FOnline: Ashes of Phoenix

General section => General Discussions => Topic started by: Gimper on October 05, 2014, 02:47:55 PM

Title: Bored
Post by: Gimper on October 05, 2014, 02:47:55 PM
Well, since this is a general statement, I figured it'd be best to put it in this section of the forum.

I am SUPER bored with this server already. The content is so limited, and there is ZERO lasting appeal to this game. It was fun at first, and it was a good start, yes. But if you think about it, there is no real way to progress in the game. It all leads to the same outcome.

Ask yourself, "why do I do ZC?" It's to get loot and capture zones, right? Well, now go one step further and ask yourself, "Why do I want zones?" It's to get better items at the reputation merchant right? Well what are you going to do with those better items? You're going to use them on MORE PvP and ZC. It's a pointless and boring loop.

In short, the game doesn't have NEAR enough content and it has too much PvP. The only options are,

1. Do quests or missions
2. Scavenge the Core
3. Do ZC
4. Craft so you can have more items to use in the first 3 options

I can envision this server dying in session  #1. My personal opinion is that the devs got in too much of a hurry to release the game, and launched it WAAAAY prematurely.

I haven't even played in the last 2 days. Is there anyone else getting bored like I am?
Title: Re: Bored
Post by: PorkchopExpress on October 05, 2014, 02:55:23 PM
Well i believe that bugs,which are way more than devs expected  the reason of holding back new content...Dungeon in paradise valley and full reroll to try other fun builds(and for those who dont want sneak) should be  launched.That should keep people entertained and give devs time to fix some important  problems and implement new things (plenty of material in suggestions subforum).You do have a point there though.
Title: Re: Bored
Post by: paragon on October 05, 2014, 03:00:16 PM
Gimper, meaning of life?
Title: Re: Bored
Post by: Deathproof on October 05, 2014, 03:01:16 PM
I don't know...I play it for interaction and pvp and I usually find both. I'm not of a much PvE player as it doesn't create real challenge or appeal too much in online game for me personally.

Gear up and go shoot some people. ZC is about pvp, strategy,tactic,out playing your opponent, if you do it for the loot it will never be as much fun.

I don't know have you played on other fonline server, but there was always limited amount of PvE quests and things to do and it would always end up on pvp...
Title: Re: Bored
Post by: Perteks on October 05, 2014, 03:07:02 PM
Gimper leave nobody will care :)
Title: Re: Bored
Post by: anonymousplayer on October 05, 2014, 03:16:22 PM
I feel like development time on random assignments was wasted. They were an okay time waster in the beginning, people were happy to form groups for them and fight together

Now they are the only way to level up a character thanks to horrendous diminishing returns that stay forever on shooting any mob, while missions will always give 4k+ exp, in my own group of players people see that they could do fun builds with new knowledge, but noone feels like doing the same old assignments over and over and over again when ZC and random PvP, scavenging and killing mobs in the core, where there is a high risk, give so much less exp while being much more fun
Title: Re: Bored
Post by: Niamak on October 05, 2014, 03:18:04 PM
I only play for ZC because it's fun. Everything else is boring or a grind (assignments).  ;D
Title: Re: Bored
Post by: cirn0 on October 05, 2014, 03:59:00 PM
Wouldn't say we're in a hurry to release since there is no deadlines or anything expectations to meet. We're not going to make a perfect game at once, from my perspective we're about 1/10 the way to our "end product".

We can spend another two years in the cave but then getting feedback would be difficult, especially on on systems which are complex and less orthodox. But, I don't believe in the hype, we're aware of the content has run dry and understandably the motivation to play has dwindled.

Session 1 dying is not really a big deal. We've gotten tremendous feedback and data which can properly help us fine tune and polish the game. Having a clue of what worked and what was poor design both technically and game-play wise is a huge wakeup call from just the theories on paper.

The work on AoP in the past month for me looks in the ratio like so : 70% bug fixes, 10% features, 20% GM. But its shifting out of the bug fix stage back into working on features and possible events. I've been meaning to make a road map for AoP but instead I go into the game and talk to players or just simply fix more bugs.

It's not wrong for you to stop playing, in fact I would say don't burn yourself out and enjoy your time doing other things. Just come back and check every month or so and see if the new development interests you.

Or, apply for dev position and help us out :). pls ; _ ;.

Title: Re: Bored
Post by: dillinger on October 05, 2014, 04:02:47 PM
-decrease loot spawn
-ncrease all timeouts
-delete craft weapons and armor(engineer only for repair and modifications)
-craft only ammo, food and drugs
-serve for faction( needs in resouces, weapons and ammo)
-more random npc and loot on random encounters
-more random in all aspects
-opportunity to played supermutans and gouls in 5-faction, with HQ under phoenix hospital

and other small things 8)
Title: Re: Bored
Post by: Gimper on October 05, 2014, 04:09:03 PM
I don't know...I play it for interaction and pvp and I usually find both. I'm not of a much PvE player as it doesn't create real challenge or appeal too much in online game for me personally.

Gear up and go shoot some people. ZC is about pvp, strategy,tactic,out playing your opponent, if you do it for the loot it will never be as much fun.

I don't know have you played on other fonline server, but there was always limited amount of PvE quests and things to do and it would always end up on pvp...

I played EVERY SINGLE fonline server that was ever publicly launched. Yes, even FO:Austrailia (unfortunately)

And the good ones (2238, Reloaded and Fonline 2) all had much more content. 2238 was pretty much perfected. Reloaded's strong point is character build up. Fonline 2 is pretty good all around. Each one of these servers have a LOT of content though. There are so many different approaches to so many different features on each one.

I only play for ZC because it's fun. Everything else is boring or a grind (assignments).  ;D

I agree that the competition is great, but it's the same thing every time.

Gimper leave nobody will care :)

My goal here wasn't to have "Someone care." When I post something, I usually do it for a good reason. I'm not an attention whore who trolls peoples topics to give myself a boner.

It's not wrong for you to stop playing, in fact I would say don't burn yourself out and enjoy your time doing other things. Just come back and check every month or so and see if the new development interests you.


Yeah I'd really hate to burn myself out on this server, because to be honest, it has been the most social server I've been on yet. So much player interactions brings much potential to many different aspects. I am going to take a break. I'll show back up in a while. In the mean time, good luck devs.
Title: Re: Bored
Post by: Smalltime on October 05, 2014, 04:25:22 PM
I played EVERY SINGLE fonline server that was ever publicly launched. Yes, even FO:Austrailia (unfortunately)

And the good ones (2238, Reloaded and Fonline 2) all had much more content. 2238 was pretty much perfected. Reloaded's strong point is character build up. Fonline 2 is pretty good all around. Each one of these servers have a LOT of content though. There are so many different approaches to so many different features on each one.
Note: Neither reloaded nor FOnline 2 started with a freshly made map and lore without using old pre-made cities.
Lotta work.
Title: Re: Bored
Post by: Hang-Lip on October 05, 2014, 06:37:24 PM
Note: Neither reloaded nor FOnline 2 started with a freshly made map and lore without using old pre-made cities.
Lotta work.

