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Author Topic: Change Repair  (Read 12936 times)

Gimper

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Change Repair
« on: September 22, 2014, 04:21:49 PM »

Repairing low tier weapons and armor is SO annoying and expensive. I mean, why would you want to waste an oil can or a Kevlar repairing a Mauser or Leather armor? For noobs and Pr0s alike, repairing is annoying and expensive.

My suggestion is to lower the requirements for repairing low-tier items. For Tier 1 armor, use Fibers only, instead of Fibers AND Kevlar. For Tier 1 weapons, use more metal parts or something.

As it is now, it's not even worth it to repair items. People will just ignore the engineering skill.
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Myakot

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Re: Change Repair
« Reply #1 on: September 22, 2014, 10:24:36 PM »

Let them ignore it! And not be able to craft T2.5-3 items! What's the problem? :)
It's not even remotely hard to get a hold of 300 caps for several weapon repairs (oil).
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S.T.A.L.K.E.R

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Re: Change Repair
« Reply #2 on: September 22, 2014, 10:32:26 PM »

Yea its kind of stupid the way repairing is, it should be items similar needed for crafting.

Like to repair a robe fibers, leather armor should be gecko pelts , fibers, and broken armor. Something like this for all. LAMKII would require kevlar cause its in the crafting recipe, 1 kevlar and broken armor.
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SnowCrash

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Re: Change Repair
« Reply #3 on: September 23, 2014, 09:09:37 AM »

Agreed, back in the previous phase there was a item trait called low tech (or something like that) that makes the item easier to repair (although the description say that, it wasn't implemented).
So may be, tier 1 leather armors and jackets and most tier 1 weapons should have this trait. Also make those items have better condition when crafted. That should make the game a bit easier to new players.
And it was also the opposite trait (high tech), for combat armour, tesla? and most high tech weapon
I think that for low tier items having ~100-120 science/engineering, should be enough to craft them and repairing it at 90%, for medium tier ~150-160, and high tier ~190-200
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S.T.A.L.K.E.R

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Re: Change Repair
« Reply #4 on: September 23, 2014, 09:25:37 AM »

Agreed, back in the previous phase there was a item trait called low tech (or something like that) that makes the item easier to repair (although the description say that, it wasn't implemented).
So may be, tier 1 leather armors and jackets and most tier 1 weapons should have this trait. Also make those items have better condition when crafted. That should make the game a bit easier to new players.
And it was also the opposite trait (high tech), for combat armour, tesla? and most high tech weapon
I think that for low tier items having ~100-120 science/engineering, should be enough to craft them and repairing it at 90%, for medium tier ~150-160, and high tier ~190-200
what the banoodle, 190 engineering?! you're crazy. I barely have 95% engineering, it takes forever to raise your skill.

also leather jacket/armor are tier 2s, also Max engineering to craft something is 130%?
« Last Edit: September 23, 2014, 09:32:22 AM by S.T.A.L.K.E.R »
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Myakot

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Re: Change Repair
« Reply #5 on: September 23, 2014, 09:47:59 AM »

Agreed, back in the previous phase there was a item trait called low tech (or something like that) that makes the item easier to repair (although the description say that, it wasn't implemented).
So may be, tier 1 leather armors and jackets and most tier 1 weapons should have this trait. Also make those items have better condition when crafted. That should make the game a bit easier to new players.
And it was also the opposite trait (high tech), for combat armour, tesla? and most high tech weapon
I think that for low tier items having ~100-120 science/engineering, should be enough to craft them and repairing it at 90%, for medium tier ~150-160, and high tier ~190-200
what the banoodle, 190 engineering?! you're crazy. I barely have 95% engineering, it takes forever to raise your skill.

also leather jacket/armor are tier 2s, also Max engineering to craft something is 130%?
If I remember correctly Combat Leather Coat requires 150% engi or even more.
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Gonzo

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Re: Change Repair
« Reply #6 on: September 23, 2014, 09:50:38 AM »

Yea its kind of stupid the way repairing is, it should be items similar needed for crafting.

Like to repair a robe fibers, leather armor should be gecko pelts , fibers, and broken armor. Something like this for all. LAMKII would require kevlar cause its in the crafting recipe, 1 kevlar and broken armor.

That's the truth lads. The repair requirements are inadequate. Why should I use the parts that were not used in making of an item in due to repair it?

It's not even remotely hard to get a hold of 300 caps for several weapon repairs (oil).

