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Author Topic: Suggestions for post 24 perks  (Read 10980 times)

mAdman

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Re: Suggestions for post 24 perks
« Reply #20 on: September 17, 2014, 06:58:57 AM »

More;

Energy Engineer; You can convert 1 microfusion cell into 3 energy cells and one energy cell into 2 weak energy cells.

Reverse Energy Engineering; (Prerequisite Energy Engineer) You can convert 2 weak energy cells into one energy cell, and 3 energy cells into a microfusion cell.

Famous; Adds your name to a new hall of fame category called "Perkiest" (a bit silly and aesthetic yes but some of us know we'll never make it and it'd be nice to be up there).  >.<

Component Breakdown; You can now break down 1 component into 2 metal parts, and break down 1 metal part into 3 junk.

Component Rebuild; (Prerequisite Component Breakdown) You can now turn 3 junk into 1 metal part, and turn 2 metal parts into 1 component.

Edited OP too, adding all to those lists.
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mAdman

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Re: Suggestions for post 24 perks
« Reply #21 on: September 17, 2014, 06:44:50 PM »

Noone wants to put their idea in this thread? :\

Come on guys it's not radioactive in here, let's just make a big list that the devs can pick and choose their favs from.
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mAdman

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Re: Suggestions for post 24 perks
« Reply #22 on: September 21, 2014, 12:23:58 AM »

Bump, added 2 new perks to the list.

More ideas needed :D
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mAdman

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Re: Suggestions for post 24 perks
« Reply #23 on: September 28, 2014, 07:24:19 AM »

One last shameless bump (added some new ones to the OP).
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PusiteGA

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Re: Suggestions for post 24 perks
« Reply #24 on: September 28, 2014, 07:46:54 PM »

+1 Naturally Stealthy; (Prerequisite Masterful Sneaker) You no longer need a stealthboy to enter stealth.
i really hate to cary stelth boy whit me but i would to npc from who you learn this perk the price somthing like 100.000 caps would be enoght

Dump and run and similar stuff shoud be implmented for all people i and ther shoud also implenet ctrl click when at trader so if you have 50 ore you just ctrl click on it and it transfers all in sell slot so no need to manual drag set amount and click i hate to do thet
shoud be implemented from taking stuff from lokcers and similar too

+1 too for Beyond the grave; i hate when they kill me and i cant be shure enemy heard me telling them to go to hell
« Last Edit: September 28, 2014, 07:53:52 PM by PusiteGA »
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paragon

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Re: Suggestions for post 24 perks
« Reply #25 on: November 06, 2014, 02:22:48 AM »

Used to starving - Effect from food lasts 1.5 longer?
« Last Edit: November 06, 2014, 02:25:29 AM by paragon »
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MARXMAN

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Re: Suggestions for post 24 perks
« Reply #26 on: November 06, 2014, 02:46:22 AM »

"Disturbed Child"

From childhood, it has been apparent that you just DO NOT like animals. Your time spent hating them has given you a solid grasp on what it takes to make them stop ticking.

+5% damage to wildlife NPCs





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S.T.A.L.K.E.R

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Re: Suggestions for post 24 perks
« Reply #27 on: November 07, 2014, 09:05:10 AM »

Slayer needs to be added back :D
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mAdman

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Re: Suggestions for post 24 perks
« Reply #28 on: November 08, 2014, 05:24:26 AM »

Used to starving - Effect from food lasts 1.5 longer?

Yeah that's pretty good, in combo with competitive eater it's heavy but to be honest I think that would be a more balanced post 24 perk than competitive eater, have like 3 ranks of it. Nice idea :D

"Disturbed Child"

From childhood, it has been apparent that you just DO NOT like animals. Your time spent hating them has given you a solid grasp on what it takes to make them stop ticking.

+5% damage to wildlife NPCs

If you could think of some minuses that might make a really good trait, its good but it's a bit weird to have the player revealed he is a disturbed child after he becomes a skilled adult, so maybe just Disturbed :D Still I'll add it in :)
« Last Edit: November 08, 2014, 05:29:28 AM by mAdman »
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mAdman

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Re: Suggestions for post 24 perks
« Reply #29 on: November 08, 2014, 05:30:56 AM »

What did slayer do again Stalker? Was that more damage against creatures you had killed more of? Or something else, I can't remember.
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Myakot

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Re: Suggestions for post 24 perks
« Reply #30 on: November 08, 2014, 05:33:56 AM »

What did slayer do again Stalker? Was that more damage against creatures you had killed more of? Or something else, I can't remember.
+shit ton of crit roll for aimed shots
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mAdman

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Re: Suggestions for post 24 perks
« Reply #31 on: November 08, 2014, 05:57:18 AM »

Oh, hmm as a post 24, I'm not sure heh, seems like everyone would always take it without question.
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mAdman

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Re: Suggestions for post 24 perks
« Reply #32 on: November 09, 2014, 04:50:20 AM »

I could see a perk like that working against NPCs. But not for players post 24, something like maxed crit rolls vs raiders etc, kind of like how I did hunter, but specifically for humanoid npcs.
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paragon

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Re: Suggestions for post 24 perks
« Reply #33 on: November 09, 2014, 07:07:02 AM »

okey, so let's stop calling it PvE and start calling it "nobody will take until 24 cuz they not worth it"
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