Yes, also alot of work designing the story and factions.
Then theres the whole reworked AP system, lotta work.
The new copius amount of weapons, lotta work balancing them. (The best weapon balancing in any FO me thinks).

I see no suggestions from you either gimper, on what could make it not boring (All the Fonlines are boring when you have played for as long as we have.) Yet AoP has something the others dont which i cant put my finger on. :P

Server has only really just launched, and Cirn0 is the only one doing coding as far as im aware.

Its quite obvious, that there needs to be some kind of quests, Caravans, Random NPC travellers in the core requiring an escort, the ideas are endless really.

Title: Re: Bored
Post by: Deathproof on October 05, 2014, 07:24:10 PM
a lot of text

As an Fonline 2 player, no there is not that much content as in PvE or in general things to do. Like 10 quest which you can do, caravans, couple of pvp location and thats it. Its "self-repeating" experience like any other fo game. I don't remember 2238 shined too much in "things to do" (it had train yaaay) either, but fo is always centered about pvp and tactics that go with it. You just can't make/randomize that much PvE things. Well, unless you got big team with lots of time.
Title: Re: Bored
Post by: Albondiga on October 05, 2014, 08:09:48 PM
While it's ok, you are allowed to feel bored, this game won't appeal to everyone and that's ok, (thinking otherwise would be unrealistic), I don't get why you say the game has run out of content, or simply has "less" content than other fonline games.

If you speak about grinding, well , missions are a sure way to level up the char, in Fo 2238 you had to go to the wasteland and kill critters, the only diference is that you could get to lvl 21 in three days endeslly killing molerats.

In Fo 2 you had caravans as another way to level up and get gear. But if you consider all those options, you are still performing a repetitive action. Grinding is grinding no matter how you see it.

If I support something about this server is that they decided to leave it all behind and start from scratch, giving the world of Fonline a very much  needed tweak, since I always felt that the transition from a turn based rpg to a full mmorpg was never done correctly.

And speaking about loot, where ELSE are you going to invest it if not in PvP? What is your idea of a fun game? Sitting on top of a giant pile of Avengers, GaussRifles and PA?.... doing what? wasteing its condition in pointless dummy fights with your friends?.

My only regret is having started with a char I dindt like and now being stuck in lvl 15, and having finals, and not being able to play as much as I want to.


And btw, I am an engieneering student, and I've already made a lot of progress in coding, if someone can point me in the right direction to code in whatever Fonline is programed, I could give a hand now and then .

Title: Re: Bored
Post by: Deathproof on October 05, 2014, 08:33:19 PM
And speaking about loot, where ELSE are you going to invest it if not in PvP? What is your idea of a fun game? Sitting on top of a giant pile of Avengers, GaussRifles and PA?.... doing what? wasteing its condition in pointless dummy fights with your friends?.

This. I always say to people they should stop being afraid to lose virtual gear...its meant to be used in fights.
Title: Re: Bored
Post by: Gimper on October 05, 2014, 09:46:28 PM
Note: Neither reloaded nor FOnline 2 started with a freshly made map and lore without using old pre-made cities.
Lotta work.

Good point, but that's why I think maybe not enough time was spent in development before the release. More time should have been spent on content before the release. I'm not saying in ANY way that this is a bad game, on the contrary I enjoyed it a lot. The appeal just doesn't last LONG enough.

I always say to people they should stop being afraid to lose virtual gear...its meant to be used in fights.

I think you guys misunderstood something. There is not a problem with losing gear, since it's so abundant. The problem is that there isn't enough scenarios to use all this gear. The only real choices are PvP and missions (Or as stated earlier,  dummy fights with your friends)...

I just hope soon these dungeons come about. This will at least increase the options to burn through your gear! Also, hopefully some of these maps and dungeons will be dynamic each time you enter, (never the same) just like random encounter maps.
Title: Re: Bored
Post by: MuchaChota on October 05, 2014, 10:45:31 PM
The problem for me is seeing simply superior builds and having to start new char to try them cause of wrong traits and tags. Having already a lvl 30+ char with all the recipes and high eng/sci/per/ just thinking to lvl new char kills my will to play, all that grinding...


shit happens
Title: Re: Bored
Post by: Myakot on October 05, 2014, 10:59:06 PM
I don't understand why is there any comparing of AoP and other servers in the first place. As cirn0 stated previously, it's like a 1/10 from the finished status (or at least desired one), so it's understandable if such thing happens, even if it happens a lot.
You got bored? It's k (I ate some oranges, and it was 'k) People get tired of AAA projects on their launch day, or even way before that, because hype dissipates, usually.

Title: Re: Bored
Post by: Smalltime on October 05, 2014, 11:50:17 PM
I don't understand why is there any comparing of AoP and other servers in the first place. As cirn0 stated previously, it's like a 1/10 from the finished status (or at least desired one), so it's understandable if such thing happens, even if it happens a lot.
You got bored? It's k (I ate some oranges, and it was 'k) People get tired of AAA projects on their launch day, or even way before that, because hype dissipates, usually.
Yeah. Kinda sucks though that the game was at such a point, that it really needed player input to move forward.
Title: Re: Bored
Post by: cirn0 on October 06, 2014, 12:00:50 AM
Good point, but that's why I think maybe not enough time was spent in development before the release. More time should have been spent on content before the release. I'm not saying in ANY way that this is a bad game, on the contrary I enjoyed it a lot. The appeal just doesn't last LONG enough.

Two years m8, if not now, when?
Title: Re: Bored
Post by: Hang-Lip on October 06, 2014, 12:17:38 AM
Hopefully some of these maps and dungeons will be dynamic each time you enter, (never the same) just like random encounter maps.

I'm pretty sure Random enc maps aren't dynamic. Don't think there's ever been a dynamic map generator for in-game use.The only dynamic thing about them is that you wont always enc the same critters/NPC's.

When you say dynamic, i think of different wall/scenery layouts.

When whatever quests/content will be added, i think it will be really well done myself.
Title: Re: Bored
Post by: cirn0 on October 06, 2014, 12:23:26 AM
Hopefully some of these maps and dungeons will be dynamic each time you enter, (never the same) just like random encounter maps.

I'm pretty sure Random enc maps aren't dynamic. Don't think there's ever been a dynamic map generator for in-game use.The only dynamic thing about them is that you wont always enc the same critters/NPC's.

When you say dynamic, i think of different wall/scenery layouts.

When whatever quests/content will be added, i think it will be really well done myself.

I think we can get some procedural generated content, but it will either be pre-created and then taken from a huge list or when we have destructible / build-able walls to do it truly dynamically. Both which I have interest in doing but we're talking beyond future here.
Title: Re: Bored
Post by: Gimper on October 06, 2014, 12:37:13 AM
Two years m8, if not now, when?

