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Topics - faopcurious

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General Discussions / You changed the xp system for npc's?
« on: May 01, 2016, 07:06:09 PM »
You had a perfect system, kill stealing wasn't a thing, you get xp depending on damage done, which you still do, but now you get so much xp for doing damage to a monster, and bam 400xp just for being the guy to deal the final blow.  WTF?  I swear you are going backwards.

General Discussions / Whered the music go?
« on: April 30, 2016, 08:10:31 PM »
Whered all the music go?  No music in zones, not even that guitar one on world map anymore >_<
"Game was too awesome, we had to nerf it."

General Discussions / Make corner gate zones smaller.
« on: April 30, 2016, 06:38:43 PM »
I still think it takes longer to run to the center of the core from these corner gates, maybe if they were a little smaller to compensate?

Suggestions / More loot on the edge Zones, or make them smaller.
« on: April 30, 2016, 06:36:38 PM »
Some of the edge zones aren't too bad, like the one right from BB gate there are plenty of boxes!
But Church gate is a flipping joke, almost like you rigged the game to make church lose.
You walk in  3 zone or so and there is nothing but big huge, open areas with hardly anything to loot.  Look at lawyer gate, you get skeletons, graves, 2 lockers that always have stims or something good, and a few other things.  You get more loot in this one zone than you will see walking across 3 zones on some of these edges. I've always felt the same about a lot of the eastern zones too, just a lot of running around to loot like 2 chests, and to make matters worse you deliberately make some loot very hard to get to, like walk all the way around this B line, open 3 doors to get 1 small loot.

I mean sure, it's the edge, less loot, but make it a little more diverse.

Instead of making it so players can't join a faction until level 6 ( and they will roam around the core solo, and get swarmed by player, and npc mobs)
Maybe make it so they can join a faction right off the bat, but they can't enter the faction bases until level 6?
This way you still have this sewer faction base looting gameplay, but still have a fighting chance.

* Either that or give factionless players some other place they can go.

* or maybe even just put in some slightly less deadly NPC's roaming the cores so you can actually get kills.

General Discussions / I don't know if this was a good idea.
« on: April 29, 2016, 11:39:01 PM »
I don't think this new system is a great idea.  I'm sure when you were sitting around talking about it it sounded great, and maybe it even looked good on paper.  You have people fending for themselves in a faction based game, you can barely even go around and kill NPC's solo, let alone walk around the core for 2 minutes and not get killed by some kind of swarm.
We were a group with a teamspeak and it still took us ilke 4-5 hours just to get to level 6.  I know a lot of players were demanding factionless gameplay, but this just isn't it.
The overall idea isn't too bad, start in the sewer, you can get into the middle of the city very quickly, loot, and in theory head back to the sewer base ( when you aren't running around for 20 minutes looking for the hole that leads to base.)
It's neat that you can jump in, and start looting, but as I said, it's a faction based game, and even most NPC's are in huge hoards and will kill you in 2 seconds.  When randoms join this game they aren't going to have a chance in hell at even getting to level 3, the game just wasn't set up for this kind of solo play.
This free for all hunger games thing is a neat idea, but people are running around in groups anyway even before they could join a faction, which just makes it even harder for the factionless player.

Maybe if you can join a faction as soon as you start, but you don't get access to the base until level 6?  I will post to suggestions.

Bug reports / glithced or not working zone transitions.
« on: April 29, 2016, 11:33:21 PM »
Some of the south easter zone transition grids do not work, one of them was on the left side of the map, and teleported me to right zone.  Anther one heading up from the far south east simply did not work when you enter it.
When I am in game again I will try to get the name of the zones.

Resolved bugs / None of the melee weapons work for different reasons.
« on: April 29, 2016, 04:15:44 PM »
Bowie knife does not even have red attack symbol.  Machete ( which was an already existing weapon) does not attack when you click.
And sappers attacked npc for no damage =/

Don't know how hard or problematic it would be to code this.
But if you could store an array for each player, and a variable that temporarily stores
information of who you attacked, and for how much damage, you could fix score farming.

So for example:
Kurwier:damaged.Array = []
if Kurwier attacks STALKER and Hellmai, STALKER and Hellmai are put into the array
Kurwier:damaged.Array = [STALKER,Hellmai]
And another array to score how much damage was dealt, or how much xp was gained.  Then once Kurwier damages those particular players a certain amount up to their max health/your max xp gain, for example Kurwier no longer gets XP. Then clear the array every 10 minutes or so, or when player/attacker/target dies.

This way:
1: If you just continuously attack a particular player, and let him heal, you will no longer gain xp/money from attacking that particular player, after a certain amount of damage has already been dealt.
2: If someone ELSE attacks that player they will still get xp/money for dealing damage until they have dealt their max damage/xp to that player.
3:  No one farms for xp any more, and people start fighting like MEN, and try to actually kill the enemy team, instead of just hit trading, and healing up, for xp/money

I hope this made sense.  It works in theory, but not sure if it works in the fonline coding universe, or if it just gives devs a headache XD.

Wasteland Art / Ashes Of Phoenix Fan Fiction: Journal of Ashes.
« on: April 23, 2016, 12:22:30 AM »
This will be an ongoing fan fiction / journal log of the events this season.

Chapter 1:  Ashes.

