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Author Topic: Ripper  (Read 12975 times)

Stem Sunders

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Re: Ripper
« Reply #20 on: March 04, 2016, 02:43:17 PM »

Been thinking about it. I'm coming at this all wrong.

I asked myself why do I hate it in its current state so much.
My answer was something like, "Cuz dey always get me while um alone minding mah own business"
And there it is, alone. Everything I complain about here changes when you throw an ally into the mix...Or it should change, assuming we don't fk it up and the ripper gets us both.

Alone, 1v1 ripper is strong. HTH in general is I guess.

I have seen hth succeed in larger fights, more often in a supporting role. but once outnumbered the tables generally turn...hm...yes...
« Last Edit: March 04, 2016, 02:45:33 PM by Stem Sunders »
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SnowCrash

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Re: Ripper
« Reply #21 on: March 04, 2016, 08:59:57 PM »

Told you  :P
Melee its countered by playing carefully, choosing good positions, having support from teammates.

But also i was also thinking about. May be what's makes ripper so strong its that can insta cripple,  even from first strike... so maybe make the cripple chance progressively increase with every hit.
Or something like that cripple chance will depends on remaining life of target, less life, more chance.

So first hits leave chance to scape or counter play
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2222s1

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Re: Ripper
« Reply #22 on: March 04, 2016, 09:07:51 PM »

Use Pancor to remove ripper wielding scum

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Stem Sunders

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Re: Ripper
« Reply #23 on: March 06, 2016, 10:45:27 AM »

(Personal best, not including damage inflicted without obtaining the kill)

Supporting role with ripper.
11 Kills in 1 day.
Average life span was much greater too.

I have never been so effective, and I tried every SG and BG there is.
Destroyed SPA wearer in mere seconds, and took 0 damage in return.

And my build isn't even the best it could be.
_____________________________________________________________________________________

Please add a AP cost to reload ripper.
A one second reload animation is hardly a cost.
Or change the amount of rips to 15/20 instead of 30....Preferably an AP cost to reload.


I'm all over the place in this thread, I just cant make up my mind.
« Last Edit: March 06, 2016, 10:54:03 AM by Stem Sunders »
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2222s1

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Re: Ripper
« Reply #24 on: March 06, 2016, 06:23:58 PM »

One time I was exploring the core and encountered a lone vtec with a combat shotgun in leather armor, I had a colt with high crit chance and trick shooter. I shot his weapon out of his hands and he immediately flips to ripper and gets close so I started running. He was 3 hexes behind me so when I regained AP and tried to fire he ripped me several times before I could get off a shot and died.
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S.T.A.L.K.E.R

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Re: Ripper
« Reply #25 on: March 06, 2016, 09:01:40 PM »

Why haven't devs done anything to ripper yet  >:(

Also changing the sound to more of a chainsaw like on FO2 would be gud :V
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Stem Sunders

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Re: Ripper
« Reply #26 on: March 07, 2016, 09:29:56 AM »

Also changing the sound to more of a chainsaw like on FO2 would be gud :V

+1, right now its like fiddling with a pair of scissors
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SnowCrash

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Re: Ripper
« Reply #27 on: March 10, 2016, 12:17:17 PM »

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Stem Sunders

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Re: Ripper
« Reply #28 on: March 10, 2016, 01:01:15 PM »

Tactics sound will be good
http://fallout.wikia.com/wiki/Ripper_%28Fallout_Tactics%29

Maybe so. Tactics assets are off limits, me thinks...

Almekone.


[Edit] Maybe this. (I like Rip_2)
« Last Edit: March 10, 2016, 08:10:30 PM by Stem Sunders »
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S.T.A.L.K.E.R

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Re: Ripper
« Reply #29 on: March 11, 2016, 02:50:34 AM »

Tactics sound will be good
http://fallout.wikia.com/wiki/Ripper_%28Fallout_Tactics%29

Maybe so. Tactics assets are off limits, me thinks...

Almekone.


[Edit] Maybe this. (I like Rip_2)

Yeah, that's the one FO2 uses, and RIP 2 sounds the best

or this one
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Stem Sunders

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Re: Ripper
« Reply #30 on: March 11, 2016, 08:03:30 AM »

Tactics sound will be good
http://fallout.wikia.com/wiki/Ripper_%28Fallout_Tactics%29

Maybe so. Tactics assets are off limits, me thinks...

Almekone.


[Edit] Maybe this. (I like Rip_2)

Yeah, that's the one FO2 uses, and RIP 2 sounds the best

or this one

None of the samples I uploaded are used.

Cirn said something about alternating between them, so its not same sample every time ripper strikes.
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SnowCrash

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Re: Ripper
« Reply #31 on: March 11, 2016, 09:19:37 AM »

Cool! Those sounds will realy fit. And playing them at random will be great.
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clochard

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Re: Ripper
« Reply #32 on: March 19, 2016, 08:01:10 AM »

Maybe add a special perk to the ripper:
-difficult start:
each time it's drawn (changing weapon), the weapon will be showed as jammed and need multiple reloads (1-4) to be ready to use.

it can also slowly use secs while equiped.
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