When? Well I'd say not when it's only 1/10 completed...  ;D

But anyways, yeah it's definitely a good start of a server. If it's just a teaser of what is yet to come, then I'm still uber hyped.

I'm pretty sure Random enc maps aren't dynamic. Don't think there's ever been a dynamic map generator for in-game use.The only dynamic thing about them is that you wont always enc the same critters/NPC's.

When you say dynamic, i think of different wall/scenery layouts.


I guess "dynamic" isn't the terminology I should have used.

I think we can get some procedural generated content, but it will either be pre-created and then taken from a huge list....

This is pretty much what I mean. It would bring a subtle mystique to dungeons/maps, never knowing what is where, and where is right (word.)
This way, you won't get bored of the SAAAMMMEE old map over and over.
Title: Re: Bored
Post by: mAdman on October 06, 2014, 01:08:18 AM
Certainly beats mining for components to craft for XP, or shoveling shit, or moving crates.

I think the grass might seem greener from over here, but all fonlines have a level of repetition in design, it is kind of unavoidable here.
Title: Re: Bored
Post by: Captain Chilly on October 06, 2014, 02:36:41 AM
if you even payed attention to the home page, you'd realize that this game isn't nearly done
Title: Re: Bored
Post by: Myakot on October 06, 2014, 02:45:42 AM
The problem I currently see is:
Devs need to create instruments which will help with satisfying demands of players (i. e. Creating a mechanism of destructible scenery or re-roll mechanic).
This surely takes a lot of time and patience (and skills), while also you have to keep players occupied.
How the heck are you supposed to do this ^^.
Title: Re: Bored
Post by: paragon on October 06, 2014, 02:48:02 AM
Quote from: cirn0
More devs pls.
Title: Re: Bored
Post by: lvhoang on October 06, 2014, 05:03:49 AM
I think you guys rock and even though the game is far from finished, ive been playing like a maniac, and i still love it xD

Why? Because i friggin' love this fallout online. Thats why :p tested the other servers, this one although more recemt has way more content
Title: Re: Bored
Post by: baskila on October 06, 2014, 05:20:06 AM
Yea I don't know what people are on about. I already spent way more time in this game than in most of AAA games. I'm still having loads of fun and there's no end to be seen. Compared to other FOnline iterations this one is the best I played so far.
Title: Re: Bored
Post by: Noob Karl on October 06, 2014, 06:23:53 AM
I have grown a little bored but I still play, it would be nice to have more PVE quests, raid enclave bases etc, random encounters and possibly a few towns that have quests?

Bring back lockpick possibly steal also, would be nice to have areas with locked containers or safes where you need a very high lockpick skill containing special loot, obviously these areas would be dangerous because other players fighting for the containers loot.

Someone else said remove crafting of weapons and armor and only allow repair of them., this is a great idea, all weapons should be found on corpses or looted in core etc would make good weapons/armors more rare and they just need repair when necessary :-)

I have no idea how hard/easy it would to be to implement these changes as I have no experience in coding srry but am happy to share my ideas and experiences :-(
Title: Re: Bored
Post by: Myakot on October 06, 2014, 06:52:14 AM
Removing crafting and making weapons\armour find-only is not though out properly.
Since people, who will be the first ones to get those weapons, won't let anyone else get them, imagine how fun is that. Here is a hint: it's not.

Lockpick\steal was removed because devs wanted to remove the "need" of creating multiple characters. If those two shall be brought back, everyone will have to lvl an independant lockpick character, which is obnoxious to even think of.
Title: Re: Bored
Post by: mAdman on October 06, 2014, 07:11:25 AM
I can see why stealing/pickpocket isn't needed, as you would be stealing from your own faction 95% of the time.

But lockpicking could be managed by making it a PvE skill, that scales with usage (and increased by post 24 perks), which I think I read somewhere was a plan that didn't go through.

More interesting ways to make caps, especially ways that involve pvp would help spice things up, same with XP. Possibly "jobs" that are specifically for money, but that you make a bit of XP doing too, and things specifically for XP that you make a little caps or loot doing too, instead of tasks that do both.

But mostly just new items and things for us to explore/mess around with go a long way, the plasma cannon for example was a nice "new" addition, things like that really help.

But this can't be expected immediately and to be honest I am surprised and impressed by the speed of continued development by the team, magnified further by the fact that none of them are getting directly paid for working on this, as many developers are.

It's really amazing for them to even be doing this in the first place, and they have endless praise from me for their creative efforts in this regard.

I only wish i had spent time modding this game in the past so I could help them continue development.
Title: Re: Bored
Post by: C.H.A.R.L.I.E on October 06, 2014, 08:20:30 AM
I really like the new mechanics in AoP, with AP regen while running + weapon deployment + leadership system especially.

Allso Cirn0 is a good guy, and the other devs too.

What i dont like is the faction system, because it is limiting PvP on the server. This is why im bored ... lack of quality PvP.

ZC is fun sometimes, but usally its a matter of swarming the enemies or getting swarmed.
In small PvP its the same ... going in as a 5 man group we usually just gank loners or we flee from 15-man groups. Only on rare occasions do we meet other 4-8 man groups and have quality PvP.

Organizing PvP in the faction system is hard, and i would much rather see the return of multiple 10-20 man gangs in organized pvp (like on other servers).

On Fonline Reloaded the Devs have set up a number of free teamspeaks for new gangs to use. This has been alot of help for the new gangs to organize. I think public faction teamspeaks would go a long way to sort out the mess that is PvP currently ...
Title: Re: Bored
Post by: Myakot on October 06, 2014, 08:39:36 AM
When I first saw the explanation of the faction system, my very first thought was "Does it mean platoons from the same factions won't be able to PvP?"
Seconds after I though of a mechanic (which will require aeons to be completed), (It would also fit lore, because no one will know what happens down below...):

Phoenix - not only a city, but a complex system of underground dungeons and a source of rare T3 materials, a place, where signals fear to tread. (which basically means = no reputation losses\gains, can further be modified by adding faction badges to bodies which can be turned in to certain NPCs for reputation, but it's off the point).
That zone will be off any rules and\or limits, which will spice things up.

This stupid and completely non-thought-out-properly idea came to my mind because I still can't understand what's there to DIE for. It's just a ruined city, there are no "hidden treasures" or "sealed pre-war bunkers" or even anything similar to that. (I'm talking about setting and plot, not about gameplay.)

Why it is bad:
- It will be completely non-user friendly. I doubt that people will scavenge there. Anyone with his mind set right will just block off the exits with firepower and loot unlucky visitors, who got caught. (unless there are like 80 of them, which will break the point of sudden encounters of groups).

- It will be like creating another FOnline within already existing FOnline, since this implemention would be massive. (Poor mappers, I hope NNYT won't consider this idea as something they strive for, otherwise heads will fly ;D.)