It was another scorching day in the Arizona wastes, the food was all but gone, the water canteen was dried up.  The sweat dirtied my face, and the hot sun drained my hope...  but a storm was coming, in more ways than one.  Phoenix was shimmering in the distance, a city that could give a man hope, something to look forward to.  The great city of Phoenix, the Core, was a warzone for many factions, and more were on the horizon,  their numbers were growing, their knowledge was growing, their weapons becoming more powerful, and their soldiers gaining more strength with each passing day, as well as their hate for each other. 

To survive in this harsh wasteland one must choose which faction to serve, loners are killed without the batting of an eye, and those who flee elsewhere are only met with a worse fate.  Which faction shows the best promise? Does it even matter?  One might end up a dead body no matter what decision they make.  But a decision has to be made, all were equal in combat abilities, so it has to boil down to more than that... what does a faction stand for?  Which faction represents a future worth dying for?  A cause worth fighting for?  A faction one could feel proud to call allies?  A hope for mankind?

Each faction held onto a basic principle, they were opposites in many ways, and yet if they could unite they would strengthen, and rebuild humanity... but that was not going to happen.  The factions were locked into an unending war, an unresolveable conflict.  Every faction mirrored a piece of humanity, and yet lacked in some other aspect.

A technological faction, that strives to learn, and grow in knowledge, but lack in intrinsic values; no emotion, they were cold and frigid.  Unlike their opposers who seek to survive and thrive; farmers, and hard working folk, with good old fashioned methods and morality, but without a concern for technological advancement.

A faction of justice, truth, and rules, and yet filled to the brim with corruption.  A faction of organized crime, in which loyalty was regarded above all else, but has no regard for law, or regulations.  What did the new factions have to offer?  A life of true freedom away from any authority, rugged and carefree, yet savage and hostile?  A beacon of light that sought a higher calling, in tune with their spirituality, but perhaps double minded hypocrites?

Only tomorrow knows the answer, and only the Core will decide who is right.  That brutal battleground will be the trial of who lives, and who dies, all in the name of who will control it.   I will head to the great city, and try to keep my wits about me, but for now I will be in preponderance of a question no one knows the answer to... who will rise out of the Ashes Of Phoenix?

Suggestions / Zone Control balance suggestion.
« on: April 22, 2016, 05:24:18 PM »
As we know, a lot of the battles end up taking place in the same zones.  So maybe the longer a zone is ignored the better the reward for capping it, or some kind of special reward with a cooldown.  So every zone becomes important, instead of everyone lemming to fight in the same 2 zones ( like it has been this season, not speculating, or making things up, and there is proof *cough.*)
NOT sure how hard this would be to code though =/

* Is it going to be so when you capture a zone, another faction can't just come recap it again   immediately?   like a capture cooldown?
* Is the capture timer going to be different?  I hope shorter.
* min amount of players in order to initiate a cap / contest?
* Is capture the flag going to be a big thing?
* are you going to go back to where the team with the highest score won the ZC despite what players are in the zone?  or what is going to stop a faction from just spamming back to the ZC and causing an endless war?

General Discussions / Edit wall tiles?
« on: April 13, 2016, 01:28:28 PM »
I notice a lot of people are using this plugin which takes away the walls.  But I think it looks ugly, it puts hexes everywhere.
Is there a plugin to just make the walls semi transparent like when you are standing next to them?
OR is there a way I can just edit the FRM wall files in photoshop, and change the alpha?  Thanks.  I am a plugin noob.

I assume these plugins/mods are allowed because I know people using them.  Even though in my personal opinion they should not be allowed, but if you can't beat em join em ^_^.

These plugins would explain why when I hide loot behind walls they disappear anyway XD.

General Discussions / New weapon tier system.?
« on: April 12, 2016, 03:31:50 AM »
So where, and when do we find out about how the new weapon tier system is going to work?  After the wipe?

General Discussions / reroll and chocolate?
« on: April 09, 2016, 04:18:59 PM »
Will we keep the unlimited rerolls, and chocolate after the wipe?
So we can just keep respecializing our character whenever we want as we level up?

General Discussions / ETA?
« on: January 16, 2016, 10:32:36 PM »
Are you guys done butchering the game with your weapon tier system so we can have a wipe already? I want to move on with my life.

Any ETA when you guys will be done?

Game Tips & Guides / What happened? controls wonky, and heart wont trade.
« on: September 28, 2015, 05:22:58 PM »
My mouse controls are all messed up now.  I have to hold right click to walk/run, and when I click attack I can't click or right click anymore, I have to hit escape.

And what happened to the heart?  I cant buy armor anymore with caps, I put caps over, and they are worth 0.

Edit: I also just re-downloaded, and updated btw, no help there.

General Discussions / is server actually up now?
« on: September 26, 2015, 04:08:40 PM »
or wtf is going on?

General Discussions / ZC payment chick
« on: February 01, 2015, 12:39:15 PM »
k, I played since wipe and I just now learned this yesterday, I don't know how we were supposed to know, but I had a player tell me about it.

There are NPC's in each faction base that will pay you for your deeds in ZC, killing, etc.  So for anyone else who didn't know, now you know.
I will post to wiki about the lawyer base one because that is the only one whos location I know exactly.

Way to keep players informed about these things guys XD

General Discussions / nub question.
« on: January 27, 2015, 04:47:09 PM »
I haven't been keeping fully up to date with this game, but I didn't want to go through pages of patch notes/changelogs.

Did they ever buff SMG's, magneto laser pistols, hand guns, etc?
  Electric rifle?  electric SMG?   can we use these weapons now without feeling like a twerp?
all viable now?

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