You're right but that is not a response to the mentioned issue ;)

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Niamak

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Re: Change Repair
« Reply #7 on: September 23, 2014, 09:54:13 AM »

The best way to get material for armor crafting is to science broken armor. So yeah in a way broken armors are used in armor crafting.  ;D (dem brahim skin from broken leather jacket)

I find repairing to be a good way to level up science/engi. My theory : you can repair high tier armor (gain low % dura) even if you don't have the skill level to craft them yet so you get a lot of skill up from it.
« Last Edit: September 23, 2014, 10:00:27 AM by Niamak »
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Butthead

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Re: Change Repair
« Reply #8 on: September 23, 2014, 09:58:21 AM »

engineering sucks , i repair and craft 100 items and i got like 1 point to skil or something  better buy stuff in shop it sucks
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3.14

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Re: Change Repair
« Reply #9 on: September 23, 2014, 10:25:24 AM »

I didn't repair one single thing yet. If the oil alone is worth 1/4 of a shop-new item, then something is wrong here.
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Myakot

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Re: Change Repair
« Reply #10 on: September 23, 2014, 10:47:03 AM »

I didn't repair one single thing yet. If the oil alone is worth 1/4 of a shop-new item, then something is wrong here.
What are you equipped with? Simplest of armours? o_0. Faction mk2 costs like 900+ in caps.
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Gimper

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Re: Change Repair
« Reply #11 on: September 23, 2014, 11:07:32 AM »

I didn't repair one single thing yet. If the oil alone is worth 1/4 of a shop-new item, then something is wrong here.

I totally agree. That's my entire point, the whole system seems kind of broken.

What are you equipped with? Simplest of armours? o_0. Faction mk2 costs like 900+ in caps.

The simple things is the main problem! Ofc the higher tier gear will cost more to fix and buy, that's expected! We're trying to fix the basic stuff here.
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3.14

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Re: Change Repair
« Reply #12 on: September 23, 2014, 11:08:42 AM »

Leather Jacket, M1C and a M29 Revolver. Why you ask? ;)
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Myakot

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Re: Change Repair
« Reply #13 on: September 23, 2014, 11:26:59 AM »

Leather Jacket, M1C and a M29 Revolver. Why you ask? ;)
"If the oil alone is worth 1/4 of a shop-new item"
That's what swayed me, thought of where did you find 200caps per oil can prices ;D.
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SnowCrash

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Re: Change Repair
« Reply #14 on: September 23, 2014, 11:34:31 AM »

what the banoodle, 190 engineering?! you're crazy. I barely have 95% engineering, it takes forever to raise your skill.

also leather jacket/armor are tier 2s, also Max engineering to craft something is 130%?
when i say low tier i was refering to items with that low tech trait i was speaking (not actual tier 1 items), which should be lether armors/jackets even metal mk1, and most of basic tier 1/2 weapons

And yes 190 would be required to craft/repair high tech items (power armors, and that kind of high tech stuff)
But i agree that level those skills its really slow rigth now, there are also some post 24 perks that increase those skills
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Myakot

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Re: Change Repair
« Reply #15 on: September 23, 2014, 12:23:26 PM »

Lvl'ing those ALONE is hard, I doubt that crafting a piece of T3 will be possible to loners. At least now right at the start.
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Perteks

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Re: Change Repair
« Reply #16 on: September 23, 2014, 01:08:58 PM »

repairing is kinda strange anyway its ease to repair armors but weapons is hard and costly, especially that its cost 2 oils and mats comparing to 1 kevlar :P
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wojciech

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Re: Change Repair
« Reply #17 on: September 23, 2014, 01:36:38 PM »

repairing is kinda strange anyway its ease to repair armors but weapons is hard and costly, especially that its cost 2 oils and mats comparing to 1 kevlar :P

You can obtain legendary weapon :D
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Perteks

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Re: Change Repair
« Reply #18 on: September 23, 2014, 01:43:28 PM »

And very ease lose it :P
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Darvin

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Re: Change Repair
« Reply #19 on: September 23, 2014, 03:35:00 PM »

What about this.

Add a new npc to each fraction who can repair stuff for 50% of it's cost to 100% condition

Easy way to solve that. And it is not necessary to change current system that way
Either u have money, or u have components. Ur choice
« Last Edit: September 23, 2014, 03:38:42 PM by Darvin »
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