- It will completely block off routes to getting T3 to any small groups or solo players. (Which happens everywhere, but it's still not that nice)

- It will require harsh balancing. It mustn't become a place where ~99% of the server will hang out and forget about the surface. IMO it should be a place, where you will die countless amount of times before even breaching a room in search for that sacred 1 out of ~20 details for a single PA.
^
||
This info is just for brainstorming something else, please don't ask such things from our dear developers, think about their lifes.
Title: Re: Bored
Post by: maszrum on October 06, 2014, 09:13:18 AM
I understand game its in early phase of development so i wont whine to much. However i really would like to see some activies for players exept monotonous and repetitive assignments and zonecontrol. Dont see much point going to the core becouse there is nothing what i can achive there exept looting metalparts and possibilyu of killing maybe 2-3 loners who cant even shot back.

Biggest issue for me are maps which are encuraging people to camping buldings. That was funny on begning for now when i see 15 enemies closed in room i feel sick and thinking about close down the client. I know maps looks cool but most of them are just not the best for PvP  what we used to. Fights totaly lose dynamics and its really discourages for playing AoP.

Other things are on big +. Best Pipboy ever, scores+exp in zc and nice weapons [BG ALWAYS SHOUL WORKS LIKE HERE!], granades and really awesome "cc" like bleed, winded, disoriented, suppresion etc.

Title: Re: Bored
Post by: Myakot on October 06, 2014, 11:05:24 AM
Off-topic
I actually adore that AoP's Pip-Boy is called Fix-Boy, but even in-game dialogues refer to it as a Pip-Boy xD. Fallout-verse never changes.
Title: Re: Bored
Post by: Nunn on October 06, 2014, 12:06:49 PM
More PvP content would good expecialy with more importance, zone control for example needs to be more important to a faction rather then just more and cheaper goods to buy.

Make it so factions strive to work together and achieve a goal rather then a handful of looters or mission spam.
Title: Re: Bored
Post by: PorkchopExpress on October 06, 2014, 01:40:29 PM
Add full reroll so we don't have to lvl new character every time to try something new,please  :D
Title: Re: Bored
Post by: catstevens on October 06, 2014, 01:43:55 PM
the only thing that makes this game boring is when whole core is empty because everyone went to sleep. And I dont know if devs can fix that without mass-mailing of stimunlant drugs.

The fact you can roam the core looking for pvp (and actually find it 9/10 times) makes this actually more exciting than any fonline i have played, when you instead roam on WM from dungeon to dungeon hoping for PvP and rarely find it. I also like how you can have epic chases in this because you can cross grid during combat.

Also due to small map even when just 50 players  online youll find some to fight. Try playing another FOnline server with 50 online, you wont ever see a soul.

Assignments take away from fun because they keep people out of core and in instanced locatinos. I think there should be next tier of assignments hat require 50k rep and take place within the core (visit location, kill mob, loot something, etc)
Title: Re: Bored
Post by: mAdman on October 06, 2014, 03:33:43 PM
the only thing that makes this game boring is when whole core is empty because everyone went to sleep. And I dont know if devs can fix that without mass-mailing of stimunlant drugs.


They could chop up the placement of players into factions depending on their timezone, and lock them to a faction, but nobody would be with their friends, and that would be faaaar too even for most players liking :P
Title: Re: Bored
Post by: FrankenStone on October 06, 2014, 03:41:13 PM
Two years m8, if not now, when?

When? Well I'd say not when it's only 1/10 completed...  ;D

But anyways, yeah it's definitely a good start of a server. If it's just a teaser of what is yet to come, then I'm still uber hyped.

I'm pretty sure Random enc maps aren't dynamic. Don't think there's ever been a dynamic map generator for in-game use.The only dynamic thing about them is that you wont always enc the same critters/NPC's.

When you say dynamic, i think of different wall/scenery layouts.


I guess "dynamic" isn't the terminology I should have used.

I think we can get some procedural generated content, but it will either be pre-created and then taken from a huge list....

This is pretty much what I mean. It would bring a subtle mystique to dungeons/maps, never knowing what is where, and where is right (word.)
This way, you won't get bored of the SAAAMMMEE old map over and over.

you know how much work that is , for example if they would use some kind of prefabs , if u choose one dungeon which is big and u change somethings here and there , lets say things in one map 1000 times , one day at a time u will always have seen all 1000 maps , im sure ;) . there is no randomness in games , its all based on maths  and formulas , u could try to let it look like randomness but then again , one day u will have seen all 1000 different types of the same map ;) and dont forget the work , to change little things here and there sounds easy , yeah but not with that amount ... its like endless work . i also think that fonline engine is limited to some things , which comes from the original fallout 1 and 2 games , for example the graphic , its hard to make things happen like , player could build some wall and so on , because the game isnt in 3d ... in which it were easier to set something up like that . well again u could make 1000+ prefabs and add some scripts to build a prefab but that would be pain in da ass because we all know how mapper does work and walls not in one piece , and im sure u dont want to search through 1000+ prefabs before u build a wall ;)
Title: Re: Bored
Post by: MasacruAlex on October 06, 2014, 05:21:41 PM
OP, ever thought maybe this type of game doesn't appeal you? CS for example is two teams fighting with the same weapons over the same maps while one team tries to plant the bomb or save the hostages, yet it's so addicting and so many play it because of the teamwork it involves and the skill you have to gain to be good. Same goes here. I could call any game boring after playing it for 2 months. Just take a break. You can't expect a game to be fun forever. The things you've described appeal to a lot of people because they do. You work your ass to be able to do pvp (Kill real players and loot them) the world is alive and full of loot which is great and the devs keep updating which is again great. The server population is very high as well.

All the other servers are full of PK with no sense of teamwork and besides that unless you have stacked on a lot of weapons or had friends give them to you, you'll quit sooner of later because you die  constantly even at low levels because of idiots camping you outside the city, and then enjoy getting loot., the loot is scarce as hell and exploration is pointless, there's no point to explore at all. I'm glad I have found this server because honestly playing on Fonline2 or whatever it is called left me with a sour taste. Constant damn PK in the main cities, too many trolls, no loot, getting pked during "questing", you manage to get a gun then you get pked by some guy with minigun all of a sudden, the list goes on. You cannot progress there if you're new unless you wanna spend a lot of time mostly not having fun.

It is not the case here, which is why it's so awesome and a great feat. It feels like Single Player Enchanced ++ with the addition of real players to work with or kill.  Many factions, each has its story, appeal and bases, everything is handcrafted and so on. YOu should be thankful this experience exists for free.


((also whoever said there should be less loot, NO. Exploring would become boring and fuck that, loot is part of the fun, not all loot is useful and it's not like you can loot miniguns near the city and so on, it all blends nicely with the crafting))


Quote
Lockpick\steal was removed because devs wanted to remove the "need" of creating multiple characters. If those two shall be brought back, everyone will have to lvl an independant lockpick character, which is obnoxious to even think of.

