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Messages - faopcurious

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61
General Discussions / Re: What is the role of sneaker?
« on: May 07, 2016, 03:06:41 PM »
Quote
No silent running perk

Great suggestion, while we're at it, also disable running on everyone carrying more than 30kg of weight.

If you are using CA mk2 or higher you fall down randomly......... no I'm serious, not being sarcastic.

62
Resolved bugs / Re: Crafting XP bug.
« on: May 06, 2016, 08:46:59 PM »
bullshit, when you change character to other which is lower exp, first exp gained will show also difference in their exp
you didnt lost anything
I was using my highest level character =/

63
Resolved bugs / Re: Hounds Base Worldmap Spawns
« on: May 06, 2016, 08:45:31 PM »
and bases with long halls still don't have teleport servants -_-

64
Purchases / Re: Silver Gecko Pelts.
« on: May 06, 2016, 06:49:10 PM »
It's not rare in any way...how many do you need ?
How many do you have? and what do you want?

65
Purchases / Re: Silver Gecko Pelts.
« on: May 06, 2016, 06:48:51 PM »
Then why not be a dear and sell some to  me? they are plenty rare dude. 5 skins to make a coat.  Don't be morons.  First you have to FIND silver geckos, then you have to KILL silver geckos, then there has to be 5 of them.  pretty darn rare vs run in core, open grave, get 5 metal parts.

66
Suggestions / Re: 90% of guns are useless
« on: May 06, 2016, 06:44:27 PM »

67
Robes are kind of a sidegrade to leather jackets, unless you mean the Boreal robes, which the tier 1 of is equivalent to a leather armor.
That said, we are looking at reworking armors again.
What I mean is they should be as good as even the combat leather coats, and jackets.
The boreal robes are no longer craftable.

68
Suggestions / Re: 90% of guns are useless
« on: May 06, 2016, 06:19:10 PM »
Not junk, science them, and they are metal :P

69
I think devs just look at name and actively ignore my suggestions....

70
Remove npcs please, no multiplying allowed.

no >_<

71
At least make robes as good as some of the combat leather jackets,  maybe even an expensive to craft robe, and have it be as good as the combat leather coat.

72
Game Tips & Guides / Re: Some more nooby-azz questions
« on: May 06, 2016, 12:37:28 PM »

Also about bleedover, does this mean if I have high of one gun skill I can use any gun?


Yes, say you are small guns or melee, your range and hit chance with big guns will increase slightly as your guns go up, but  you do not get the big gun weapon perks. But if you are in a pinch you can use any weapon and still get 95% to hit.
It seems like certain items had 150 Doc or FA requirement but if you had high enough in the other you could still use the item?  I'm not sure about that XD  No one knows 100% of the game mechanics, not even devs :P

73
Resolved bugs / Re: Crafting XP bug.
« on: May 06, 2016, 12:31:06 PM »
No I didn't delete character or anything.  The only thing I can think of I did before this was ~forgive 0

74
People seem to like it, what say ye devs?

75
News & Announcements / Re: Message from the Developers
« on: May 06, 2016, 02:27:48 AM »
Awwww, come here guys, group hug* :'(

76
General Discussions / Re: Jobs/missions and PvE?
« on: May 06, 2016, 02:12:52 AM »
Translation:
Devs don't have a clue what they are doing.
jk cirn ;)

77
General Discussions / How to we set utility reload key?
« on: May 06, 2016, 01:46:39 AM »
Some one said something about a hotkey to reload your utility belt with a Smoke grenade for example?
How do you do this?

78
Resolved bugs / Crafting XP bug.
« on: May 06, 2016, 01:37:48 AM »
Maybe I am mistaken but I think that is MINUS xp?  for crafting a metal armor mk2.



79
Wasteland Art / Re: Memes of AOP
« on: May 06, 2016, 01:20:05 AM »
true.

Apologies if this one is kind of dumb, but I was bored.



80
General Discussions / Re: How is income from ZC/PVP determined
« on: May 05, 2016, 08:40:44 PM »
So if we afk in game all day we get paid more?

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