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Messages - faopcurious

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81
General Discussions / Re: How is income from ZC/PVP determined
« on: May 05, 2016, 08:21:54 PM »
I think you consistently get money if you are controlling zones over time.
But yeah I feel your pain, go in, wreck 2 people, die, lose gear, don't even get paid enough to buy back half the gear you lost.

82
General Discussions / Re: How is income from ZC/PVP determined
« on: May 05, 2016, 06:01:15 PM »
isn't how many people are in faction or in ZC a factor? so swarms get less $$$ ?

83
Suggestions / Re: Regarding Sneak
« on: May 05, 2016, 02:55:40 PM »
I think no to just being recon, everyone should be able to hold his own.  None of this, this guy is the medic, this guy is the tank, this guy is the scout bullshit.  it is pvp game, everyone should be able to fight.
So some other solution is needed.
Maybe make it so you can't sneak with certain weapons, like sniper rifles etc would be nice solution, but maybe hard to code.

Remove sneak entirely then.


no?  =D
I don't even play sneaker, and I don't think it should be removed.

84
Suggestions / Re: Armors again.
« on: May 05, 2016, 02:54:56 PM »
Actually I saw that the combat leather coat was 50% DR, that is pretty sweet.

85
Suggestions / Re: Regarding Sneak
« on: May 05, 2016, 02:51:21 PM »
I think no to just being recon, everyone should be able to hold his own.  None of this, this guy is the medic, this guy is the tank, this guy is the scout bullshit.  it is pvp game, everyone should be able to fight.
So some other solution is needed.
Maybe make it so you can't sneak with certain weapons, like sniper rifles etc would be nice solution, but maybe hard to code.

86
General Discussions / Re: What is the role of sneaker?
« on: May 05, 2016, 02:49:40 PM »
Well... Take watchtower if you are scared of those things then?..
I ain't afraid of no ghosts!.... I mean sneaks.

87
Purchases / Silver Gecko Pelts.
« on: May 05, 2016, 01:35:13 AM »
Would like to buy gecko pelts.  Not sure what you would want in return for the rarest item in the entire game.

88
Suggestions / Re: [request] Please change church base music.
« on: May 05, 2016, 01:02:40 AM »
Oh man, I like that song though. Ominous, discordant gentle tones. Kind of space-like, actually.
It's so peaceful and serene...
I wasn't the one who set it, but I'll check it out.

Also, I'm pretty sure that you can rename the file in the music folder of your client and change it for yourself. Church uses 18modoc which I am pretty sure is "Dream Town" on the OST.

Exactly, it is space like, like I'm walking on mars or something, I should have said that.
K thanks, I will try to change it.

89
Suggestions / [request] Please change church base music.
« on: May 04, 2016, 11:29:52 PM »
The Church base music is really terrible, and unsuiting for the Church base.  Maybe use the superstition mountains song, or even the Hounds Gate song.
Please seriously, I can't stand this music, and it does not fit a base atmosphere, don't be such a hater to the extent that you don't even give church decent music.  There are many other awesome songs that you can listen to all day that would be much better.  Use this song in the Church gate instead, its better suited, an empty song for an empty zone.

90
Maybe instead of making it so the more zones a faction has the more guards they have, make the opposite. Make it so the less zones a faction has the more guards they have, so when they are down to their last zone ( and are obviously being swarmed by the swarm faction)  You have like X8 as many faction guards.
And when a faction owns say 8+ zones they could just have a few guards, or a couple of guards in each zone.

This is a kind of balancing system for weaker factions.
Maybe even make it so the guards can roam so you will for example see 12 lawyer guards in a zone controlled by hounds, or have the guards come in when ZC is started, this would give outnumbered factions a bit of an advantage, and a slight disadvantage to huge swarm faction.

91
Wasteland Art / Re: Memes of AOP
« on: May 04, 2016, 02:16:58 PM »
LOL!!!!!!! nice one

92
General Discussions / Re: What can one do?
« on: May 04, 2016, 12:14:15 PM »
Some things never change.

Team killing....team killing never changes.

93
General Discussions / Re: Next Season Faction Balance
« on: May 04, 2016, 12:13:33 PM »
Very surprised at how few lawyers there are, especially considering they have the best base =/

94
General Discussions / Re: What can one do?
« on: May 03, 2016, 06:50:43 PM »
Ohhhh, did the team killing start?  I am curious to see what devs will do.

95
General Discussions / Why are some of these guns so easy to craft?
« on: May 03, 2016, 12:19:09 PM »
it's 9,999 to buy a gun in the shop, and then it's like 2 pieces of metal, and a piece of wood to craft it.  It cost more than that just to unlock a blueprint/relic.
These guns should be at least 10 pieces of metal/alloys, etc.

96
Suggestions / Re: Armors again.
« on: May 03, 2016, 12:00:52 AM »
pic w stats?

97
Suggestions / Re: Armors again.
« on: May 02, 2016, 08:18:46 PM »
Do I have to start submitting screens?

98
General Discussions / Re: Temp tier 8 fix?
« on: May 02, 2016, 07:01:36 PM »
I know I was knocking the tier progression before, but I was interested in seeing it in action, now we don't get to see that XD.

Last warning kid... I'm telling you to stop insulting John Porno. If you want some tier progression, make your own.


lol what?

99
General Discussions / Re: Temp tier 8 fix?
« on: May 02, 2016, 02:53:48 PM »
I know I was knocking the tier progression before, but I was interested in seeing it in action, now we don't get to see that XD.

100
General Discussions / Temp tier 8 fix?
« on: May 02, 2016, 02:49:07 PM »
So what's going on here guys, we are going to get lvl 24, tier 8 weapons, and when you fix the item spawn problems, wipe again in a few weeks, and start with tier 2 weapons again?
I honestly don't mind it, look at Rust, wipes every 2 weeks or so, 50k+ players or something like that.

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