Exactly. That wouldn't even fit and it'd be mostly a griefing tool. Having your same faction try to steal your stuff when you afk a bit wouldn't be fun and it'd end up with people getting trigger happy on the same faction and turning on eachother, having to hold the caps in the weapon slot or place your items constantly in the chest for the fear of teammate thieves wouldn't be good.  Some might say you could steal from the enemy, sure you could. When you see an enemy player one either dies or runs away, it's not like people could try to pickpocket those players, there's an easier way to get it by killing them anyway.
Title: Re: Bored
Post by: Stem Sunders on October 06, 2014, 09:23:56 PM
...I'd like to see the starting zone come back? :)
Title: Re: Bored
Post by: MARXMAN on October 06, 2014, 10:29:40 PM
As others have said, I'm still having fun with the game. Its well developed and has a wonderful new setting.

I think people who are getting bored just need to not play as much.  I only get to play a few days a week because of school/work, but I really think the game feels better because of it.  I could be wrong, but when I get bored of games I love it's just because I burnt myself out.
Title: Re: Bored
Post by: Xtreme on October 06, 2014, 11:00:04 PM
In terms of mechanics of pvp this server is better than any fonline server, better than fo2,reloaded,tla,requiem,2238 and desert europe.

the ppl who loves pvp dont need more than that

cheers
Title: Re: Bored
Post by: Hang-Lip on October 07, 2014, 01:56:29 AM
" how mapper does work and walls not in one piece"

That was how Fo1 and 2's walls were created, FO Mapper could and can handle complete walls and such.
For example you could say, make one of the JT walls, and turn it into a complete sprite with some editing that isnt cut and will still work the same way in mapper.

Dont know if tiles can be a big image i never tried with that, only scenery.
Title: Re: Bored
Post by: Jim on October 07, 2014, 06:08:39 AM
a lot of text

As an Fonline 2 player, no there is not that much content as in PvE or in general things to do. Like 10 quest which you can do, caravans, couple of pvp location and thats it. Its "self-repeating" experience like any other fo game. I don't remember 2238 shined too much in "things to do" (it had train yaaay) either, but fo is always centered about pvp and tactics that go with it. You just can't make/randomize that much PvE things. Well, unless you got big team with lots of time.

Glow, Sierra (now is reworked), warehouse, mariposa, sf tanker, two randomly spawned events, caravans, open wasteland for farming/lvl/pvp, tc...Not to mention shopkeeper system, cash is possible to spend in many ways.
Dont please :)

Anyway it was fun first 2 week but lack of contents is why i give up.Respect for effort and i wish u luck in future.
Title: Re: Bored
Post by: Jim on October 07, 2014, 07:12:12 AM


All the other servers are full of PK with no sense of teamwork and besides that unless you have stacked on a lot of weapons or had friends give them to you, you'll quit sooner of later because you die
 constantly even at low levels because of idiots camping you outside the city, and then enjoy getting loot., the loot is scarce as hell and exploration is pointless, there's no point to explore at all. I'm glad I have found this server because honestly playing on Fonline2 or whatever it is called left me with a sour taste. Constant damn PK in the main cities, too many trolls, no loot, getting pked during "questing", you manage to get a gun then you get pked by some guy with minigun all of a sudden, the list goes on. You cannot progress there if you're new unless you wanna spend a lot of time mostly not having fun.

It is not the case here, which is why it's so awesome and a great feat. It feels like Single Player Enchanced ++ with the addition of real players to work with or kill.  Many factions, each has its story, appeal and bases, everything is handcrafted and so on. YOu should be thankful this experience exists for free.

Hahaha what a bunch of nonsense.U mention teamwork? U are right, those evil pk ers are dumb and only holy ppl have tw.U made my day sir :)
Title: Re: Bored
Post by: MasacruAlex on October 07, 2014, 07:47:13 AM
^ you don't get it. TK and PK are two different things. Most other servers got no sense of team so everyone pk's everyone. It's basically free for all. There's no sense of achievement when you just get pked non-stop. I like that, in games like Dayz and such but it's different  in a game like fallout


I don't mind pvp and pk, but not when it;'s fffa and everyone pks everyone with almost no punishment in terms of gameplay ,then it's not fun.
Title: Re: Bored
Post by: paragon on October 07, 2014, 08:03:48 AM
Bored playing? Contribute to server development!
Title: Re: Bored
Post by: Jim on October 07, 2014, 09:39:41 AM
^ you don't get it. TK and PK are two different things. Most other servers got no sense of team so everyone pk's everyone. It's basically free for all. There's no sense of achievement when you just get pked non-stop. I like that, in games like Dayz and such but it's different  in a game like fallout


I don't mind pvp and pk, but not when it;'s fffa and everyone pks everyone with almost no punishment in terms of gameplay ,then it's not fun.

Never was whole wasteland full of pk, it is just imagination.Pk was always outnumbered there.Anyway, they are eazy in many cases to avoid them or to fuck them up with similar strategy.Little knowledge if u are alone (bad cuz it is mmo afterall but till u find someone u can still progres good) and is not that bad.
Title: Re: Bored
Post by: Deathproof on October 07, 2014, 09:58:18 AM
Glow, Sierra (now is reworked), warehouse, mariposa, sf tanker, two randomly spawned events, caravans, open wasteland for farming/lvl/pvp, tc...Not to mention shopkeeper system, cash is possible to spend in many ways.
Dont please :)

Anyway it was fun first 2 week but lack of contents is why i give up.Respect for effort and i wish u luck in future.

Jim, I'm not trying to bash FO2, but its just as boring an any other FO server, such as, nothing much to do except to PvP. Those dungeons you mentioned are like this - you go in, there is always like 6 ppl camping. If not, its just stupid grinding against npc's. All the quests/events you do in 1 month and for the rest of the year you just look for pvp.(Or the  same shit over and over to get better gear) Here is same, no much content , when dungeons open they will be camped, one I was in sucks badly, zc is cool, pvp in core would be good but since ppl can scavenge once a month its mostly empty except for low lvl players. I love random pvp, in beginning there was a lot of it here but now everything is zc or doing nothing.
In FO2 I need to go to popular pvp location and then I usually get swarmed by tier4 mob camping that place.

All in all, FO usually ends up in ppl taking breaks or making/joining a faction so they don't get bored so fast.(And it does, it just gets boring,repeating same thing over and over. TC/ZC give bit more fun since you can do tactics and get satisfaction of beating another organized team but its all the same in the end). Also, grind grind grind grind, main thing that comes to my mind when I think of fonline universe.

But as always, another session comes, we get new content and with devs knowledge and players input game progresses every year more and more ;)
Title: Re: Bored
Post by: FrankenStone on October 07, 2014, 11:52:29 AM
go play singleplayer games if u are looking for content and a story ;)
Title: Re: Bored
Post by: Gimper on October 07, 2014, 03:14:00 PM
go play single player games if u are looking for content and a story ;)

Do you mean,
go play singleplayer games if u are looking for content and a story

All games, single player OR MMO, should have content... obviously... It's stupid to even (non-verbally) suggest that this server doesn't need more content.
Title: Re: Bored
Post by: cirn0 on October 07, 2014, 04:31:37 PM
Well I have some recommendations for games that might float your boat if you liked FOnline. Also where I also draw a lot of inspiration from.

