.
Bruiser:
Not a bad trait for melee characters.
Lizard limbs:
Not a bad trait also , can be very strong with the right leader mods on. Not using doc on yourself does mean saving AP and tics occur every 15 sec if im not wrong.
Dead Man Walking:
Never took that trait but i think its not useless either , i´ve seen some people who had it and who survived just becasue of this.
PERKS:
Toughness:
Agree , but its nothing bad from my point of view , nobody forcing you to take it also.
Evil Scientist:
I haven´t tested it.
Light Step:
With more traps in game , it might be usefull in combination with the trait.
Silent hill death:
Well , i rolled without it on the event and it turned out to be allright. I think the perk is fine as it is , since there exist other powerfull late level perks also. This isn´t a problem for me.
Armor efficiency:
Why this lost a meaning ? It´s still a good perk if you go for some defensive builds. 20% sounds a bit high in my opinion.
Psychopath:
Agree , even with the leader mod it will just grant 35 ap in whole "if you got 10 charisma".
Faster reload:
I think its ok with the stacking bonus from leader module.
SPECIAL:
Perception:
Agree to certain points , i dont think that it is a pure dump stat , since PE can grant you extra hexes of effective range over your enemie which might have just 1 PE , and more effective range can decide between life and death.
I think the current system is pretty good regarding perception with leader modules , it seems to me pretty balanced.
I do like the radius of sound suggestion.
Intelligence:
I don´t agree to one point , it´s possible to roll with builds that have some INT value below 8 and they don`t suck. The only problem i see with INT is the base crit chance you gain from it. Thats why it`s so important for most builds probably.
TRAITS:
Fast Metabolism:
Agree.
Bruiser:
Not a bad trait for melee characters.
Lizard limbs:
Not a bad trait also , can be very strong with the right leader mods on. Not using doc on yourself does mean saving AP and tics occur every 15 sec if im not wrong.
Dead Man Walking:
Never took that trait but i think its not useless either , i´ve seen some people who had it and who survived just becasue of this.
PERKS:
Toughness:
Agree , but its nothing bad from my point of view , nobody forcing you to take it also.
Evil Scientist:
I haven´t tested it.
Light Step:
With more traps in game , it might be usefull in combination with the trait.
Silent hill death:
Well , i rolled without it on the event and it turned out to be allright. I think the perk is fine as it is , since there exist other powerfull late level perks also. This isn´t a problem for me.
Armor efficiency:
Why this lost a meaning ? It´s still a good perk if you go for some defensive builds. 20% sounds a bit high in my opinion.
Psychopath:
Agree , even with the leader mod it will just grant 35 ap in whole "if you got 10 charisma".
Faster reload:
I think its ok with the stacking bonus from leader module.
Courier for the love of Christ change that colouring. This is giving me headaches.
Teela is right, please change the colour.
Can barley read it fam!
SPECIAL:
Perception:
Agree to certain points , i dont think that it is a pure dump stat , since PE can grant you extra hexes of effective range over your enemie which might have just 1 PE , and more effective range can decide between life and death.
I think the current system is pretty good regarding perception with leader modules , it seems to me pretty balanced.
I do like the radius of sound suggestion.
Intelligence:
I don´t agree to one point , it´s possible to roll with builds that have some INT value below 8 and they don`t suck. The only problem i see with INT is the base crit chance you gain from it. Thats why it`s so important for most builds probably.
TRAITS:
Fast Metabolism:
Agree.
Bruiser:
Not a bad trait for melee characters.
Lizard limbs:
Not a bad trait also , can be very strong with the right leader mods on. Not using doc on yourself does mean saving AP and tics occur every 15 sec if im not wrong.
Dead Man Walking:
Never took that trait but i think its not useless either , i´ve seen some people who had it and who survived just becasue of this.
PERKS:
Toughness:
Agree , but its nothing bad from my point of view , nobody forcing you to take it also.
Evil Scientist:
I haven´t tested it.
Light Step:
With more traps in game , it might be usefull in combination with the trait.
Silent hill death:
Well , i rolled without it on the event and it turned out to be allright. I think the perk is fine as it is , since there exist other powerfull late level perks also. This isn´t a problem for me.
Armor efficiency:
Why this lost a meaning ? It´s still a good perk if you go for some defensive builds. 20% sounds a bit high in my opinion.
Psychopath:
Agree , even with the leader mod it will just grant 35 ap in whole "if you got 10 charisma".
Faster reload:
I think its ok with the stacking bonus from leader module.
Courier for the love of Christ change that colouring. This is giving me headaches.
Perfect example of why we can´t have nice things , or why the heck anybody believe that some kind of discussion will going on here :^)
I forgot one of the worst trait offenders:
Heavy handed: Completely non-debatable mandatory for every melee build and utterly useless for everyone else. It's the definition of what traits shouldnt be
tunnel vision, 1 hex seen behind you instead of 50 - not a drawback?afaik thats the drawbak for scoped weapons. Having the trait doesnt make it worst (unless it have changed a i didnt know about it...)
Psychopath: 50 of AP recovered for ranged. 100 for mele kills
Hey Ramon, try different games if you don't have trust in SPECIAL/traits/perks;
http://mylittlepony.hasbro.com/en-au/games
Might be more your speed.
Ohohohoho, so good right? Top kek right? And it adds so much to your discussion too...
Here is a picture of shit to illustrate how much we can achieve by just shitposting eachothers topics;
http://previews.123rf.com/images/capeman29/capeman291502/capeman29150200014/37069508-Poop-Turd-Thumbs-Up-Cartoon-Character-Stock-Vector-poop.jpg
Savage as fuck xD