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Topics - faopcurious

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Suggestions / City core activities.
« on: January 26, 2015, 01:21:55 PM »
It's been suggested before, and maybe you guys are even working on it, but there needs to be more things to do in the core besides loot, kill geckos, and ZC.

So there needs to be special npc merchants in the core, little mini quests ( find an item in the core?)
Kill such and such special npc in the core, etc  etc.

Suggestions / Faction alliance.
« on: January 26, 2015, 01:21:53 AM »
When it's obvious that there are way more members of one faction than another conquering the core other factions should be able to team up (officially) and not kill each other, it takes an impossible amount of cooperation if you are trying to cooperate with another faction, but if they officially joined ( or as I suggested before have a neutral faction that can join the weakest faction in battle)
When one faction has 10 members, and the 2nd faction has 8 members and the other 2 factions have 1 person online it is just said, and demotes PVP.

General Discussions / Time to do our part and advertise for AOP
« on: January 26, 2015, 01:19:25 AM »
When the game first launched I think we had some people advertising the game or something?
We need to do that again, maybe even pitch in for a google adwords so when people look up apocalyptic game fonline aop shows up.  advertise on craigslist or whatever.  it's sad to see the game so dead.

Bug reports / cant log off in sewer?
« on: October 18, 2014, 11:08:54 PM »
On top of the fact that there was a big discussion a while back about not being able to duel log and log off in the city.
You cannot log off in the sewers and have it boot you to world map after set amount of time, I was logged off for 2 hours, came back, i was still in the sewers.
Don't know if intentional?  but seems like glitch.

Suggestions / Dueling area.
« on: September 21, 2014, 11:03:55 PM »
We need a dueling area so you can fight, and test things with people in your faction without losing rep.
Maybe make it so when you die you cannot be looted, like in the HQ.

Bug reports / [MECH] Lawyer mine doesnt replenish
« on: September 21, 2014, 10:35:39 PM »
Lawyer mine doesn't replenish.....................ever >_<

Suggestions / SERIOUSLY, brahmin boy awareness quest is way easier.
« on: September 21, 2014, 07:52:55 PM »

Please hear me out, and fix the 10 golden gecko quest, this is seriously not fun.
I have 6 deathclaw kills( just for the hell of it, took me like 6 minutes) and 7 golden gecko kills even after hours of hunting them in the core, and in the wastes. This is seriously just a stupid quest, it is no wonder brahmin boys are beating everyone if all they need is 1 deathclaw kill, and a scout hand book =/

I suggest if you want to keep Golden Gecko quest to change it to 3 or 4 Golden gecko kills, please!.

Suggestions / porter in Vtec.
« on: September 20, 2014, 03:02:09 PM »
I realize vtec can in a sense port to different areas of the HQ with elevators.
But you have to run quite a ways to the crafting room, whilst lawyers can run outside of their room, talk to servant and click ''crafting room'' and poof, they can craft something.
Vtec need a porter that will transfer them directly to crafting room.
Can I get some amens from people in Vtec?

Suggestions / make rad rifle, and rad smg actually radiate target?
« on: September 18, 2014, 04:13:13 PM »
I'm not sure why these guns don't actually radiate their target, but I think they need it, these weapons arent all that ( rad rifle, and rad smg)
You are better off using plasma pistol :P

So I suggest Rad rifle, and Rad SMG radiate the target slightly when they deal damage.
Energy weapons need to have more tactical uses.

Especially since plasma pistol has more DPS =/

Suggestions / Upgraded solar scorcher.
« on: September 18, 2014, 01:19:02 AM »
+2 metal +2 alloys +2 componants. +1 solar scorcher.

Allows you to load small energy cell into the solar scorcher at night.

Suggestions / [PERK] soft touch.
« on: September 17, 2014, 06:36:55 PM »
Less likely that guns under 40% durability will explode, and when they do explode you take 50% less damage.
This can be a lvl25+ perk.

Suggestions / Change Zone control timer.
« on: September 17, 2014, 01:12:03 PM »
20 minutes is wayy too long, people just wait around until the last minute to show up anyway, and if they arent ready in 15 minutes they are just noobs.
most factions deliberately wait until the last 2-3 minutes to attack, so lets waste a little less of every ones time, and shorten the zone control timer to 15 minutes.

Resolved bugs / [mech] Lawyer merchants
« on: September 16, 2014, 12:59:18 PM »
the junk merchant never has caps.
and the lawyer HQ does not have a traveling merchant like vtec does.

Purchases / Electronic parts.
« on: September 15, 2014, 05:48:05 PM »
Trading for electronic parts.
Can trade other crafting materials, caps, or relics.

General Discussions / Lawyer traveling merchant.
« on: September 14, 2014, 08:17:35 PM »
is there a traveling merchant in Lawyers? i know Vtec had one, but was kind of buggy, i havent even seen one in Lawyers base yet =/

General Discussions / Yk32 pulse pistol
« on: September 13, 2014, 01:24:10 PM »
The pulse pistol does not have an aimed shot mode, is this deliberate or is this a bug?

Also, am not 100% sure, but I used this gun on a retrieve mission and could not for the life of me find the last case, so maybe it got disintegrated?
Not sure if bugs, so posting in general discussion.

Make a new faction, the Mercenaries, this factions will be called upon to help the current weakest faction in the game.
For example:
There are 30 Vtec taking a zone, and 10 lawyers came and died, or the score is something insane like Vtec: 900  Lawyers: 80.
All players in the Mercenary faction would temporarily become Lawyers ( to prevent team killing)
and they would be called to help fight for the lawyers.
This will help against any extreme team unbalances during the game.
It seems pvp is just factions taking turns swarming other factions when they have the most players on in their faction.  I have yet to see a fair fight, I am either in a faction mopping people up 30-5 or vise versa.
But a mercenary faction could be like extra backup for whoever the current weakest faction is in the game.
or maybe instead of switching everyone in mercenary faction ( because that might make more unbalance) it would select the number needed, so if it is 30-10, 20 people in the mercenary guild could be switched over to the weak faction.

I am just brainstorming stuff here, nothing is concrete.
But until then we are just going to take turns being the bigger swarm.

General Discussions / Help with making Vid, and not record mumble.
« on: September 10, 2014, 01:38:59 PM »
Does anyone know how to make recordings of fonline without recording your teamspeak/mumble?
or ideally I would like it to save an audio file that separates the mumble, and fonline into 2 separate audio files, is anything like this possible?
I use bandicam.

Bug reports / [ITEM] [MECH] thrusting attack mode not attacking.
« on: September 09, 2014, 07:41:29 PM »
A lot of weapons like combat knife, and some other melee weapons do not do anything when you thrust, it just spends your action points, what is the deal with this?

Bug reports / [MECH] wandering Vtec merchant.
« on: September 07, 2014, 08:58:14 PM »
The wandering vtec merchant WONT STOP WANDERING, I click on him to trade and before i can even drag an item over to trade he starts wandering off again.
I have like .5 seconds to drag an item over, drag some of his caps over, and make the trade.
Ive never wanted to shoot an NPC so badly ever.
plz fix before i do something that will make me end up getting killed by guards.

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