Jagged Alliance 2 1.13 (Isometric TBS)
Cataclysm Dark Days Ahead (Survival-Roguelike)  http://en.cataclysmdda.com/ (http://en.cataclysmdda.com/)
Neocron (3D-FPS-MMO) http://www.neocron-game.com/ (http://www.neocron-game.com/)
Infantry Online (Isometric Arena Shooter) http://freeinfantry.org/ (http://freeinfantry.org/)

They're old games, mostly dead, but worth checking out!
Title: Re: Bored
Post by: Solid-Head on October 08, 2014, 06:29:24 PM
This is the best Fonline server start ever...I'm sure you guys all know that already know that and I'm sure you will keep adding even more contents with time!
 I can't thank you enough for make me able to play a mmorpg that could be shutdown by bethesda anytime base on a game  that came out more than 15 years ago!! FOR FREE!

Sure I would love more quests ,encounters, towns,frank horrigan but heh I know you're doing it on your free time and have life and such! And I think in the end,even if the content is relativity small, its the best you can find in term of fonline experience ever. Thank you Phoenix Team !!!

One thing I would absolutely love though, is an event like on the 31th Halloween where all phoenix city would be swarmed be mindless ghoul everywhere ! That would be AWESOME! :D
Title: Re: Bored
Post by: S.T.A.L.K.E.R on October 08, 2014, 06:38:50 PM
This is the best Fonline server start ever...I'm sure you guys all know that already know that and I'm sure you will keep adding even more contents with time!
 I can't thank you enough for make me able to play a mmorpg that could be shutdown by bethesda anytime base on a game  that came out more than 15 years ago!! FOR FREE!

Sure I would love more quests ,encounters, towns,frank horrigan but heh I know you're doing it on your free time and have life and such! And I think in the end,even if the content is relativity small, its the best you can find in term of fonline experience ever. Thank you Phoenix Team !!!

One thing I would absolutely love though, is an event like on the 31th Halloween where all phoenix city would be swarmed be mindless ghoul everywhere ! That would be AWESOME! :D
So instead of getting drunk, getting laid, or hang out with friends, you'll stay and play AoP? !

Tragic :V
Title: Re: Bored
Post by: Solid-Head on October 08, 2014, 06:48:13 PM

So instead of getting drunk, getting laid, or hang out with friends, you'll stay and play AoP? !

Tragic :V

Deal with it  8)
Title: Re: Bored
Post by: TheTylerLee on October 08, 2014, 07:56:34 PM
yeah i have my accounts the way i like them, i'll be back in the future when there is more content + pvp fixes
Title: Re: Bored
Post by: MasacruAlex on October 08, 2014, 09:04:19 PM

So instead of getting drunk, getting laid, or hang out with friends, you'll stay and play AoP? !

Tragic :V

Deal with it  8)

I like you a lot


Well I have some recommendations for games that might float your boat if you liked FOnline. Also where I also draw a lot of inspiration from.

Jagged Alliance 2 1.13 (Isometric TBS)
Cataclysm Dark Days Ahead (Survival-Roguelike)  http://en.cataclysmdda.com/ (http://en.cataclysmdda.com/)
Neocron (3D-FPS-MMO) http://www.neocron-game.com/ (http://www.neocron-game.com/)
Infantry Online (Isometric Arena Shooter) http://freeinfantry.org/ (http://freeinfantry.org/)

They're old games, mostly dead, but worth checking out!

good list eespecially on the infantry. Thanks for that version. The infantry one i remember was from sega or so.
Title: Re: Bored
Post by: Captain Chilly on October 09, 2014, 09:30:21 AM
who the fuck needs to go out when they have Fallout and Necron?
Title: Re: Bored
Post by: Myakot on October 09, 2014, 09:59:58 AM
who the fuck needs to go out when they have Fallout and Necron?
Tell me about Necron.
Title: Re: Bored
Post by: paragon on October 09, 2014, 10:06:04 AM
Infantry Online seems to be dying?
Title: Re: Bored
Post by: Captain Chilly on October 11, 2014, 02:31:41 AM
who the fuck needs to go out when they have Fallout and Necron?
Tell me about Necron.

it's basically a somewhat post aocalyptic MMOFPS that focuses on PVP, surely, it takes time for a battle to start up , and it's been a long time since i played it
Title: Re: Bored
Post by: A Phoenix citizen on October 11, 2014, 11:21:28 AM
Maybe its hard to understand for someone who never roleplayed, I also know it may sound impossible (and dangerous for your loot) but have you ever try to roleplay?

It brings great interactions between players other than shoot on sight kinda interactions (altho roleplay can/does involve justified pvp). Of course it sounds silly if you are the only one roleplaying, but when a community gets into roleplay, interesting things happen. I remember for exemple the WWP project in Redding on 2238, best times in FonlineS for me and many others.

Roleplaying doesnt have to be boring, just keep the Fallout 2 dark sense of humor in mind. For me roleplaying always have to be funny in some way, altho it must be taken seriously at a minimum, otherwise its just a parody of roleplaying.
Title: Re: Bored
Post by: PorkchopExpress on October 11, 2014, 02:00:11 PM
What's the deal with 2nd dungeon?Why isn't it open yet?Didn't it have the same issue as 1st dungeon which you  already fixed?
Title: Re: Bored
Post by: ArnoldZweihander on October 13, 2014, 05:46:31 AM
What's the deal with 2nd dungeon?Why isn't it open yet?Didn't it have the same issue as 1st dungeon which you  already fixed?

Shangalar is supposed to be working on the dungeon, but he surrendered.
Title: Re: Bored
Post by: S.T.A.L.K.E.R on October 13, 2014, 10:53:08 PM
Now I see why gimper got bored...I'm starting to get bored too, not much to do except ZC but that's during server prime time.
Title: Re: Bored
Post by: wojciech on October 13, 2014, 11:35:23 PM
Maybe a lot of players will throw shit on me but I dont care. Fonline based ONLY on pvp always will die. Why?

Beacuse people will get bored. If You dont want people get bored You need role play aspects(and also some people who want destroy roleplay), beacuse it is good thing for "fallout world" fans.

Next thing what we need in fonline is camapign(for example different quests for each factions). There should be relation with special encounters and some special quests.

Next thing is small scale pvp, not only zone controll where swarm gather. But in AoP small pvp will never apperar cuz characters got too much resists etc and weapons are still not balanced(but I understand that for some people it needs time to notice it).

Remember that there are a lot of fans of fallout over the world and not all of them are interested only in killing people. If you want those players on Your server You need to make it friendly for them.
Title: Re: Bored
Post by: Myakot on October 13, 2014, 11:57:06 PM
FOnline is basically Dark Souls, only the chosen undead may continue on their journey.

