Author Topic: Guards supply and demand. (invert guard spawns) Faction balance.  (Read 4240 times)

faopcurious

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Maybe instead of making it so the more zones a faction has the more guards they have, make the opposite. Make it so the less zones a faction has the more guards they have, so when they are down to their last zone ( and are obviously being swarmed by the swarm faction)  You have like X8 as many faction guards.
And when a faction owns say 8+ zones they could just have a few guards, or a couple of guards in each zone.

This is a kind of balancing system for weaker factions.
Maybe even make it so the guards can roam so you will for example see 12 lawyer guards in a zone controlled by hounds, or have the guards come in when ZC is started, this would give outnumbered factions a bit of an advantage, and a slight disadvantage to huge swarm faction.
« Last Edit: May 05, 2016, 09:05:39 PM by faopcurious »
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naossano

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Re: Guards supply and demand. (invert guard spawns) Faction balance.
« Reply #1 on: May 05, 2016, 05:33:43 AM »

+1
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PusiteGA

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Re: Guards supply and demand. (invert guard spawns) Faction balance.
« Reply #2 on: May 05, 2016, 05:49:42 AM »

+1

RazorRamon

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Re: Guards supply and demand. (invert guard spawns) Faction balance.
« Reply #3 on: May 05, 2016, 07:03:09 AM »

absolutely agreed
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Mad Matt

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Re: Guards supply and demand. (invert guard spawns) Faction balance.
« Reply #4 on: May 05, 2016, 07:04:17 AM »

I have to agree aswell, who wouldn't...  8)
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faopcurious

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Re: Guards supply and demand. (invert guard spawns) Faction balance.
« Reply #5 on: May 06, 2016, 12:01:53 PM »

People seem to like it, what say ye devs?
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Komrade

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Re: Guards supply and demand. (invert guard spawns) Faction balance.
« Reply #6 on: May 06, 2016, 12:22:28 PM »

Remove npcs please, no multiplying allowed.
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faopcurious

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Re: Guards supply and demand. (invert guard spawns) Faction balance.
« Reply #7 on: May 06, 2016, 01:28:20 PM »

Remove npcs please, no multiplying allowed.

no >_<
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