Which means that you will hopelessly try to reverse the cycle and link the fire once again, or try to escape the curse via horrible dragon soul experiments and make everything even worse.
Title: Re: Bored
Post by: good guy on October 14, 2014, 01:03:28 AM
ooooooh nice reference
Title: Re: Bored
Post by: The Brazilian Slaughter on October 14, 2014, 03:43:39 AM
Quote
Maybe a lot of players will throw shit on me but I dont care. Fonline based ONLY on pvp always will die. Why?

Beacuse people will get bored. If You dont want people get bored You need role play aspects(and also some people who want destroy roleplay), beacuse it is good thing for "fallout world" fans.

AoP does need more PvE content - I don't consider Assigs PvE content because assigs are pure grinding against hp bloat npc swarms. I notice I see more people doing dungeons lately.

One little help to PvE was taking out diminishing XP rewards, its now worth it to fight critters in the Core.

Quote
Next thing what we need in fonline is camapign(for example different quests for each factions). There should be relation with special encounters and some special quests.

Yeah, we really need that. Through there is some new stuff coming like those ZC enhancements, like the caravans that go to each zone towards gates.

One little thing we could have is the often-suggested neutral haven outside the Core where the factions are prohibited from fighting, might be cool to go into a bar and smack talk your rivals, trade with them(capitalism will find a way!) and maybe even a zone for non-lethal bar fights, too? I got a funny scene in my head of lawyers and family breaking some chairs on each others' heads while Vtecs and BBs ponder what to do in a Prisoner's Dilemma.

Quote
Next thing is small scale pvp, not only zone controll where swarm gather. But in AoP small pvp will never apperar cuz characters got too much resists etc and weapons are still not balanced(but I understand that for some people it needs time to notice it).

Wot mate? I see small scale pvp most of the time, in Family there's almost always someone going on hunts against other factions. I don't think characters got too many resists either, get a better weapon.

What really dampens small scale PvP is the lack of setups for it aside from the obvious PvP hunts and gate camping. Caravans might help with that.

Problem is, we need more content inside Phoenix that makes people leave base for anything other than naked core runs or ZC. Too many gheys staying inside their base carebearing and doing assigs repeatedly so they can stroke their gold piles in a stereotypically jewish way instead of going on ZC or PvP hunts with the cool people.

Yeah weapons aren't balanced yet, although so far AoP is the most balanced server I've seen. As it is, energy weapons are mostly shit, Assault Rifles are wonky, SMGs suck, melee is weird fist of the north star shit, pistols are mostly good, shotguns got weakened since the dinosaur remmy nerf, machineguns, grenades and small/big sniper rifles are king.

Quote
Remember that there are a lot of fans of fallout over the world and not all of them are interested only in killing people. If you want those players on Your server You need to make it friendly for them.

Roleplay should't be separated from gameplay. I'm roleplaying a... family member, fighting for the Family against the Family's enemies. We're skinning blue geckos and other enemies, smoking crack pipes, gambling, crafting, going on assigs, co-operating etc.

AoP is probrably the most casual-friendly FOnline server I've seen. Loot is easy and abundant to the point the ground is full of things (most of them useless to most, but hey), critters can be avoided or killed, players can be fought, noticed or fled from, there's the sewers, the four faction system ensures sociability, unlike the original FOnlines which encouraged free-for-all mentality and people pretty much shot everyone they didn't know, any casual needing help can just ask.

I don't mind more PvE but the game's focus should be PvP first and foremost, because no critter will ever give more challenge than a human opponent.

As for ZC itself, it really needs to be more rewarding. As it is, you're essentially doing a huge gamble to get someone's else gear, or you lose yours. Or nobody comes and you've wasted twenty minutes telling people to position their characters right - then once you leave some ghey starts a cap again.
Title: Re: Bored
Post by: Niamak on October 14, 2014, 04:38:12 AM
yes please more pvp in pvp (aka Core)  ;D
Title: Re: Bored
Post by: Myakot on October 14, 2014, 04:40:01 AM
Quote
because no critter will ever give more challenge than a human opponent.

F'ing Melkior... wipes out half of your party even if you are fully geared.

People who got bored from AoP, go play wasteland2, then return, and be amused by how freaking good aop is ;D.

Or just join me on this: http://i57.fastpic.ru/big/2013/1120/25/74f75817d977bd279ddb65d540234625.png
Title: Re: Bored
Post by: Deathproof on October 14, 2014, 07:21:26 AM
For those who need "RP" content, there is no such thing in ONLINE game, its the player mentality who either roleplay together or don't roleplay at all, and fonline has people who don't like to roleplay. I know shitload of online games where RP is mandatory and therefor has community filled with roleplayers. PvE =/= RP, its all on you folks, either RP or not.

For those wanting more PvE - do you realize how small dev team is, and how much things they actually managed to make for our sorry asses ? Give them time for it, its a load of work.

Also, why play online game filled with other people to do what you do in single player game , fight npcs etc ?.....
Title: Re: Bored
Post by: MasacruAlex on October 14, 2014, 07:37:41 AM
Quote
because no critter will ever give more challenge than a human opponent.

F'ing Melkior... wipes out half of your party even if you are fully geared.

People who got bored from AoP, go play wasteland2, then return, and be amused by how freaking good aop is ;D.

Or just join me on this: http://i57.fastpic.ru/big/2013/1120/25/74f75817d977bd279ddb65d540234625.png


I might get bashed for this but Wasteland 2 is meh. The overall feel of it is hmm and the way battles work is meh. The way combat goes is boring as well compared to fo1/2 tbh. Not even going to mention the death animations or overall rewarding feel when you kill the enemy. It annoys me because it would have been a great game but I find Fo1/2 to have a better atmosphere feel and not to mention the gameplay. Also the way leveling works in Wasteland 2 is again bleah, it's almost like all you do when you level you add 1 single stat and that's it. You either go for first aid or a certain gun. Starting battles with 4 guys  in 1 square is annoying as well.

Even though you can't take cover in fo1/2 and the combat might "repeat" it still feels better than Wasteland 2's. I know you can take cover there but it resorts to that. Take cover and just aim and hope not to get 1 shot.
Even Jagged ALliance 2 has a better vibe than it, but that's just me :P sry if I have offended.


Quote
For those who need "RP" content, there is no such thing in ONLINE game, its the player mentality who either roleplay together or don't roleplay at all, and fonline has people who don't like to roleplay. I know shitload of online games where RP is mandatory and therefor has community filled with roleplayers. PvE =/= RP, its all on you folks, either RP or not.

For those wanting more PvE - do you realize how small dev team is, and how much things they actually managed to make for our sorry asses ? Give them time for it, its a load of work.

Also, why play online game filled with other people to do what you do in single player game , fight npcs etc ?.....

About your last statement. It adds variety. It makes the world more populated. It gives you more to do. It gives you a challenge that you can win and get something out of it and get better at it overall getting better at PVP since you'd have gear and such.

If all you'd do is 1 vs 1 people, nobody would play. Start a new character and get destroyed by people. It's already hard to win in small pvp at low levels.

PVE content is needed. This is not the type of game where you can just 5 vs 5 forever like CS and so on. :P

Also if you like roleplaying I suggest LS-RP (The best roleplay server) in sa-mp (san andreas multiplayer) At peak it gets around 600 ppl on and it's all serious RP, but it's set in our time and there's no mass deathmatch or stuff like that.
Title: Re: Bored
Post by: Myakot on October 14, 2014, 07:43:23 AM
MassacruAlex - read my message carefully and feel the words, once more.

1. get bored
2. play wasteland
3. return back and be amused how good was that thing that got you bored, in comparison.

P.S.
I'm heavily bashing wasteland, that game is complete and utter shit. I believe some time ago even cirn0 agreed with me.
Title: Re: Bored
Post by: MasacruAlex on October 14, 2014, 07:45:46 AM
MassacruAlex - read my message carefully and feel the words, once more.

1. get bored
2. play wasteland
3. return back and be amused how good was that thing that got you bored, in comparison.

P.S.
I'm heavily bashing wasteland, that game is complete and utter shit. I believe some time ago even cirn0 agreed with me.

is it legal to marry a boot?
Title: Re: Bored
Post by: Myakot on October 14, 2014, 07:50:01 AM
is it legal to marry a boot?

I already have a lovely little foot to wear me.
Boot-history
http://forum.goon-haven.ru/viewtopic.php?f=20&t=900&hilit=%D1%81%D0%B0

Entire text is in Russian, but pictures are pretty damn self-explanatory.
I would freaking pay my monthly paycheck to play a Fallout with a Mega Power Boot
Title: Re: Bored
Post by: Deathproof on October 14, 2014, 08:04:08 AM
Quote
For those who need "RP" content, there is no such thing in ONLINE game, its the player mentality who either roleplay together or don't roleplay at all, and fonline has people who don't like to roleplay. I know shitload of online games where RP is mandatory and therefor has community filled with roleplayers. PvE =/= RP, its all on you folks, either RP or not.

For those wanting more PvE - do you realize how small dev team is, and how much things they actually managed to make for our sorry asses ? Give them time for it, its a load of work.

Also, why play online game filled with other people to do what you do in single player game , fight npcs etc ?.....

About your last statement. It adds variety. It makes the world more populated. It gives you more to do. It gives you a challenge that you can win and get something out of it and get better at it overall getting better at PVP since you'd have gear and such.

If all you'd do is 1 vs 1 people, nobody would play. Start a new character and get destroyed by people. It's already hard to win in small pvp at low levels.

PVE content is needed. This is not the type of game where you can just 5 vs 5 forever like CS and so on. :P

Also if you like roleplaying I suggest LS-RP (The best roleplay server) in sa-mp (san andreas multiplayer) At peak it gets around 600 ppl on and it's all serious RP, but it's set in our time and there's no mass deathmatch or stuff like that.

Gear is really easy to get ( I don't know when this because a problem on aop srsly) crafting is so easy and killing people gets you their gear. (I'm really trying to understand all people having troubles getting gear and being afraid to lose it by pvp-ing, but I can't since I have shitload of gear so easily)

You get better by outplaying the better opponent. ZC or random core PvP is a challenge where you need to use head (well in 80% of cases, other 20% are press A and click). Yes its not CS, it requires some thinking when its team based action (also its got crafting,shitload of weapons and viable tactics, skills etc). But I have a feeling bunch of people are afraid to pvp, again to lose gear, which is easy to get (unless people are getting it solely by playing assignment for caps, which is waste of time)

I agree it adds variety and have nothing against PvE, but with 120ish people server having more people playing PvE than PvP would be complete failure of this server. They'll add it, but give them time.

P.S. I played discovery mod (freelancer game) for couple of years. Mandatory RP which makes it fun for RP-ers. Player driver factions who make their own lore, tasks to do, events, etc(all made up by players, not engine added).... while the PvE is practically limited to doing missions (like assignments here), people do it only to level up (just as here,well "level up" isn't right term for that game) so they can go pvp and interact with other people.

Dunno man.....only reason its getting boring to me lately is because there aren't enough people in the core. I have to waste 30min-1h just to kill 1-2 people, while it should be filled with random encounters with players.
Title: Re: Bored
Post by: MasacruAlex on October 14, 2014, 08:12:40 AM
I blame the schools. Now that people started them, the whole internet is lighter at daytime hours especially mornings. Pretty much all  games get a pop drop till the night time due to the schools.

I hope more people will convert to Phoenix from reloaded and fo2, or simple new people. Gotta get dat advertising going :P I'm trying to get a friend to play. The first time I did that was on Fonline2 and we kept dying not managing to get any gear lol, kept getting pked in the city and right outside and I think it gave him a bad impression about the Fonline universe in the sene of it not being fun. At least here you get to pick a side and you're safe there, plus the lore and all that go better. I'll get him on one of those days.

Got another friend to play he just found the real time combat to be too much for him whining that there's no "Survival" aspect unlike Fo realoaded for example, but he said that just because you had a base. Pff :P



[I also remember that free lancer mod]

here's some RP i had on the sa-mp one lol

In the last one I was running from the cops lol, had to jump a fence, got shot in the end but was a long chase =D


edit: just noticed your post Myakot. That looked hilarious just from the pics lol. Spiderman with 40 hp ;]]
Title: Re: Bored
Post by: Captain Chilly on October 14, 2014, 12:41:29 PM
Myakot talks about how it's like dark souls

i bet he'll take the first chance to lagstab you with his chaos zweihander and then spam "well what is it"
Title: Re: Bored
Post by: Myakot on October 14, 2014, 01:13:22 PM
No, i usually went with +10 washing pole. Backstabbing is never fun in lags.
Title: Re: Bored
Post by: MuchaChota on October 14, 2014, 05:44:54 PM
Dunno man.....only reason its getting boring to me lately is because there aren't enough people in the core. I have to waste 30min-1h just to kill 1-2 people, while it should be filled with random encounters with players.


this
Title: Re: Bored
Post by: Captain Chilly on October 15, 2014, 01:34:26 AM
No, i usually went with +10 washing pole. Backstabbing is never fun in lags.
that's even worse you scrub
Title: Re: Bored
Post by: Myakot on October 15, 2014, 01:48:26 AM
No, i usually went with +10 washing pole. Backstabbing is never fun in lags.
that's even worse you scrub
Hey at least I'm not a magic user, what are you suggesting me? To BKH? ;)
Title: Re: Bored
Post by: Captain Chilly on October 15, 2014, 09:42:11 AM
No, i usually went with +10 washing pole. Backstabbing is never fun in lags.
that's even worse you scrub
Hey at least I'm not a magic user, what are you suggesting me? To BKH? ;)
1v1 me on the arena mate, Bone fist only
Title: Re: Bored
Post by: Myakot on October 15, 2014, 09:45:49 AM
I'm flattered, no. I've played like half an hour of FOnline total for the past 2 weeks, won't be able to lvl up a ds character in a short span of time.